Im new to this mod, love the variety it offers, however, I came along several major balance issues. Is there any rebalancing/development going on?
List of a few game breaking ones:
1. Insanely overpowered slavers guild. Buying slaves with 150 gold to get 180 production? Seriously? Not even speaking about constant free slave flow from farming barbarians. This production must be cut by at least 3 times. In conjunction with +6 units per any city, it beats any other guild by soooo much. Oh, and all that requires just the first 3 slavery techs, making it available from just about beginning. If you take just first 3 techs, you can even get away from unhappiness! Who would even bother to build noble districts without the need to use them for hiring more army? Nah, you would just use merchants district -> grand trading/warehouse districts all over the empire. AI can do literally nothing at diety to stop you when you do this.
2. Bard units. In my previous game, a single unit been generating 3 times more culture than my entire empire per turn by the turn 500 marathon, with most available buildings already built in cities. I had around 5 such units. Game breaking, especially when used by a freelancer unit.
3. Constantly spawning barbarians in lairs. What would make you destroy a lair and cut the never ending flow of experience, free promotions, culture, gold (bounty hunters), slaves? What would make your leveled this way units lose a war against any AI? In my previous game on deity I killed all the 10 enemy civs without losing 1(!) unit in battle. Either barbarians spawn rate should be greatly reduced, or the AI should be taught to use such training, or all AI units should just get bonus exp every other turn to compensate.
4. Religions grant very uneven economic benefits. How would you even compare Order with say Empyrean? The first allows literally endless cheap expansion by cutting the maintenance costs in cities by up to 100% (with courts and life mana enchantment), while second is mostly useful for it 20% culture/research temples. The civics are also like that - order civic is extremely useful for any civ, while liberty with its +200% maintanance from number of cities.. is it only meant to be used by Dural or what?
Those are the major, but I found lot of smaller balance issues during just few games. I got some coding skills, but have no knowledge regarding where to edit what to change prices, yields, etc. Could probably help with rebalancing for next patch, if anyone could point me at the relevant information.