AljayBoy
Warlord
Em, gonna sound a bit funny but will you be incorporating this mod into Sevomod in a subsequent patch or anything? Beause I'd love to play with this but can't give up your main Mod!
AljayBoy said:Em, gonna sound a bit funny but will you be incorporating this mod into Sevomod in a subsequent patch or anything? Beause I'd love to play with this but can't give up your main Mod!
Sevo said:I'm going to add this one into Sevomod and get more feedback and we can take it forward from there.


mice said:Pressing F8 I can see my progress so far, but I only see montezuma's score next to it. Monte turned up on the other continent, and is now well behind in tech. He is ahead of me because of other things, but what about the leading AI's Catherine,Frederick...? They seem to be way ahead of Monte. Do I only have 1 civ to be compared to? Is there a reasoning behind keeping the other Ai scores concealed??
Apart from this I am really loving this mod. Half way through the first game and looking forward to the late game for once.
Also can I make a request. This mod is being attached to Sevo mod. Can there always be an unaltered game version available please.

BSPollux said:what happeneds if i kill all opponents? will the game still go on, allthou i am clearly the winner allready?
But I will wait to try it with the sevo mod I guessSevo said:This thread will always carry the un-sevomod-mastery-victory.
Any ETA on the Warlords patched, Mastery mod ??BSPollux said:what happeneds if i kill all opponents? will the game still go on, allthou i am clearly the winner allready?
ACEofHeart said:Looks like a great idea... but a shame it's just coming out now and was not made for Warlords..![]()
Also I'm curious,,why does it have to be a mod only? The one problem I have with Civ4 is that almost everything created has to be "Mod",, I'm no programmer but seems like there should be more ways to make some things a permanent fixture ..

TAfirehawk said:Sevo,
We should be putting this in ViSa, which is for Warlords, pretty soon....we can pass along the Warlord code if you would like?
mrgenie does all our coding, but I am sure he can separate out the Mastery Victory part when we get it merged![]()


Sevo said:Thanks for the offer, but I have to do all my own modifications from my mod anyway. But I appreciate it.![]()
Junuxx said:I'd like to make a remark on this great idea's math.
You see, the points you can get for percentages of stuff (people, land, etc) are basically 500 points divided by all players, right? So the more players on the map, the less points one will usually get from these 500.
For example, if you're playing with 3 civs and you play moderately well you might get 200 of these 500 points
But if you play equally well (or bad) with 18 civs, maybe you get just 50 points.
In both situations, building spaceship gives you 100 points. But in the 18-civ situation, that would be two thirds of the total.
The more players, the more important the constant part of the equation becomes.
In other words, I think the constant bonuses for legendary cities and spaceships should be dependent on the number of players. Hope that made sense![]()


That will be a good game.mice said:Mastery mod with Blake's latest work ...That will be a good game.
As Firaxis included Blakes work in the game they should also build this concept into the game.
Also a Mastery succession game should start up, maybe when the warlords version is up.
