Arvoreniad
Chieftain
- Joined
- Jun 26, 2013
- Messages
- 41
Indeed I do - removed it and Xtended works perfectly. Thanks!
Thanks!Do you have BUG/BULL installed as integrated part of core civ4? I had similar problem with no interface, after uninstalling BUG I could play normally.
Glad you can play it. Looking forward for your impression of the game.Indeed I do - removed it and Xtended works perfectly. Thanks!
I'll check with these. The second one will be easy to fix, it's just a missing texture.1 - Right after engaging a war with the Amurites, they used their world spell, and i was still able to cast spells (at that time i had only magic missiles and the charm spell from bard promotion)
2 - The staff of the Svartalfar archmage is pink. Not sure if it's intended, but it looks weird. Yeah, that's a very minor problem, but i just report everything![]()
I have made the changes to AI starting location for the next version.3 - This one is related with the restriction on building cities in tiles that produces no food. After 400 turns i encountered the Elohim and they still had not build their first city. Their settler was standing in a jungle tile that produced no food since the beginning of the game. Through the world builder i changed the tile to a fertile grass/forest and right in the next turn they build their first city.
Unfortunately, AI attitude is modded in DLL, so I can't do anything about that.PS. Also, sometimes the AI stays as a one city state, because the settler-group(two warriors and the settler) can't get past the barbarian camps - maybe the amount of warriors could be raised, to let's say four, so that the group has more chances to survive in the hostile world of Xtended?
Thanks for the detailed impression on balance, Icezera.Rangers I would have to agree with simply for being too early in the tech tree, not because they are too strong. If they were one guild tech higher, I think they would be balanced. Then, civs that don't rush ranger guild have units or mechanics in play to counter the ranger's strengths.
I do think it is too powerful at the tech level. Getting the required culture for ranger guild tech is very easy to do since early guild techs are so cheap. By starting ranger guild and the first culture tech, you will easily have enough for the ranger by your third city. At that point, you will probably have enough leather saved up (since we are in ranger guild) to churn out 8 rangers. They outclass any unit built at the time because of 9 base strength and their combat modifiers. Coupled with the upcoming goblin slaying promotion, I think they will be able to eat barb camps alive. Granted, I mostly play on erebus continent map that only has like half the barb camps that spawn so perhaps other maps indirectly nerf the ranger through the variety of units.Thanks for the detailed impression on balance, Icezera.
This point caught my interest. Is Ranger truly that powerful? I'd love to hear your thought, and anyone else, about Ranger.
I thanks you for this. It has been enlightening.
Will check on this.- Nature's Revolt is not giving animals the enrage promotion;
- Phantasmagoria is applying the effect to all units, not only to illusions;
What was happening? I am particularly interested in "declaring war without your will". That's first time I heard about this.- There's something wrong regarding the Elohim A.I. When i was playing as Elohim, my civilization was every few turns declaring war to a random A.I player (It was happening automatically, without my will). I
Oh, I forgot to re-enable them again. You can change this easily by setting bAllowAI to 1 in Xtended/XRooster/XRCivilizationInfos.xml.I can't have the ai play Mazatl on this version?
1) loreOh and I have a question: Can someone explain to me why I want to spread Ice as Illians? Yes, my units become slightly stronger, but economically, Ice is still clearly worse than Tundra or Grassland. Similarly, even with the Grand Lodge, Camps are worse than Farms, especially with Harvesting.
1) lore
2) to make it harder for other civs to survive on that territory
I *think* it is possible to give extra yield on terrain, not commerce type. So, giving one commerce (coin) is possible but gold is not. Haven't check the code, though.giving the Illians one gold on ice tiles