Preflight (350BC)
I sell the temple.
(I)
Start wealth.
T1 (330BC)
zzz
(I) zzz
T2 (310BC)
Funny, I'm mm'ing our economy by putting citizens back on shield-producing tiles, to produce more wealth. Dropping the sci rate makes theo in 2, not 1. But moving a citizen from the ocean to a mined bg means -12gpt, rather than -13gpt, theo still in 1 turn. Moving 2 citizens like that means theo in 2, so there's very little overrun here, maybe 1gp.

Russian warrior is heading south, so I'm moving the southern archers that way before they are paired. Maybe he sees a barb camp.
(I)
T3 (290BC)
MM for gold again, Edu in 15.
Mil advisor says barbs, so the mountain squad moves nw.
(I) Sumerians build ToA.
Mongols build ToZ
Egypt finishes HG
T4 (270BC)
Find the barb camp, shoot it's got a horse and two warriors. Now I wish I had brought along a spear.
(I) Inca declares on the Russians!
Lots of wonders starting.
Barbarians are stupid, they just maneuver. Must be after the exposed worker.
T5 (250BC)
I take the barb camp and 25 bucks, and warrior kills the horse.
Mil advisor reports no more barbs.
(I) zzz
T6 (230BC)
Smack the last barb warrior, archer promotes to vet.
Uni prebuild will start next turn, so I opt to squeeze the worker now.
(I) worker --> Sistine prebuild for uni
Zulu get eng!
T7 (210BC)
Zulu want us to kick in money for eng, so I'm gonna wait till the Sumerans buy it.
Mil advisor says more barbs, must be se of us.
(I) Yep, Zulu send eng to Sumeria, also the Russians discover it.
T8 (190BC)
Discover new barb camp on the coast, again two warriors and a horse.

London back to max gold. 20 shields invested, means uni in 10, and we get edu in 10.
(I) Barb horse attacks our stack, no hp lost. I love defensive bombard!
T9 (170BC)
Take the barb camp, 1hp lost, mo' money for us. No more barbs reported.
Trades:
Mono to Russia for Eng, 8g, 4gpt.
Eng to Inca for 32g and 7gpt.
Japan doesn't have squat for us.
Eng to Mongols for 42g.
Egypt has nothing to give...
(I) Wow, somebody else musta got Mono since Sumeria and Zulu got it. (Neither of them knows the Russians.) Damn, had I saw that we coulda got a few more gp.

Also, Russia traded Mono around, for what I don't know since I already grabbed that bloc's stuff. Resources, I guess.
T10 (150BC) I take a look around and I see that the Inca razed a Russian city and built their own next to it.
(I) zzz
T11 (130BC) zzz
(I) Incan settler pair appears north of us.
T12 (110BC) zzz
(I) Incans found city north of us.
T13 (90BC)
Eng to Egypt for 25g and 4gpt
(I) We expand, and our cave gets spires
T14 (70BC) More barbs reported.
Sci rate goes down a notch.
(I) zzz
T15 (50BC)
Find the barb camp.
Ok that's it. There are currently three 'blocs': our island, Sumer/Zulu, and Egypt/Mongolia. Also Mongolia knows Sumer, but since the Mongols are behind and have no money, for now no trades will happen across there.
There's a possible trade, mono to Egypt for money, which I've left up to the next player. Egypt's offer has been climbing for the last few turns, and they only know the Mongols, who have nothing to trade for mono (which they can get from the Sumerians). So the next player can decide to pull the trigger, or wait for the offers to get better. I'd pull the trigger once we can get a total of 100g from Egypt. Don't wait too long, in case Egypt meets someone else. In fact, I think you should make the trade right now or next turn. That's my advice.
There's a barb camp to be smacked next turn.
I have London mm'd so we'll finish the uni in exactly 3 turns with no waste. We are 3 turns from edu,
so next player please leave London mm'd as it is until then. When we get edu, go to Big Picture, hit F1, double click on London, and switch to uni. It is very important that you do this, since we'll finish exactly on that turn. Then start on Sistine as a prebuild for Cop's.
The archer pair is wandering up and down the coast looking for barbs. The other archer I had oscillating between the 2 mountain lookouts directly west of London. Our workers I have building random roads for just-in-case military purposes.
We still can't trade with anyone.
Sad to see these turns end, they were fun.

I could have done a bit better on the trades, but besides that I think I did pretty well.
Teh Save