Mass Effect 3

We've had different experiences, I guess. Inferno and Heavy Disruptor ammo plus Adrenaline Rush are all you need to kill anything. Combine this with Geth Shield Boost and you can easily massacre everything in your path. The only thing that could impede you is if you just get outgunned, which is why you need to bring high-HP characters with you like Grunt.
 
Geth Shield Boost seems superfluous to a Soldier build. It steals cooldown from AR, which is your main killing weapon, and prevents you from having a barrier-killer like Warp Ammo or the roleplaying-breaker Reave. You already have a panic button anyway (AR itself), and AR's weapon damage boost is way bigger than anything you'll get from GSB.
 
Geth Shield Boost seems superfluous to a Soldier build. It steals cooldown from AR, which is your main killing weapon, and prevents you from having a barrier-killer like Warp Ammo or the roleplaying-breaker Reave. You already have a panic button anyway (AR itself), and AR's weapon damage boost is way bigger than anything you'll get from GSB.

Use GSB after the Adrenaline Shot while your health is going down, not before.
 
Deus Ex has nothing to do with my liking of Cerberus, they dont hold a candle to the Majestic 12 in deviousness and badassitude. I just thought them as appropriately arseholish and awesome to represent humanity. Also, are any of the DLC worth it? I'm thinking of doing that ultimate renegade set-up-to-fail run. Gonna be a pain to go through ME again though.
 
Haven't tried Overlord. Kasumi isn't worth it. Lair of the Shadow Broker is pretty good.
 
Use GSB after the Adrenaline Shot while your health is going down, not before.
You fire out of AR? I guess that makes sense if you play a Revenant Soldier with Hardened AR. Ish. Still burns a long cooldown on something that's essentially redundant. Seems inefficient to me. My Soldier builds tend to be Widow Soldiers with Heightened AR and the Mattock.
Deus Ex has nothing to do with my liking of Cerberus, they dont hold a candle to the Majestic 12 in deviousness and badassitude. I just thought them as appropriately arseholish and awesome to represent humanity. Also, are any of the DLC worth it? I'm thinking of doing that ultimate renegade set-up-to-fail run. Gonna be a pain to go through ME again though.
Haven't tried Overlord. Kasumi isn't worth it. Lair of the Shadow Broker is pretty good.
LotSB is very good. Overlord is fun, except for the parts where they experimented with using the Hammerhead like the Mako. I'm curious as to why you think Stolen Memory isn't worth it - Kasumi herself is an extremely useful squadmate, and the mission itself is fairly novel. Plus, she's basically required for the set-sail-for-fail path, because she's less likely to have a large role in the third game due to her status as paid DLC.
 
Lair of the Shadow Broker is the only DLC I've purchased that comes close to being worth its price tag (still costs too much, but its actually good). Stolen Memories (Kasumi) was nice, I like her as a character. Overlord is neat but should have been free and isn't worth the price they want you to pay. The Firepower Pack is, sadly, also almost worth getting, its stupid they are charging for weapons but they are really good weapons.
 
You fire out of AR? I guess that makes sense if you play a Revenant Soldier with Hardened AR. Ish. Still burns a long cooldown on something that's essentially redundant. Seems inefficient to me. My Soldier builds tend to be Widow Soldiers with Heightened AR and the Mattock.

On Insanity, enemy shields regenerate irritatingly fast, so using GSB to pop off a couple more shots with the Carnifex is really convenient compared to ducking down and waiting for your shields to come back up.

Now compare that to the Adept, where they have Warp to take down shields but nothing great to take down armor. Admittedly I never finished the whole game as an Adept, but it seems mandatory to bring somebody with armor-breaking powers as an Adept, which isn't the case for the other classes.

I'm curious as to why you think Stolen Memory isn't worth it - Kasumi herself is an extremely useful squadmate, and the mission itself is fairly novel. Plus, she's basically required for the set-sail-for-fail path, because she's less likely to have a large role in the third game due to her status as paid DLC.

She may be useful, but that should never be a reason for paying for DLC. Her mission is only about an hour long, and that doesn't justify the price tag in my opinion.
 
On Insanity, enemy shields regenerate irritatingly fast, so using GSB to pop off a couple more shots with the Carnifex is really convenient compared to ducking down and waiting for your shields to come back up.

Now compare that to the Adept, where they have Warp to take down shields but nothing great to take down armor. Admittedly I never finished the whole game as an Adept, but it seems mandatory to bring somebody with armor-breaking powers as an Adept, which isn't the case for the other classes.
...the first part is just kind of incomprehensible to me. Shields are an annoying problem - for non-standard enemies like Blue Suns Centurions or Eclipse Engineers, who actually do regen them - but why would you fix that with post-AR shots (when shields are usually the first thing to go, and don't take all that long to kill, either) from the Carnifex, of all things (no modifier against shields, takes awhile to pull out, generally requires a pause to do so) instead of just letting your squaddies do the work for you with Overload/Drain and Squad Disruptor Ammo?

As an Adept, you got it backwards: Adepts have no dedicated powers to eliminate shields, but a very good one for killing barriers and armor (Warp). For shields, they have the obvious solution of their own SMGs, which get modifiers against shields (unlike most Soldier weapons; ARs get a small modifier against shields, but only on the GPR is it significant; no weapon gets a modifier against shields like the Tempest does) or taking a bonus power like Drain that clears that sole weakness. And, of course, the option of taking along a squadmate - certainly limiting to an extent, but hardly crippling when most squadmate tactics on Insanity are designed to get them to do most of the work of killing shields for you. Finally, as I emphasized above, shields are not an enemy's biggest bar like health is - they're not even close to being on a par. Health is still the most important thing you have to deal with on any enemy, and the Adept possesses an unusual number of options for this. This is where the Adept gets unbalanced. Adepts may not be able to directly bludgeon their way through shields in their capacity as a caster, but their crowd-control options are unsurpassed (a key benefit in and of themselves) and leave an excellent window for dealing with shields indirectly, because crowd-control isn't bothered by modifiers against protection. This opens you up to the wonderful world of Warp bombs. Adepts' crowd-control hasn't really been changed that much from the first game - overpoweringly awesome, and BioWare even gave them the extra benefit of the Warp bomb, which is just sick - but did everybody the favor of removing the Adept's ability to hit anybody and everybody with biotics, regardless of protection, that so unbalanced the class in the first game.
LightSpectra said:
She may be useful, but that should never be a reason for paying for DLC. Her mission is only about an hour long, and that doesn't justify the price tag in my opinion.
I don't see why loads of extra content in the rest of the game should not be a reason for paying for DLC, any more than you get an excellent new weapon (the Locust in this case, which revolutionizes all non-Soldier classes) or getting a highly useful squadmate should not. All reasons certainly sufficed in my case. At any rate, YMMV.
 
OK, I'm going to go give Adept another try on Insanity, because I've had the complete opposite experience than you apparently.

I don't see why loads of extra content in the rest of the game should not be a reason for paying for DLC, any more than you get an excellent new weapon (the Locust in this case, which revolutionizes all non-Soldier classes) or getting a highly useful squadmate should not. All reasons certainly sufficed in my case. At any rate, YMMV.

"Loads of extra content" is an exaggeration. She has about 30 lines on the Normandy, and maybe a dozen lines of dialogue when you bring her on story missions.

Most people bought Mass Effect 2 at something like $40 US, and depending on how many play-throughs you do, is probably worth somewhere between 30 - 100 hours of gameplay. Now if you play through the Kasumi pack each play-through, that's adding an extra 3 or 4 hours of gameplay (I suppose) for $7, which is not a very good financial proportion.
 
The only thing that I can imagine would mess up your Adept playthroughs on Insanity would be if you were playing on the console, because you can't map powers as well as you can on the PC and the ones you do map sometimes don't work right, so you end up pausing a lot. For Adepts and other caster classes, it can be very annoying.
 
Nah, I'm a PC player.
 
Actually semi-interesting discussion on geth sapience here, unusual for BW forum topics in that it doesn't feature that much sniping at the devs and a fair amount of decent back-and-forth
 
Actually semi-interesting discussion on geth sapience here, unusual for BW forum topics in that it doesn't feature that much sniping at the devs and a fair amount of decent back-and-forth

Yeah I never really liked how BioWare is obviously setting up that "geth are sapient beings that deserve to be treated like any other council race" = paragon. Just because a program is aware of its own existence does not mean it's anything more than a program, so the quarians were not unjustified in trying to shut them down.

Hey Dachs, do you play ME in English or German?
 
English. I went through the "must get everything in German" phase in high school when I read Vom Kriege in German, and that basically broke me. No real point to it, I guess.
 
Not always true. Female Shepard's German voice actress is just as bad as Male Shepard's in the English, but Tali sounds noticeably cuter. Also Kasumi's voice actress is much better in German.

The scene where Mordin sings Gilbert & Sullivan, however, is dreadful in German. You can probably surmise why.
 
Eh, Mark Meer got sufficiently better in the second game for me to not openly whine about his VAing. And there are some lines that I think he does better than Hale.
 
Oh, and: this is the best, most lulzy thread on the BW forums. Zulu is easily my favorite BW Forums loon for this and other posts.
 
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