Pre-Turn: Stop workers who are working tiles that are not in a cities radius and are not done the next turn. Set Science to 60%. Upgrade 3 Horseman. Valencia switches to Palace for factory pre-build. Begin moving troops north.
1@1060 AD: Still moving troops.
IT: Barcelona Knight>Knight. Toledo Knight>Knight. Salamanca Knight>Knight. Murcia Knight>Knight.
2@1070 AD: Zzzz
IT: Madrid Knight>Knight. Santiago Knight>Knight.
3@1080 AD: Upgrade two more horsemen.
4@1090 AD: Zzzz
IT: Toledo Knight>Wealth. Murcia Wealth.
5@1100 AD: We give Korea 3 gpt for RoP. Move 23 Knights adjacent to Americas border with some additional laggers.
IT: Korea wants our territory map so I give it to them for their World Map and 3 gold.
Barcelona Knight>Knight (factory pre-build). Salamanca Knight>Knight (factory pre-build).
6@1110 AD: We declare on the Americans. Korea is willing to join our cause for 13 gpt. To get some of the money back I sell them Music Theory for World Map, 63 gpt, and 2 gold. Move 24 Knights adjacent to Chicago. A Conquistador moves on to pillage the gems. Sent the other Conquistador north towards one of the furs.
IT: Interesting, America doesnt attack though it does send one warrior our way.
Madrid Knight>Knight (factory pre-build). Santiago Knight>Knight (factory pre-build).
Uh!?! Interesting Palace. To make the towers on both sides the same I make it Asian. We have one screwed up Palace!
7@1120 AD: Wasnt paying attention and forgot to switch Toledo and Murcia to Knights for factory pre-builds. Do it now.
Chicago Campaign:
Vet Knight takes out a spear, loses 1 hp.
Vet Knight takes out a spear, loses 2 hp.
Vet Knight takes out a spear, loses 2 hp and promoted to elite.
Vet Knight takes out a longbowmen unharmed and razes Chicago (gain 6 slaves).
Conquistador pillages a fur.
Upgrade a Horseman.
IT: American crusader kills one of our Conquistadors. Several crusaders head our way as well as an American settler. A Korean settler heads into what was former Chicago.
8@1130 AD:
Houston Campaign:
Vet Knight takes out a spear, loses 1 hp.
Vet Knight takes out a spear, loses 2 hp and promoted to elite.
Vet Knight takes out a spear, loses 1 hp and promoted to elite.
Vet Knight takes out a spear, loses 3 hp.
Vet Knight takes out longbowmen, loses 2 hp and razes Houston (gain 5 slaves).
Near former Houston:
Vet Knight takes out crusader, loses 3 hp.
Vet Knight takes out archer, loses 1 hp.
1 hp Knight heads back home to heal.
Boston Campaign:
Vet Knight falls to a spear.
Vet Knight takes out a spear, loses 1 hp.
Vet Knight takes out a spear, loses 3 hp.
Vet Knight takes out a longbowmen, unharmed.
Vet Knight takes out the wounded spear, unharmed and promotes to elite. Also razes Boston. We gain 3 slaves.
Lose a lone Knight in a foolish attempt to take out a crusader on a hill.
Conquistador pillages last remaining fur.
Elite 3/5 Knight takes out warrior.
Remaining forces from both Chicago and Houston move adjacent to Seattle.
Upgrade Horseman.
IT: America loses 1 crusader and 1 longbowmen in their counter-attacks on us. Several of our Knights were taken to 1 hp before they retreated. Several American settlers moving around but I dont see this as a problem. Id rather they take back their land anyway.
Research Industrialization>Medicine. During the big picture all production is switched to Factories.
9@1140 AD: In the attempt to remove some of these crusaders I set a few sights on them.
Vet Knight 3/4 falls to a crusader.
Vet Knight takes out crusader, loses 3 hp.
Elite Knight 4/5 takes out crusader, no additional damage.
Elite Knight 3/5 takes out crusader, no additional damage.
Vet Knight takes out longbowmen, unharmed.
Vet Knight 2/4 takes out archer, no additional damage.
Vet Knight 2/4 takes out a longbowmen, no additional damage and promoted to elite. Capture a slave.
Conquistador captures two slaves.
IT: Maya and Ottomans sign peace. America loses a crusader and archer attacking our forces. This also promotes one of our Knights to elite. Dont get too excited as the freshly promoted elite Knight dies to a Longbowmen immediately afterward. An American horseman recaptures their workers, oops.
10@1150 AD: Six slaves enter our lands and begin helping (with a whip of course) our railroad project.
Vet Knight takes out horseman, unharmed.
San Francisco Campaign:
Vet Knight takes out spear, unharmed.
Vet Knight falls to a spear.
Vet Knight takes out a spear, unharmed.
Elite Knight 3/5 takes out wounded spear, no additional damage. Razes SF. Gain 7 slaves.
Seattle Campaign:
Vet Knight takes out a spear, unharmed and promotes to elite.
Elite Knight 3/5 attempts but retreats, loses 2 hp.
Elite Knight 3/5 attempts but retreats, loses 2 hp.
Vet Knight 2/4 attempts but retreats, loses 1 hp.
This campaign considered a loss.
Notes:
-There are two Korean slaves south of New Orleans that we may want to disband. Im unsure if I can get them home safely.
-There are also three slaves west of former Chicago that are heading into Korean lands.
-America has at least one settler moving around so check any units before you attack them. We dont want to destroy their settlers. It would be better to let them have their territory back rather than let Korea get it.
-Something I didnt think of until my turn 9 was I should have taken out Washington since that is where Knights Templar was built. If we destroy it America wont be able to have 5 attack units and we can build the KT.
-I would suggest taking out crusaders whenever possible, unless they are on a hill. They are extremely tough on the attack but have an okay defense (5/3). Always attack their longbowmen since their defense is 1.
-I would also suggest switching some of the factory builds to Knights since we will need the reinforcements.
-Check all of our units on your first turn as I do fortify them on occasion.
-Havent been checking possible trades due to the war and just noticed both Persia and Korea have some gold, we may want that.
Edit: Forgot to attach save.