uhm............................................
:S
Braeden is truly a foolish leader.

ahh well. Mulcarn showeth favor, Mulcarn taketh it away.
uhm............................................
:S
Neomega: can you please turn on the show resources arrows thingie? Makes it much easier to read the map.
I also think that before we start BIG research projects (like 99 turns for Hunting), we should talk a bit before embarking upon such a long and dangerous quest... i think it would have been better to research a few basic techs, but lets stay on track now.
[to_xp]Gekko;11234585 said:now let's talk a bit about the new promotion system in 1.4 :
units do not ( usually ) start with enough XP to gain promotions. after they gain a couple levels they can choose a Discipline. these are essentially districts for units, as they get you powerful abilities and allow you to specialize your units.
Disciplines also synergize well with unitcombats, for example mounted + skirmish for quick movement and pillaging, offensive + melee for citycracking, archers + archery for ranged bombardment etc.
each discipline then allows to choose suitable promotions, eventually leading to choosing a class which further specializes the unit.
promotions are also gained through combat, and some can only be gained through it. some of them are actually prereqs for classes.
units will get better at what they're doing, and develop "organically" based on both player choices and gameplay outcome.
also each discipline sets the unit to benefit ( combat bonus ) from a global yield, like metal or offensive, leather for ambush, lumber for archers etc.
Spoiler :![]()
What do you think about this city spot?
It has sheep kelp and alows us to control the nothern pass while forcing the sheaim to expand southwest leaving very little space between that city and their capital.
Sry i fell asleep yesterday and have to go to work soon, so i can play in 12 hours from now at the soonest. Gekko should probably play before me unless you guys want to keep talking about the wilderness.
Anyhoo, i have been thinking... shouldnt we at least research Fishing? Maybe even Mysticisim, so that we can build Temples of the Hand. I am not sure about Mysticism, but i am very sure about Fishing. Fishes are nice and help us grow and spam workers and settlers (with the focus on Hunting, we can build anything else anyhoo).