Mastery Achievements

I m just mid-classical era and my capital have 468 :hammers (528 with emphasize production).

Oh come on... You expect me to believe that lol ;)

I am in medieval now (just entered it) and my best city only has 120 hammers while my others average 50. Can you please take a screenshot of your city with your mouse over the production table because I am very interested in how you magically achieve this...
 
NO NO NO

Who will pay you all that money ??? from air ???

We dont need another rewards that make game even easier than it is now.
Another thing that give human players adavantage above AI.

So i will say once again:

NO NO NO

Agree 100%. If we add achievements they should have no gameplay effect, only nice pat on the back for the player, like the Hall of Fame.
 
That's why I said a bonus to end game score

In that case. I agree. It could be nice :)
 
Today, Civ IV Vanilla have an achievment-like feature with game effects : be the first proving than Earth is round...
And C2C have National Wonders call "Achievment"

Maybe trying to make all these ideas a single Feature can be the good way :
  • Achievment national Wonder will be enabed/auto-built only by doing something special
  • Magellan's Voyage Wonder will be enabed/auto-built only by the "Proving that Earth is round" thing + Navigation Tech
  • Same for other non-bulding wonders : Mission * Wonders, Olympic Games, X-Games, Pearl harbor...
  • Some new Achievment will enabled national Wonder (if all civ can have it) o World Wonder (if only the first civ to do it will have it)
  • Quests events will give an achievment

The big problem with this is making AI understand these goals, because i m not sure they try to win quests today
 
Lol I got a similar achievement idea in another thread lol... Here's what I thought of:

"I just thought while I was playing c2c that achievements could be a possibility. I often try to break records with the amount of hammers or happiness in cities as well as the city size. So my idea was that once you get to a certain city size or hammer amount you get a money/gold reword which is higher if you complete a better achievement. Here are some examples:

City Size: (biggest city size)
Village: city size 5, reward: 500 gold
Town: city size 10, reward: 2,500 gold
City: city size 20, reward: 10,000 gold
Megalopolis: city size 40, reward 30,000 gold
State: city size 70, reward 150,000 gold
Country: city size 100, reward 750,000 gold
Continent: city size 150, reward 5,000,000
Planet: city size 200, reward 25,000,000
Solar system: city size 250, reward 100,000,000
Galaxy: city size 350, reward 1,000,000,000
Universe: city size 500, reward 20,000,000,000

Production: (hammers total in a single city)
Beginner workers: 5 Hammers, reward: 100 gold
Basic Team: 20 Hammers, reward: 500 gold
Confident Group: 50 hammers, reward: 2,500 gold
Professionals: 100 Hammers, reward: 10,000 gold
Machine Workers: 200 hammers, reward: 50,000 gold
Mass Production machines: 350 hammers, reward 150,000 gold
Cloning Machines: 600 hammers, reward 500,000 gold
Time Distortion Megafactory: 1,000 hammers, reward 2,500,000 gold

Obviously you could have achievements for any countable value in the game but I won't suggest more unless you like the idea..."

So what do you think... Knowing that those examples I gave were extremely hard to get because in my opinion nobody should every be able to get the last achievement of its kind lol :)
Yet more gold is a really bad idea. Achievements which give you advantages in your current game is an ever worse idea.

Also, my mid-late Modern era cities at size 90+ all have around 1,000 hammers.
 
The only problem with advantages being given is 'Positive Feedback' giving the leading civs even more cause to pull ahead. We have a bit too much of that in the base game design already and its tough to manage without creating negative feedback situations that are, well... annoying to many players.
 
The only problem with advantages being given is 'Positive Feedback' giving the leading civs even more cause to pull ahead. We have a bit too much of that in the base game design already and its tough to manage without creating negative feedback situations that are, well... annoying to many players.

But, if no more good thing because there are too much, and not more negative thing because it's too complex for some people to play with negative effect, better stop doing something -_-

But today, leading in tech already give a big advantage : free great people, some free teche, some "speed up" for others tech, founding religions... Quests are always won by leading civs (except Stable quest, in this mods, no one win it because it's nearly impossible to have enough horse/elephant/the like ressource in City Vicinity) In my ideas, all of this will be put in the "Achievment" idea.

If I think about some others "game effect" achievment game (like Xenoblade or Tactic's Ogre Knight of Lodis), nagative thing can give bonus.
Pearl harbor would be a "negative" achievment giving a bonus.
Be the first with more than 500 crime is easier in you are one of the leading civs (because more Crime are available), but can give you a negative effects (like Vigilant giving instability)
Be the last for more than 20% of the game can be an achievment "Your people have enough to be the last and start to work like never they work before for your civilization" (Start a golden age)
 
Oh come on... You expect me to believe that lol ;)

I am in medieval now (just entered it) and my best city only has 120 hammers while my others average 50. Can you please take a screenshot of your city with your mouse over the production table because I am very interested in how you magically achieve this...

Even without slaves (cause I never use the OP Civic Slavery) I have Medieval Era cities with 300-400 hammers.

It's your inexperience with the Mod that is showing 12padams. Your 1st segment clearly shows that.

But that's Okay as your Lets Play will chronicle how a new player would experience the game. :) Which is direly needed to be presented so the Modders can get a look at reality.

JosEPh
 
The only problem with advantages being given is 'Positive Feedback' giving the leading civs even more cause to pull ahead. We have a bit too much of that in the base game design already and its tough to manage without creating negative feedback situations that are, well... annoying to many players.

I think that Hydro has said twice now that the bonuses won't be in-game, only to your score/HOF data.
 
I think that Hydro has said twice now that the bonuses won't be in-game, only to your score/HOF data.

Others were still suggesting it so I figured I'd explain his position from another angle.
 
An example of why free gold is a terrible idea. Won't touch on how free things being given to people already in the lead is a bad thing, as it was already mentioned. Just driving this one point home.

In my current game I'm in the super early Transhuman era. By this, I mean I have one Transhuman era tech researched and am in the process of researching the very last tech from the Modern era.

I currently have over 30,000,000 gold and am making over 30,000 per turn despite giving away almost 2,000 per turn to other civs.

I could not spend all that in one turn if I tried and you want to throw even more my way?
 
I currently have over 30,000,000 gold and am making over 30,000 per turn despite giving away almost 2,000 per turn to other civs.

I could not spend all that in one turn if I tried and you want to throw even more my way?

Omg... I Am speechless... The game must really be unbalanced by that point!
 
I have some suggestions that involve a 'reward' that doesn't affect gameplay (or at least not much):
1. A graphic based map monument (ala Mt. Rushmore) that perhaps could be placed by the player or is placed on the nearest mountain to the capital that doesn't have a resource on it.
2. An extra line of text by other Civ leaders in the diplomacy screen, either praising, scoffing or just being jelously pithy about the achievement.
3. A 'We love the king day' in a city for a couple of turns.
4. Use the achievement as an event modifier. That is, perhaps you have a new option(s) base on your achievement for certain events. (Ha, personally I'd love one that could make a particular volcano go dorment or extent if you... sorry for almost going off topic).
 
An example of why free gold is a terrible idea. Won't touch on how free things being given to people already in the lead is a bad thing, as it was already mentioned. Just driving this one point home.

In my current game I'm in the super early Transhuman era. By this, I mean I have one Transhuman era tech researched and am in the process of researching the very last tech from the Modern era.

I currently have over 30,000,000 gold and am making over 30,000 per turn despite giving away almost 2,000 per turn to other civs.

I could not spend all that in one turn if I tried and you want to throw even more my way?

And you have that amount of gold because almost no balancing has been done for Modern Era or in fact Industrial.

A question though are you using the SVN version of the Mod? Or the v26 Release? Or maybe an earlier release? v25 Gold Was flowing like water.

JosEPh
 
And you have that amount of gold because almost no balancing has been done for Modern Era or in fact Industrial.

A question though are you using the SVN version of the Mod? Or the v26 Release? Or maybe an earlier release? v25 Gold Was flowing like water.

JosEPh

That issue (balancing gold for the Renaissance onwards) is something I intend to try and address during the Long Freeze, after the Building Cost changes.
 
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