Mastery Victory

Em, gonna sound a bit funny but will you be incorporating this mod into Sevomod in a subsequent patch or anything? Beause I'd love to play with this but can't give up your main Mod!
 
AljayBoy said:
Em, gonna sound a bit funny but will you be incorporating this mod into Sevomod in a subsequent patch or anything? Beause I'd love to play with this but can't give up your main Mod!

This answer your question? :

Sevo said:
I'm going to add this one into Sevomod and get more feedback and we can take it forward from there.

- John
 
Oh right, cheers, dunno how I missed that :blush:
 
Pressing F8 I can see my progress so far, but I only see montezuma's score next to it. Monte turned up on the other continent, and is now well behind in tech. He is ahead of me because of other things, but what about the leading AI's Catherine,Frederick...? They seem to be way ahead of Monte. Do I only have 1 civ to be compared to? Is there a reasoning behind keeping the other Ai scores concealed??

Apart from this I am really loving this mod. Half way through the first game and looking forward to the late game for once.:)

Also can I make a request. This mod is being attached to Sevo mod. Can there always be an unaltered game version available please.
 
mice said:
Pressing F8 I can see my progress so far, but I only see montezuma's score next to it. Monte turned up on the other continent, and is now well behind in tech. He is ahead of me because of other things, but what about the leading AI's Catherine,Frederick...? They seem to be way ahead of Monte. Do I only have 1 civ to be compared to? Is there a reasoning behind keeping the other Ai scores concealed??

Apart from this I am really loving this mod. Half way through the first game and looking forward to the late game for once.:)

Also can I make a request. This mod is being attached to Sevo mod. Can there always be an unaltered game version available please.

This thread will always carry the un-sevomod-mastery-victory.

The victory conditions screen should be showing only the highest scoring rival civilization. Whichever civ that you've met has the highest combined score will show since that will tell you how far behind or ahead of the leader you are. The reason it only shows one civ is that it's a combined score, so all the components are important.
 
Yeah sorry, after posting I went back to the game and saw that Catherine had indeed taken the lead. At the moment I'm being beaten , but catching up. I haven't enjoyed a late so much in many games. Actually I haven't enjoyed a game of civ so much in many games.

I really look forward to the future incarnations of this mod, although as is it's great:)
 
Looks like a great idea... but a shame it's just coming out now and was not made for Warlords.. :sad:
Also I'm curious,,why does it have to be a mod only? The one problem I have with Civ4 is that almost everything created has to be "Mod",, I'm no programmer but seems like there should be more ways to make some things a permanent fixture ..
 
what happeneds if i kill all opponents? will the game still go on, allthou i am clearly the winner allready?
 
I like the sound of this a lot. Good work man, I can't wait to try it out.
 
BSPollux said:
what happeneds if i kill all opponents? will the game still go on, allthou i am clearly the winner allready?

I was wondering the same thing... :P But I will wait to try it with the sevo mod I guess
 
BSPollux said:
what happeneds if i kill all opponents? will the game still go on, allthou i am clearly the winner allready?


You'll win. It still knows. (At least I think it should...don't actually remember how I programmed it but I know I was thinking about it at the time I made the mod...hehe).

ACEofHeart said:
Looks like a great idea... but a shame it's just coming out now and was not made for Warlords.. :sad:
Also I'm curious,,why does it have to be a mod only? The one problem I have with Civ4 is that almost everything created has to be "Mod",, I'm no programmer but seems like there should be more ways to make some things a permanent fixture ..


Yes. All the work I've done for Sevomod to date has been for Vanilla version. I've included this mod in Sevomod, and I'm going to upgrade them both to Warlods so you can play it that way when it's done.

The problem with the "mods" is that there is no easy way to let other users modify their own program code, which is what this mod required. The dll has to be rebuilt and that would require a pretty significant programming knowledge. Firaxis did a great thing with how "mod-able" this game is--really a new paradigm in game design--but the more they open the code the more you have to know to use it. I think most of the modders make an effort to make things accessible.
 
Sevo,

We should be putting this in ViSa, which is for Warlords, pretty soon....we can pass along the Warlord code if you would like?

mrgenie does all our coding, but I am sure he can separate out the Mastery Victory part when we get it merged :)
 
TAfirehawk said:
Sevo,

We should be putting this in ViSa, which is for Warlords, pretty soon....we can pass along the Warlord code if you would like?

mrgenie does all our coding, but I am sure he can separate out the Mastery Victory part when we get it merged :)


Thanks for the offer, but I have to do all my own modifications from my mod anyway. But I appreciate it. :goodjob:
 
I'd like to make a remark on this great idea's math.

You see, the points you can get for percentages of stuff (people, land, etc) are basically 500 points divided by all players, right? So the more players on the map, the less points one will usually get from these 500.

For example, if you're playing with 3 civs and you play moderately well you might get 200 of these 500 points
But if you play equally well (or bad) with 18 civs, maybe you get just 50 points.
In both situations, building spaceship gives you 100 points. But in the 18-civ situation, that would be two thirds of the total.
The more players, the more important the constant part of the equation becomes.

In other words, I think the constant bonuses for legendary cities and spaceships should be dependent on the number of players. Hope that made sense ;)
 
Sevo said:
Thanks for the offer, but I have to do all my own modifications from my mod anyway. But I appreciate it. :goodjob:

Just wanted to offer any assistance to THE Master, Sevo :king:

And mrgenie ended up quite busy with the nasty bug between the v2.08 patch and the 3 city radius option we put in ViSa....
 
Junuxx said:
I'd like to make a remark on this great idea's math.

You see, the points you can get for percentages of stuff (people, land, etc) are basically 500 points divided by all players, right? So the more players on the map, the less points one will usually get from these 500.

For example, if you're playing with 3 civs and you play moderately well you might get 200 of these 500 points
But if you play equally well (or bad) with 18 civs, maybe you get just 50 points.
In both situations, building spaceship gives you 100 points. But in the 18-civ situation, that would be two thirds of the total.
The more players, the more important the constant part of the equation becomes.

In other words, I think the constant bonuses for legendary cities and spaceships should be dependent on the number of players. Hope that made sense ;)

I completely agree! That would make spaceship less overpowered! And makes sense :P

Im still waiting to know if you will put in later versions points about the UN :)
 
Mastery mod with Blake's latest work ... :) That will be a good game.

As Firaxis included Blakes work in the game they should also build this concept into the game.

Also a Mastery succession game should start up, maybe when the warlords version is up.
 
mice said:
Mastery mod with Blake's latest work ... :) That will be a good game.

As Firaxis included Blakes work in the game they should also build this concept into the game.

Also a Mastery succession game should start up, maybe when the warlords version is up.

Both the Mastery Victory mod and Blake's AI will be in ViSa soon :)
 
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