Preturn, 1750 BC: Not much to look at -- yay for OCCs.

Philo in 5, will try to hold to that. Colossus in 8 exactly making 17spt.
F4: We're up CoL and Wheel on the Inca; they have 25g and 4 cities, no luxes & no horses. Russia has an apparent mysticism monopoly, but we're up CoL; they have five gold and five cities. One incense hooked up, no horses.
1. 1725 BC: Curragh moves out into the sea, one archer heads for the green border (which I can actually see now -- must just have been too sleepy last night, or bad lighting, or something); other back toward London. The one heading for London finds a barb warrior to his east. 8gold and -4gpt. I make a scientist out of the citizen on the unmined hill. Each turn he isn't working is one turn we'll need to be making 18 shields later, else we'll wind up with a horrendous overrun on Colossus. Should have 3 or 4 post-revolution turns to make up any shortfall now. Can lower science a notch, now philo in 4 at -1gpt.
IT: Barb warrior attacks and takes one hp off the archer. Curragh survives.
2. 1700 BC: Scientist back to work on the hill; philo in 3 at -1gpt. Archer waits a turn to heal, other proceeds west. Hola green borders! From F10 I'm guessing it's Japan. It'll be a couple of turns yet before contact unless they send a unit out. Other civs are Sumeria, Zulu, Mongols, Egypt. Workers to the other hill; I want that done as soon as possible after coming out of anarchy, if not sooner. Hate to build swords with 28spt.
IT: Well, joy, here come the barbs. One appeared due north of the workers.
3. 1675 BC: Workers must retreat; can't risk losing them. The returning archer is still many turns away. One warrior from London goes to the mined hill. I make a scientist again for philo in 2 at break-even with no extra lux tax. Now need two turns at 18 shields to build Colossus efficiently. Curraghs have finished their circumnavigation; I'll see if I can find anywhere along the west coast that looks like a likely jump-off spot. Almost 20 turns to bring them back to London area -- too far.
IT: Russians start Oracle. Barb warriors fortifies, which is ok by me, all things considered, although it'll keep the workers off that hill.
4. 1650 BC: Say hi to Tokugawa, class. Hi, Tokugawa! Tokugawa is in rotten shape. He has only three cities, has iron-working, but lacks masonry, writing and pottery. Cathy and the Inca guy have IW, too, so they must have met in the last few turns. The deal won't last, so masonry and pottery for IW and 7g (his entire treasury). What a resource-poor start -- I see no iron, either. 30 shields not exactly critical, then. I can see two irons in Russian borders and one in Mayan. The archer heading back to London walks right into a barb camp with a loose barb warrior next door. Joy. Philo and the glorious revolution next turn if all goes well. Scientist goes back to work again.
IT:
London, of course, riots. No barb attacks.
5. 1625 BC: Disperse the barb camp for 25g, no hp lost. Shuffle some units at London due to the barb there, set some entertainers and a scientist.
IT: Japan wants us out. Warrior is attacked at London and promotes.
6. 1600 BC: Workers belatedly start on the mine on the second hill. Curragh reaches a jumping-off point for next turn.
7. 1575 BC: Nada.
IT: Japan gives us the boot. Curragh survives.
8. 1550 BC: We're a Republic. Citizens adjusted. 20% lux will do us even without the Colossus or the golden age. Lit currently in ten at a deficit. Curragh reaches sea tiles and sees light blue borders. Will we sink?
9. 1525 BC: No sinkage. Second curragh will attempt similar crossing next turn. Anyway, the light blue is of course Sumeria. Gilgamesh has 130 in gold but does not know alphabet. *smirk* He does have mysticism. He will pay everything he has for alphabet -- sure sign he's not researching it yet. Let's see if we can find anyone else before trading it around over there. Russia comes up with horseback riding.
10. 1500 BC: Second curragh makes the leap.
11. 1475 BC: No sinkage. Interesting numbers right now. Colossus due next turn. 9 gold in the treasury, -8gpt, and 7 turns left on lit. Second curragh spies Egpytian borders. First is heading north along all Sumerian coastline so far.
IT: Still no sinkage. Yay for seafaring trait!
12. 1450 BC:
London is currently making 28spt. That will be 30spt as of the current interturn. Too bad we don't have any 30-shield units to build. I'll do one more archer, then on to the library. We can get lit in 4 at a bare minimum of positive gpt. We meet the Mongols (not Egypt). They are apparently the researching beasts of the far continent, as they have mysticism and horseback riding. They lack writing, though. They have 170g. Since alphabet is not a monopoly tech on this continent, I pull the deal with Gilgamesh: alphabet for mysticism and 130g. Crank research to 80%, lit in 3, will skip the archer. Switch to Pyramids as library pre-build. Which reminds me: I sell off the granary. Can be rebuilt in 3 turns if we need it after Shakespeares or whenever.
13. 1425 BC: Misclick sends southern curragh one move the wrong way before getting back on track. Northern curragh meets the Zulus. They have polytheism and horseback riding, as does Sumeria. I can get both for writing and some chump change. We hardly need HBR with no horses, but at that price? Too bad neither civ has any gold, though. Anyway, Sumeria skeers me if they get in the tech lead, so I make the deal with the Zulu for the two techs, giving them writing and 21g. Polytheism alone gets me the 170g in the Mongols' treasury. Trade mysticism to Japan and the Inca for worker/6g and 97g, respectively.
14. 1400 BC: Slave worker starts a road.
IT: Get Literature, switch pre-build to library.
15. Library-MoM. No beakers invested yet -- do we want mapmaking now that we have contact with all but one civ already, or should we go math-currency first? Archer attacks the barb camp north of London, wins (-1hp) and promotes, but there's still a horse there. Now might be a good time to get out one more archer; next player can decide. Workers on the hill will be done with the road next turn, then should get to mining the food bonuses for more shields. We'll max out at 36spt in the golden age, but we'll be most of the way through it before we get that many.
Save is attached. Whoever's next, have fun!
Renata
Late edit: We have a nice surplus at the moment; might be wise to build a few embassies.