Master Map Change Thread

I think (more for gameplay reasons) that Mumbai should be made into a more attractive location to settle as India. At the moment, it had poor food AND hammer production, and if the Maratha are ever added into the game (like they should be) and because India's capital would be moved there after the Mughal spawn, Mumbai should get a production resource and/or a food resource; maybe the Marble could be moved from Takshashila to Mumbai?

You're right. It would also allow the English to take India easier.
On wiki it says they're a big textile and clothing producer. I'll look in the region and try to propose something.
 
Everything listed that possesses 2 sources should be cut down to 1.
Pakistan (Mughals) will just have to invade Iran or India (a given) then.

Why cut it down to 1?
 
Why cut it down to 1?

Because 2 in Canada and 2 in the States amounts to 4 Uranium resources for America, all on it's own.
I understand the rationale that America has the largest nuclear arsenal in the world, but more copies of Uranium resources don't translate into larger arsenals.
You only need one source to build all you need after all.
 
With the new stability it's easier for England to hold onto Canada. But I suppose you're right, no nation really exports uranium legally. North Korea maybe gets uranium from a secret source (Russia, Iran, Africa). IF anything, the ICBM's were gifted.
How's this.
One in Canada, near Winnipeg and Yellowknife
One in US, near Utah
One in Germany
One in Ukraine
One in South Africa
One in Australia, one near Darwin
One in China, in Hunan province
One in India near Bangladesh
One in Iran
One in Kazakhstan
One in Russia, in Middle Russia
One deep in Brazil
One in Niger
One in the Congo
The uranium in Kazakhstan can either give to Turkey or Pakistan, or give Iran or Russia an extra uranium to give to another nation.
Ukrainian uranium can also be how the Turks get it
Uranium sales are better represented by adding to the corporations and the bonus they give.
 
Let's talk about strategic resources now. Iron, aluminum, oil, coal. Resources you need to make units.
Anywhere where it's lacking or there is too much?
 
For Japan, I think that if you want to remove the gold then you could simply give them another silk resource instead of worrying about adding spices. I've recently played a few games with Japan, and I found that you can easily trade surplus luxury resources for other luxury resources with the Thai, Khmer, Indonesians, Indians, and/or Chinese. If you were to swap gold for silk, the player can easily trade the silk for another luxury that they don't have and end up with just as much happiness.



If you really want to delve into the uranium issue, here's a good place to start.

http://en.wikipedia.org/wiki/Nuclear_sharing

Spoiler :
Of the three nuclear powers in NATO (France, the United Kingdom and the United States), only the United States has provided weapons for nuclear sharing. As of November 2009, Belgium, Germany, Italy, the Netherlands and Turkey are still hosting U.S. nuclear weapons as part of NATO's nuclear sharing policy.[1][2] Canada hosted weapons until 1984,[3] and Greece until 2001.[1][4] The United Kingdom also received U.S. tactical nuclear weapons such as nuclear artillery and Lance missiles until 1992, despite the UK being a nuclear weapons state in its own right; these were mainly deployed in Germany.


The thing to keep in mind is that many of the "nuclear powers" shown in the other map only have weapons because they were given to them by the US. They don't actually have the resources to create their own weapons. It's also worth noting that a few nations used to have nuclear weapons but they are no longer considered "nuclear powers". Due to the weapons-sharing program, it actually makes a lot of sense for some civs (such as Canada, Australia, and Kazakhstan) to get multiple uranium sources so that they can trade them away.

For true accuracy, I think that nations like Turkey and France should not get uranium resources in their land. The only reason that they have the weapons in real life is because they are able to trade for uranium or for the weapons directly from another civ.

I think that using the uranium production map which was already posted is the best solution (http://upload.wikimedia.org/wikipedia/commons/1/1a/Uranium_production_world.PNG). It's good that you noticed that the dots on the uranium production map do not necessarily correspond to the actual locations of the mines. If I'm reading it correctly, it looks like Canada has the highest production (1 green dot = 100% of the highest producer), and Australia would have 90% as much as Canada (9 yellow dots). Using this criteria, I would suggest the following numbers of resources for each location:

1 for the US
1 for Germany
1 for Ukraine
1 for India
1 for China
1 for South Africa

1 for Namibia
1 for Niger
1 for Russia
2 for Kazakhstan
3 for Australia
3 for Canada

Of course, I'm not sure where in the country that the mining takes place. For small countries, it probably doesn't matter too much, but for larger countries, it might be interesting to do some additional research. For example, if the mines in India are close to the Pakistan border then you could put the resource there and it would be an interesting tile for them to fight over. If the uranium mines in China are actually in Tibet then that would be another important consideration.
 
Ethiopia does not really have any iron easily available, which they need for their third UHV. They have to either conquer Egypt, and risk flipping from Arabia or Egypt, or settle Durban, which I guess is how Africa is always played anyway.
 
That uranium proposal is seriously imbalanced though.

Game balance should take priority here.
And to implement the uranium deposits in a way to
accommodate IRL trading agreements appears unwieldy to me,
as described above with unfair AI trade practices.
I say let those civs have their own Uranium sources instead.
Firstly, Australia, Canada & Kazakhstan are not civs in the game;
therefore, it would be safe to assume that the regional hegemons
(England, America & Russia) will likely inherit them instead.
Secondly, finding the specific locations of uranium mines across the world,
I imagine, is a tough proposition. The only thing I found that related to that in any way was this:

http://maps.unomaha.edu/maher/GEOL1010/lecture21/uranium_concentrations.gif
 
Ethiopia does not really have any iron easily available, which they need for their third UHV. They have to either conquer Egypt, and risk flipping from Arabia or Egypt, or settle Durban, which I guess is how Africa is always played anyway.

That is the point. Ethiopia is supposed to have a hard time securing Iron.
 
Horses also. India lacks these too.

Definitely. I always find myself expanding into Persia (culture overflow from Takshashila) to get the horses there.
 
There are no horses in India.
They used elephants.
 
For Japan, I think that if you want to remove the gold then you could simply give them another silk resource instead of worrying about adding spices. I've recently played a few games with Japan, and I found that you can easily trade surplus luxury resources for other luxury resources with the Thai, Khmer, Indonesians, Indians, and/or Chinese. If you were to swap gold for silk, the player can easily trade the silk for another luxury that they don't have and end up with just as much happiness.
Oh duh! I'll give them tea. Why did I forget tea. How could I forget Japanese tea. What. What is this?
Baka desu ne.

As for Ethiopia, I moved Egypt's gold to Ethiopia. I believe Egyptian gold came from there anyways, and Ethiopia still has gold mines.
I also moved the elephants near there closer to Egypt so they can make war elephants, and so I can make room for a Sudan city.
Gave Vladivostok a coal.
Put an iron on murmansk.
Moved iron from Poland 1SE from Warsaw, and added a hill there.
Added a hill 2SE from Warsaw where I put the sugar for Odessa.
Changed the iron east of Moscow (not the Moscow iron) to coal.
Added coal to France, changed two plains to hills.
Added coal on Sapporo.
Added Indian coal near Calcutta.
Added coal near Winnipeg.
Moved coal more inland near Sydney.
Moved Turkish coal to north part.
Added Kazakhstan coal.
Moved coal from Belgium to between Amsterdam and Hamburg, where it actually is. Allows a cottage to stay and represent Belgium :)
Added a coal next to York.
Moved coal near Washington to north of Charlestown where the tobacco is and changed it to a hill, moved the tobacco 1S. The Confederation had ironclads after all, and Charlestown NEEDS the production
Moved iron near Washington between WAshington and New York.
Added Indonesian coal
Added Spanish coal.
Lots of civilizations were missing coal... No wonder the Victorian Age often flatlines in this game.

Comments?
 
Alright, so in addition to my large amount of changes 3 posts up, here is a picture of what I've done with the Orients.
8dsuK5e.png

Added two teas in Japan, replacing one silk and replacing the silver which moved down to Nagasaki to replace the moved gold. Moved the whale. Moved Kagoshima to Nagasaki. Added a coal where Sapporo is to increase production there and give Japan coal. Added a coal near Vladivostok to make it more important. Added uranium a little south of the Hunan Province of China. Added fish near Taiwan. Removed a coal from Manchuria and moved it towards the desert west of Beijing. Moved coal in Korea to favor Seoul's cross.
The dye closer to Edo also means a realistic portrayal of Japanese theater.
The extra tea can be traded more easily than the silk.
 
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