Maniacal
the green Napoleon
Its not that hard to have all the companions survive either.
Any theories about companions? Liara is the only one left guaranteed to be alive so she seems most likely to return... Out of all the potential dead Legion seems the easiest to revive.
In terms of former NPCs, I wouldn't mind seeing Kal'Reegar gain companion status.
Kal'Reegar and Shiala seem likely candidates for new squadmates (the former, because he's ****ing awesome, and the latter, because of dialogue hints on Illium in ME2), but it's possible for both of them to die (Shiala on Feros, Kal'Reegar on Haestrom). That doesn't necessarily mean anything. BioWare has shown repeatedly that they're perfectly willing to put in massive amounts of content that theoretically might never be used. It's entirely possible to never even recruit Wrex, Garrus (first game, Legion, Grunt, Samara, Thane, and Tali (second game), yet all are fully voiced and some of them even have romance options. That said, I think that it's more likely that we see squadmate(s) that haven't even been hinted at in the previous two games for new recruits. A batarian, for instance. There are rumblings that the next DLC will be an operation in conjunction with VS in batarian space, and that might introduce us to a squadmate from the next game. Feron - who seems directionless in LotSB - could also serve as a replacement for Thane, who seems intent on dying quickly even if he is romancing Femshep.I actually expect very few companions to return as sidekicks. Rather, I'm guessing that each companion still alive will show up with a sidequest as a temporary companion (like Liara in LotSB).
Think about it: most people play paragon, so the default is that all of the companions survived, in which case there would be no room for new ones should they just all return as normal. And BioWare obviously isn't going to make (basically) two separate games to accommodate both a new crew for renegades and the entire old crew surviving for paragons.
That said, it is virtually certain at this point that multiple squadmates from the previous game will be available for use, if not all (Thane, Kasumi, and Zaeed being the least likely to still be with you, and Tali, Jack, Garrus, Grunt, Legion, Miri, and Jacob being the most likely to stay). Miri, of course, has plot armor, but it's not impenetrable. We're getting a metric [intercourse]ton of hints from Christina Norman's Twitter and the general comments made on the game by people like Casey Hudson (interviews) and Chris Priestly (forums) that at least some squadmates will return. A recent interview with an unnamed EA PR man with access to an extremely early version of the game has also indicated that squadmates might return to your squad, although people have raised the excellent point that their models might just be placeholders. More to the point, a lack of ME2 squaddies in ME3 would arguably make the second game completely pointless. The entire plot of the game was centered around building the Dirty Dozen.
I still don't think Tali will be a good leader. She can help convince the Quarrians to join but she won't be leading them.
Also who is Shiala?
You keep saying "almost a separate game" when it really, really isn't. The way you're using it, Mass Effect 2 was two entirely separate games, due to the number of squad members you could choose to not recruit, and the fact that every single loyalty mission was technically optional. That's a massive amount of content that it's entirely possible to avoid.They don't have to actually be on your squad in order to be useful. Tali survives, she leads the quarian flotilla against the Reapers instead of fighting on the ground; Samara/Morinth are using biotics to guide the rachni; Wrex becomes krogan emperor and has Grunt as some squad leader; Legion is Shepard's ambassador to the true geth; etc. They could all be fulfilling Liara-esque rolls, and that seems most likely to me (unless it's been explicitly confirmed otherwise) than BioWare having to create almost a separate game for the amount of scenarios for possible surviving ME2 squadmates.
Neither did the late Shadow Broker.I still don't think Tali will be a good leader. She can help convince the Quarrians to join but she won't be leading them.
Mhm. While there, she makes two interesting comments: one about how her biotic abilities are "unstable" - "unstable" in a "more powerful" way, possibly? - and one about how "maybe sometime, when I'm not organizing the colony, and you're not...doing whatever you do...(possibility for a kiss if your Shep has no romantic attachments yet)"That asari that was cloned by the Thorian. She makes a minor reappearance in ME2 as a green asari on Illium that needed Shepard to petition the insurance company to provide more medical support for the Ferosians still sick by the Thorian spores.
Doesn't make her a leader. She has little experience leading anything beyond a small squad (and even then I'm not sure if she was really that in charge). Sure her father was the most respected Admiral of his time, but the Quarrians are not a hereditary society. This merely serves to give her a huge boost (unless you screwed it up for her) in her chance to convince the admiralty to help Shepherd.She's basically the princess of the quarian people, given that her father was the most respected member of the admiralty board. She might not have the firmness of Shepard or Garrus but she's probably the most prestigious living quarian.
You keep saying "almost a separate game" when it really, really isn't. The way you're using it, Mass Effect 2 was two entirely separate games, due to the number of squad members you could choose to not recruit, and the fact that every single loyalty mission was technically optional. That's a massive amount of content that it's entirely possible to avoid.
Doesn't make her a leader. She has little experience leading anything beyond a small squad (and even then I'm not sure if she was really that in charge). Sure her father was the most respected Admiral of his time, but the Quarrians are not a hereditary society. This merely serves to give her a huge boost (unless you screwed it up for her) in her chance to convince the admiralty to help Shepherd.
Loyalty missions are only sidequests insofar as you don't, strictly speaking, have to do all of them to successfully complete the game. That's kind of the point. They also comprise a near plurality of the amount of cinematics, conversations, and combat in the game. That's unusual; normally for sidequests you'll get some conversations, definitely some combat, usually cookie-cutter areas in which to do it (see: Mass Effect (1)).Loyalty missions are sidequests. It's typical of WRPGs to have tons of sidequests. However, unless you think ME3 is going to have something like 20 crewmates (since there has to be enough to constitute a full crew minus the two minimum survivors from ME2), the likely scenario seems to me that there'll be a brand new roster in ME3 and the ME2 characters will aid Shepard in some other way, like Wrex and Liara.
You keep saying that you need to have a "full crew" if you get ten squad members killed in the Suicide Mission, but that's emphatically not the case. First, there's nothing saying that you have to have 12 squaddies minimum in the third game, whatsoever. In theory, you could get by with just 2. Of course, we both know that we're going to get new squaddies in the third game, but a new ten seems pretty over-the-top. What makes your "twenty" number any more reasonable than a "two", "six", or "fourteen"? Absolutely nothing.
Pay closer attention to Tali's loyalty mission. Her trial was a political show for the Admiralty Board's internal factions. The anti-war admirals (vas Qwib Qwib) wanted to convict Tali to show the dangers of renewing the war with the geth, whereas the pro-war admirals (vas Neema) wanted to acquit her to show the necessity of reclaiming the homeworld. Tali only fell into the center of it because of the political power she has as Rael'Zorah's daughter.
Since the third game doesn't have to be built around personal quests at all, losing one or more squad members on the Suicide Mission wouldn't be as crippling in terms of loss of content as you make it out to be.I didn't say there'd be twelve new squad mates. Since there was a grand-total of six in ME1, I'd say that's the minimum of new squad mates for ME3, which means that there will be somewhere in the range of 8 to 24 crewmembers in ME3. Essentially you're telling me that someone who played ME2 very lazily and got most of his crew killed will miss the majority of the dialogue and personal quests in ME3; granted, one has to have badly sucked at ME2 for this to happen, but that means BioWare would have to make a huge portion of the game inaccessible just by how the previous game was played. This is quite different from putting in a ton of optional content. It would be like if someone couldn't play Napoleon: Total War unless they imported a save from Empire where France goes bankrupt. It would be a huge inconvenience to non-hardcore fans, and not a sound business decision.
They don't have to actually be on your squad in order to be useful. Tali survives, she leads the quarian flotilla against the Reapers instead of fighting on the ground; Samara/Morinth are using biotics to guide the rachni; Wrex becomes krogan emperor and has Grunt as some squad leader; Legion is Shepard's ambassador to the true geth; etc. They could all be fulfilling Liara-esque rolls, and that seems most likely to me (unless it's been explicitly confirmed otherwise) than BioWare having to create almost a separate game for the amount of scenarios for possible surviving ME2 squadmates.