Massive Humans vs Humans Game/Lets Player Tracker

Who do you think will win?

  • AstralPhaser

    Votes: 5 7.5%
  • Il Principe

    Votes: 2 3.0%
  • Koshling

    Votes: 14 20.9%
  • Hydromancerx

    Votes: 17 25.4%
  • Vokarya

    Votes: 4 6.0%
  • Acularius

    Votes: 3 4.5%
  • Thunderbrd

    Votes: 8 11.9%
  • ls612

    Votes: 5 7.5%
  • JosEPh_II

    Votes: 8 11.9%
  • Praetyre

    Votes: 1 1.5%
  • Epi3b1rD

    Votes: 0 0.0%

  • Total voters
    67
Should I just take my turn with the files he put one folder too high and then move them where they belong ( and commit), or wait for him to ove everything in place?

Take your turn, and put everything in the right place again when you're done.

@Joseph - I suspect the fact that you had to use import at the start has screwed up your local copy somehow, so it's probably best for you just to start again to be ready for tomorrow.

Do exactly this:

1) Delete what you've got (not the actually game mod folder - that's fine, just the SVN working copy)
2) Create a folder called 'C2C MP trunk' - this will be the root of your new SVN working copy
3) Right click it and select SVN checkout
4) Enter this exact URL: 'svn+ssh://koshling@svn.code.sf.net/p/c2cmp/code/trunk c2cmp-code' with 'koshling' replaced by your sourceforge username

Since that will have to re-get everything it'll take a couple of hours, but at least we'll be sure it's clean.

When it's your turn this is the precise recipe of what to do:

i) SVN Update on the root folder (this should just get the latest savegame and turn list since nothing else should have changed)

ii) Start the mod and load the savegame (from 'Save+TurnList')

iii) Play the turn and press enter to end turn when done. The game will save to it's PBEM save folder

iv) Rename the generated save to remove the suffix and copy it over the one in 'Save+TurnList' (this should mean it gets the red ! icon)

v) Edit the turnlist in the same place (should also get red !)

vi) Do an SVN Commit on ''Save+TurnList' (red ! should vanish once done)

You should NEVER have to use anything other than Checkout (once when setting it up), Update (daily to get the latest state), and Commit (daily after updating the files with your turn results)
 
So I´ll do my turn and move stuff around afterwards.

Edit: is it intentional that we use flexible diffilculty? I think that might screw up MP balance.

NO!! We didn't decide on flexible difficulty did we!?? We might have to start from scratch in that case - that's a really bad option and one I don't think we can live with for an MP game.

Edit - actually its a BUG option so we can turn it off dynamically.

Edit 2 - I don't seem to have flexible difficulty set - you DID copy the user settings that Padams posted didn't you (those include all the BUG settings)

Edit 3 - ok that's weird - if I open the actual save game it DOES have flexible difficulty set. Might be an error in Padams setup. Everyone needs to check their BUG options and make sure it's NOT set individually I guess - also do it while playing your turn and hopefully it will be reflected in the save.
 
I noticed it was On and reset it to Off on my turn. We Really Do Not want that Option! Plus there were other Bug Options put On that should've been turnd off.

JosEPh
 
Edit 2 - I don't seem to have flexible difficulty set - you DID copy the user settings that Padams posted didn't you (those include all the BUG settings)

Where did he post those settings?

@JosEPh:

Yeah, it is fun learning the ropes of the SVN. It'll be good though for if we ever have you join the team. :mischief:
 
I noticed it was On and reset it to Off on my turn. We Really Do Not want that Option! Plus there were other Bug Options put On that should've been turnd off.

JosEPh

did you commit those changes? If not I don´t have them yet.

The thing with flexible diffilculty is: It´s for some strange reason on by default. Noticed this in SP games as well. So Probably it was just forgotten to turn off when the game was set up. But I think it´s no big deal with turn one not even done for all.
 
Where did he post those settings?

@JosEPh:

Yeah, it is fun learning the ropes of the SVN. It'll be good though for if we ever have you join the team. :mischief:

When he pushed rev 2 in the 'User settings' folder, which you need to copy over the original in the mod folder to get the right BUG settings.

Sounds like it would be a good idea to check though once you have you turn loaded and set your BUG settings yourself if any differ from what they should be.
 
So we're waiting for Epi3B1rD to get online now. Anyone know when he usually gets on? I suspect we'll be handholding various people through the first turn or two so getting things moving is important or else we won't get through the turn...
 
When he pushed rev 2 in the 'User settings' folder, which you need to copy over the original in the mod folder to get the right BUG settings.

Sounds like it would be a good idea to check though once you have you turn loaded and set your BUG settings yourself if any differ from what they should be.

So my mod folder should look like this?
 

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When he pushed rev 2 in the 'User settings' folder, which you need to copy over the original in the mod folder to get the right BUG settings.

Sounds like it would be a good idea to check though once you have you turn loaded and set your BUG settings yourself if any differ from what they should be.

Then I got Astrals settings alright. He probably forgot that it is on by default , so he didn´t turn it off.

I don´t copy anything though, I update dircetly :) Saves a lot of trouble for end users like me that don´t need a copy to work on .
And no, windows nevercomplains or makes trouble :) If you use the mods folder in \Documents\my Games\Beyond the sword, or simply install the game somewhere outside the default programm files that is.
My old windows actualy let SVN work fine within Programm Files, but with the new machine I am down to Win7 Home Premium, the old one used Professional ( main advantage being the fact that Windows actually trusts you to know what you do :D)
 
Then I got Astrals settings alright. He probably forgot that it is on by default , so he didn´t turn it off.

I don´t copy anything though, I update dircetly :) Saves a lot of trouble for end users like me that don´t need a copy to work on .
And no, windows nevercomplains or makes trouble :) If you use the mods folder in \Documents\my Games\Beyond the sword, or simply install the game somewhere outside the default programm files that is.
My old windows actualy let SVN work fine within Programm Files, but with the new machine I am down to Win7 Home Premium, the old one used Professional ( main advantage being the fact that Windows actually trusts you to know what you do :D)

I just watched his setup video - he forgot totally about the BUG options and didn't set any as far as I could see.

Everyone should go through and set their BUG options to match what it says in the top post individually.
 
Redoing SVN Checkout, now at 219MB.

JosEPh
 
I wonder if we should just go in the order we turn up today, rather than waiting hours for people and getting bottlenecked - perhaps Acularius should take the next civ (and edit the turn order file accordingly) since he is ready...?
 
I just watched his setup video - he forgot totally about the BUG options and didn't set any as far as I could see.

Everyone should go through and set their BUG options to match what it says in the top post individually.

Could you do it and commit the change so we are sure tho have the same for all?
 
Could you do it and commit the change so we are sure tho have the same for all?

I'm not sure it will take effect over what's encoding in the save now, so safer if we all check and modify I think.
 
I just watched his setup video - he forgot totally about the BUG options and didn't set any as far as I could see.

Everyone should go through and set their BUG options to match what it says in the top post individually.

The top post list matches the Bug Options that were "locked", But things like Flex Diff and other settings were not checked or Unchecked as the case maybe. Did we choose to have Vassals? Or Alliances? etc.

JosEPh
 
I wonder if we should just go in the order we turn up today, rather than waiting hours for people and getting bottlenecked - perhaps Acularius should take the next civ (and edit the turn order file accordingly) since he is ready...?

I can do that if that is the consensus.
 
I wonder if we should just go in the order we turn up today, rather than waiting hours for people and getting bottlenecked - perhaps Acularius should take the next civ (and edit the turn order file accordingly) since he is ready...?

Remember that our availability on the weekend may differ greatly from our availability during the week...
 
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