Math01 - My first SG: OCC Space Race

I set the governor to emphasize food, or at least I thought I did. I probably hit the x, because in the 3000 BC save the governor is not modified. Having the governor emphasize food would keep the citizen working the wines when the worker is built. As it is, we need to micromanage citizens when the worker is built to maintain +5 fpt.
 
The total cost is a lot more than you think, Khan. Less gold means less science, later republic, and that means less everything at that point. Lost production means no archers, no raiding barb camps, so no gold from said camps. See previous statement about less gold.

Take this today if you can. Renata said she couldn't play until tomorrow, and the other two did not comment yesterday. One thing though - are you clear on the worker actions I described?

Edit: I think I knew that, Renata... I almost put the s in there to begin with.
 
Renata is a she. :)

Back to work, blech.

Renata
 
@dl: Good luck with those finals! :coffee:

@Khan: Maybe after the turns are posted you can shadow them your way, to compare.

Mach is an it. :crazyeye: :lol:
 
So then, I think our order of play is shaping up as follows:

The Roster
Mathias
Mach
dl123654 is at the helm
Renata is next in line
Khan_Asparuh
ChuckDizzle

@dl: If you have any questions or suggestions before you start, please post.

We should probably discuss archer moves. I think the first archer should move to the northernmost hill to make sure that peninsula is clear before heading west.
 
How's everybody doing? I have no real comments on the current strategy, but I do have a quick question. How're we going to handle demands? I mean, give in or fight it out? Or will it depend on who's demanding?
 
It will depend on who is demanding. If they are on another continent, we can refuse. If we do and they declare war, our citizens will be happy. If we give in to their demands, they will have a better attitude toward us. If they are on same continent, we'll probably just give them what they want.
 
Final is done currently looking at the save. When I'm not so burned out I will play.

Ideas:

Workers:
Workers finish the squares they are on, mine wheat and wines, road and mine hills, thats 11 workable squares.
Should the 12th be water for trade or another mined grassland for 1 more shield?
I would go with the water because our production would then be 22, if the grassland was worked 23, that 1 production won't help, execpt when building Colossus. During the golden age this becomes 33 compared to 35 again not worth it because we don't have anything to build that costs 70 shields.

Builds:
Will finish the worker
Will go with an archer next to try to get somemore money
Might consider wealth after that till a prebuild makes sence, we will be out of money in 9 turns unless we do something about it
Colossus is 200 shields, so 8 or 9 turns before Philo is done start Colossus assuming size 12

Can't think of anything else right now, don't trust me on any of this, feel free to check and correct as needed. I'll play after some opinions and can concentrate on this.
 
Check out Mathias' post on moving the workers and getting to size 10 in 9 turns, it's pretty sweet. If it was me I'd follow that. Look back to post... :scan: ...32 here.

Also we talked about building a 4-turn temple once we hit that 15spt size 10 mark so we can drop lux. Also maybe build 2 archers to be safe, or an archer and a spear, but that's just me.

Yeah I can see us putting citizens on the water for the commerce, we can mm that as we go.

How'd the final go?
 
I have counted commerce for our despotic city at sizes 10 through 12. Looking at the luxury tax needed, I recommend going directly to temple without building wealth. This will allow us to have lux at 20% for size 10, reducing entertainment costs by 3 gpt at size 10 for a few turns. That gold can then be spent on science instead, provided we have something in our treasury.

As Mach pointed out, I addressed worker actions in post 32. If not clear, I'll repost. For build orders, finish the worker then build two archers. Then use Colossus to prebuild temple. When London grows to size 10 we should have 48 shields invested. Sell writing at that time for everything you can get. Complete the temple and go straight into Colossus. It will take 13 turns to complete, and Philosophy should only take 9 turns to research at 80% science. If we need to cut back on science for lack of funds, Renata can move the citizens around to delay completion.

Using the coast tiles won't increase commerce until we are in republic. We only get 2 commerce from them in despotism, whis is the same as road+river tiles.

Has anyone else looked at the space race to see who all of our opponents are?
 
Mathias said:
Using the coast tiles won't increase commerce until we are in republic. We only get 2 commerce from them in despotism, whis is the same as road+river tiles.
In despotism, we do have 1 gold tiles: the ones off the river. So we might gain something by moving those citizens to the coast, if we don't need the shields or food. I can see it happening, but not for awhile.

Mathias said:
Has anyone else looked at the space race to see who all of our opponents are?
Nope, shoulda. :blush:
 
We will revolt before Colossus, won't we? The despotic GA is not really tempting...
 
We will indeed revolt before completing the Colossus.
 
Finally woke up :sleep:, feel better now, final went well but I usually not good at judging that :crazyeye:.

Back on topic:

Save

Preturn 2350BC:
Looks good

Turn 1 2310BC:
Worker->Archer
Have a choice of 2 turn growth with 3 for the archer or reversed, choose 2 turn growth

Turn 2 2270BC:
Reach what looks like the end of our island

Turn 3 2230BC:
Size 7 now
Workers in the south are done, join into city

Turn 4 2190BC:
Archer->Archer in 2

Turn 6 2110BC:
Archer->Colossus (temple prebuild)

Turn 7 2070BC:
Workers done, walk to hill
About to run out of money
Trade Russia Writing for CB and Wheel
Trade Incas Writing for Masonry and 26 gold
No horses

Turn 8 2030BC:
Found a barb camp
See a sea gap near Russia, try for it

Turn 9 1990BC:
Get 25gold
Raise lux to 30
science to 60

Turn 10 1950BC:
CoL finishes Philo in 11
Inca building Pymarids
Science to 70

Turn 11 1910BC:
Temple->Colossus in 14
Lux to 20
Science to 80
Philo in 9

Turn 14 1790BC:
Mine finished
Growth size 11 now

Notes:
Road on mined hill finished in 2
Should mine the Wheat next, followed by the wines so we can use them in our GA
We have 12 gold left and are losing -6gpt but that won't be a problem.
Philo in 5
Colossus in 8
If you lower science now so we are at 0gpt Philo in 7, wait until we don't have any more money then do that, it might save us a turn or 2
Russia has Mysticism
Growth is in 6, will need to raise lux at that time, after size 12 sell the granary
 
Did you make it across the sea gap, or did you sink?

Renata
 
Renata said:
Did you make it across the sea gap, or did you sink?

Renata

Made it across but it was a dead end a small island of mountains and tundra, traveled around the island rdy to go back next turn
 
I'll start by saying that I am displeased by this:
dl123654 said:
Turn 8 2030BC:
Found a barb camp
See a sea gap near Russia, try for it
Because in post #23 I said this:
Mathias said:
No suicide runs until we have explored all safe passages.

There is still unexplore area on the west coast of the continent. It is unlikely that we will find anything useful there, but understand that there was little chance of finding anything more than a deserted island in the northwest corner of the map. That is probably the last place I would risk my curragh. Allow me to show you something that you probably didn't see, that will probably be of interest in future games as well as this one:

Math01_Where_Sea_Is.jpg


Furthermore:
Mathias said:
On worker actions, after we road the hills, we should mine the wheat and wines before we mine the hills...
Mach said:
Good call on the mines, Mathias.

Not only that, but our twelfth tile is completely untouched. I am trying to encourage forum participation in this game. Worker actions were discussed in detail. I also asked for discussion of archer movement. Currently our archers are too far from home to protect our workers and improvements from nearby barbarians.

Some other notes:
dl123654 said:
Have a choice of 2 turn growth with 3 for the archer or reversed
You realize that was actually 2-turn growth, 2-turn archer. This is general gameplay. I'm not criticizing this, it is just something you need to know, and be aware of. When a city grows, the new citizen is added before production is calculated, so that citizen will contribute shields immediately. Khan was apparently unaware of this as well, judging by his comment "it grows in 1 for worker in 2" concerning the position at 2350 BC.

Finally, please name your saves in the form "Math01_DATE.sav" This is merely for convenience.
 
Some more about growth/shields:

If the town is running at least +3 food when it grows, the governor will automatically assign the new citizen to a high-shield tile. If there's a 2-shield tile available, in other words, it will be picked even if it has less food than other available tiles. In practice, that means that a high-food town will always get 2 extra shields every time it grows unless all of the following are true:

-- there are no more mined bonus grasses (or equivalent such as mined oases or furs)
-- there are no forests
-- there are no mined hills

It's a very useful thing to know, and it's the key to a lot of seemingly shield-short settler pumps actually working, among other things.

Anyway -- got it, and I should be able to play in about 24 hours. Right now I need sleep. :) Sorry I haven't contributed much so far; I'm very busy for the next week, but after that it should be fine.

Cheers, all.

Renata
 
I don't have much to add to what was said so far. The worker moves and mm weren't optimal, but I think we'll be ok. What concerns me the most is how far away our archers are. The military advisor is reporting a barb camp somewhere nearby; shouldn't the barbs have horsies by now? And we won't be able to build new units for another 12 turns or so without sacrificing the colossus. I'll keep my fingers crossed, good luck Renata...

So, looking forward, what shall we do with our GA? Libraries both big and small I think.
 
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