Myth01- Taking on Regent!

lurker's comment: To move up, picking a strong civ is a great idea. The Persians are still a very good choice, not only do they have a decent set of traits, but also have a powerful UU. The Immortal still kicks butt, but later it is matched by the Medieval Infantry, which anyone with Iron can build for 10 more shields. I would also recommend the Iroquois, the Mayans, the Chinese, the Celts, France or the Dutch. There are others, but the ones I listed are on my short list.
 
lurker's comment: . The Immortal still kicks butt, but later it is matched by the Medieval Infantry, which anyone with Iron can build for 10 more shields.
lurker's comment:

This is the information about C3C that I don't have. Vanilla does not have a Med infantry so I guess I need to find that information while I am waiting to hear about a game.

Do you happen to know the name of an article in the War Academy that would tell me this stuff?

Thanks :)
 
If you can find a C3C manual online, it shows all the different stuff between Vanilla and Conquests/PTW.
 
lurker's comment: Actually, the MDI appears in PTW, but that's pretty [offtopic]

Also, the Dutch's Seafaring trait is a lot less useful on large continent maps. Seafaring does best on Archipelagos, and smaller maps. It's still useful on continent maps, but it's harder to suicide curraghs/galleys the bigger the map is, which is what human players often use seafaring's extra movement point for.

The Agricultural Trait, on the other hand, helps you no matter what (especially if you get one of those desert starts- it will make those deserts productive), which is why agricultural is considered the best trait by many.

BTW, darski, just to tell you, there are trait changes to some of the civs in C3C. The Iros are Agricultural/Commercial, The Aztecs are Agricultural/Militaristic, and England is Commerical/Seafaring. There are also trait changes to the PTW civs, but you probably don't care much- you can find out what those changes are easily when yiou get your disk.

I would suggest you read some parts of the civilopedia well- there are many more changes to Vanilla/PTW things than these (For example, Ironclads are now 5/6/3 rather than 4/4/4), and plenty of new stuff.
 
Well, that's opinion about Agricultural. In Vanilla, Iro's were my favorite because of Religious/Exp, but when I got conquests, I switched to Arabs. Babylon was always my second favorite, except for now when it's my favorite. Byzantines ain't bad either.
 
Bad news! Amazon dot com apparently can't ship comp software across the border. My son is going to do some quick searches around Toronto for a copy in a bargain bin.

sorry about this. Will let you know if anything changes.
 
I am interested myth.

I have never actually beaten regent but I've never tried either.

Count me in?
 
I may be shopping tomorrow and there is a Future Shop and a Radio Shack in that mall. I would really like to get this and move up.
 
Sounds good.

What kind of victory would we be going for?

That would effect our choice of civ. You seem to be talking only about military matters where as a space race victory may be something to consider.

Pinman

EDIT: Nevermind we are going for conquest or Dom.:D
 
lurker's comment: Even if you were going for Space or Diplo, the Persians and most of the others mentioned are excellent. Egypt is another power civ in PTW with Religious trait for cheap culture and short anarchy and Industrious trait for fast builds and workers. I'd say that PTW is the better game for culture victory, also.
 
Hmmm, Persia could be good. Although, I'm personally not a fan of the Immortal, or early rushes for that matter. The Ottomans have the same traits, plus the Sipahi has 8 attack, unmatched until Tanks or Marines, and the 3 movement points are just icing on top, able to spring right out of a forest or hills (Hills cost 2 mp, right?) onto a city.
 
lurker's comment: @Overseer: You know they're playing C3C, right?
 
lurker's comment: Yeah, a momentary lapse into the differences between C3C and PTW. I am in so many SG's that I get confused as to which one I'm talking about. As far as the Otto's go, they are good, but for a higher level game their UU might be too late to save the win. The 2 extra attack points are nice though, as we found out in Hawk 1. Another good one is India, Religious/Commercial with a strong, well-timed UU which requires no resources. They also get Alphabet as a starting tech, which gives a leg up on the Republic slingshot. Quick anarchy too.
 
Whats it going to be then?

I personally prefer to fight things out much later on and the Ottomans suit me completely. I have however noticed that most SGs are won by the time the Medieval age is over.

Do we want to leave our UU that late?

Pinman

PS: There are lots of good choices and it honestly dosen't matter what we pick. We can adapt to almost anything really.
 
I am more of a Monarch/Emporer player, but I haven't played in a succession game before and I am interested in participating... not sure what skill level players you are looking for... let me know.

Thanks
 
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