I can't play until at least Monday night (Tuesday if I'm too tired) -- the aforementioned paper. If I tried to play today, I would have to rush like nobodies business, and, OCC or not, would be sure to miss something stupid. If Chuck is around and would like to swap, that's cool with me. I'd rather not be skipped outright if possible.
I did take a peek at the save. Sumeria is definitely about to get Theology, as they won't give up a tech for it, so seconded on the "sell it now". Also seconded on going for banking; there has to be at least a halfway decent chance of the AIs coming up with gunpowder in the next 10-15 turns.
*Still* no harbors, eh? Silly AI.
After Cop's we could get out a fourth worker and build a few barricades as insurance against future cavalry invasions -- the AIs will be starting to seriously push our borders in pretty soon. If there's time left before the Newton's prebuild has to start (I don't have time to try to figure that out), and if we've been able to trade for any resources, we could build a few more up-to-date military units (after building a temporary barracks). A bank wouldn't be competely horrible to have, either, as it would pay for itself every time research was turned down for a turn or two and might pay off more down the road, but it's hardly urgent.
About the only other thing I could add (if I don't wind up playing next) is to try to get Music Theory if and when the AI come up with it, because I'm not sure how long Sistine and Leo's will last as prebuild material for Newtons.
Edit: Thanks for the Happy Mother's Day, Mathias, but it's a tad premature.
Renata
I did take a peek at the save. Sumeria is definitely about to get Theology, as they won't give up a tech for it, so seconded on the "sell it now". Also seconded on going for banking; there has to be at least a halfway decent chance of the AIs coming up with gunpowder in the next 10-15 turns.
*Still* no harbors, eh? Silly AI.
After Cop's we could get out a fourth worker and build a few barricades as insurance against future cavalry invasions -- the AIs will be starting to seriously push our borders in pretty soon. If there's time left before the Newton's prebuild has to start (I don't have time to try to figure that out), and if we've been able to trade for any resources, we could build a few more up-to-date military units (after building a temporary barracks). A bank wouldn't be competely horrible to have, either, as it would pay for itself every time research was turned down for a turn or two and might pay off more down the road, but it's hardly urgent.
About the only other thing I could add (if I don't wind up playing next) is to try to get Music Theory if and when the AI come up with it, because I'm not sure how long Sistine and Leo's will last as prebuild material for Newtons.
Edit: Thanks for the Happy Mother's Day, Mathias, but it's a tad premature.

Renata
and now am back to my usual perky self.
I'll play this evening.
Our research is really quite nice; we could do gunpowder ourselves in 7 if we had to. But we don't. I hate trading for monopoly techs straight up, I really do, but going this route gets us to ToG and Newtons the fastest. With Russia at war, I can't count on them getting gunpowder fast enough for us not to waste a bunch of turns. So I'll pull the trigger. Education and 607g to the Zulu for gunpowder. Trade them banking for our money back plus a bit. Trade education for a little cash here and there, and give gunpowder to Egypt. Chemistry in 9 at 90%, minor deficit.
>
won't fix.
)