Over to Joseph...
Yes. Both strengths and both weaknesses.Mounted Infantry is a Mounted unit and a Melee unit at the same time? Man... this isn't going to end well
Not sure. Poison tips has LONG been an imbalanced promotion that needs to be redesigned.So Poison Tips increases 50% strength in combat to whoever does combat against such a unit? Likewise, Chariot Archers also take extra Posion Tips combination bonuses? Is there a unit of this time that has 3 or more combat types that are listed in poison tips?
You're making a good case for changing the behavior of combat class based modifiers to simply use the strongest combat class modifier against the opponent among all combat class modifiers possessed that qualify. That's probably a good idea in general but it'll take me quite a project to convert it over - that sort of thing would process in numerous places and isn't exactly simple but I think I could pull it off now... I would not have been able to when I initially introduced multiple combat classes to units.Poison Tips is an example, I'd guess there may be others. The problem will occur whenever the design for something (be it a promo or something else) considered it should affect multiple unit types equally (or following a proportion) but forgot the combo of unit types.
In the case of Posion Tips it feels completely out of place that a Horse Archer should be twice as weak against poison tips compared to a swordsman or a horseman. The message Posion Tips gives is that it equally affects living units. Imagine there is a Mounted, Archer and Hunter unit? It'll take 75% from poison tips.
Using multiple unit types applied to different units isn't a bad idea, but it must consider the promo and the xp systems to say the least. OTOH, using specific types for each unit will generate several more entries but it's immune to these unwanted combos. Either way, some things will have to be reworked.
And don't worry about me saying things won't go well. This is solely ingame related. I can't wait to see my first Mounted Infantries.
Mounted Infantry was the backbone of my army in the Another MP game. Problem was not with them but in that I had not kept certain other types up in strength as well.
You're making a good case for changing the behavior of combat class based modifiers to simply use the strongest combat class modifier against the opponent among all combat class modifiers possessed that qualify. That's probably a good idea in general but it'll take me quite a project to convert it over - that sort of thing would process in numerous places and isn't exactly simple but I think I could pull it off now... I would not have been able to when I initially introduced multiple combat classes to units.
I've kinda always liked that you get that. You're still more vulnerable than other units due to your multiple classes. Such a unit has a tough time with any unit specialized to defeat either type and that can really be problematic. I think it would still be balanced, if not only because the more levels you've earned, the more xp it takes to get to the next so often bonus xp towards an extra class might only account for one extra level/promotion, if that.That's the best solution I believe. It'll take time but it'll really make it impossible for an issue of such nature to happen again. But then there is the problem of XP, if you see it as a problem. Mounted Infantry will receive XP from both categories from buildings, which can make them unparalleled in terms of training compared to single typed units. This could force or strongly support the player who focus on multiple typed units instead of using single typed ones.
What? The conflict to come? I could record it all... then share afterwards. (regardless of the outcome) The main challenge would be remembering to do it!Wish this was streamed Live!