pindicator
Emperor
Well, the dynamics certainly have changed a bit here. I see we should have let Obormot start the war with America; he was certainly zealous enough to do it better than myself
My first reaction was horror at seeing Korea become dismantled like so, but looking over it all again I think it was a good move by Obormot, certianly rational and having a clear goal. We are saving a good 70gpt a turn now that we do not have native workers (not to mention the commerce bonus they give for being joined in cities. 60 slaves certainly is a good amount.
However, I do admit I had peaceful misgivings about this variant as well. Not that has been abandoned at all. We bashed America down, and it was absolutely necessary to bash down Korea as well to even the scales. I was just envisioning that with more along the lines of pillaging and destorying units, not towns. I made no mention of this in my posts before, so I am in no way trying to cast blame on anyone else.
One thing I do have a bit of issue with is the speed in which Obormot picked up his turns and played. Seeing how we were near a junction in our war on America and soon to switch over to Korea, I think he should have let more time go by for commentary and for the group of us to reach at least a majority vote on what our goals were. It certainly would have at least placated myself. But there is no rule against what he did and perhaps it was the only way to fit it in his schedule, so I cannot pick too much of a fuss on it.
So what's done is done; now we need to decide where to go from here.
First of all, there is still one native worker left in the stack southwest of Murcia. If we ever get above our unit support cap, he should be joined to a town. According to CivIIAssist that leaves us with 76 slaves. I think that's enough to take care of 8 cities' pollution problems. If not, then we may still have opportunities to grab a few more from Persia.
We also have 3 native trebs. Don't know if we want those.
All of our scientists can be turned into tax collectors without any lessening of time in researching Scientific Method. Once scientific method comes in, if I calculated correctly we should have 8 turns until ToE is completed in Santiago. Can we fit 2 4-turn researches in during that time span? What happens when you complete research on a tech during the same IBT as ToE is completed? Do you lose one of your free techs to what you have already essentially researched?
@Meteor -- I like the idea of grabbing luxuries. Especially because there really is only one luxury on our continent that we do not possess and that is the fur not too far north of Murcia. I think that would take about 14 or 15 units to block off every accessible tile within a city radius of the fur, if we choose to grab it. Still, our people are very happy, even in our largest cities.
Also, my thought for a more difficult variant was 6 or even 5 cities. I've heard of 3 cities being timed to hit 20k; is 5 even possible?

My first reaction was horror at seeing Korea become dismantled like so, but looking over it all again I think it was a good move by Obormot, certianly rational and having a clear goal. We are saving a good 70gpt a turn now that we do not have native workers (not to mention the commerce bonus they give for being joined in cities. 60 slaves certainly is a good amount.
However, I do admit I had peaceful misgivings about this variant as well. Not that has been abandoned at all. We bashed America down, and it was absolutely necessary to bash down Korea as well to even the scales. I was just envisioning that with more along the lines of pillaging and destorying units, not towns. I made no mention of this in my posts before, so I am in no way trying to cast blame on anyone else.
One thing I do have a bit of issue with is the speed in which Obormot picked up his turns and played. Seeing how we were near a junction in our war on America and soon to switch over to Korea, I think he should have let more time go by for commentary and for the group of us to reach at least a majority vote on what our goals were. It certainly would have at least placated myself. But there is no rule against what he did and perhaps it was the only way to fit it in his schedule, so I cannot pick too much of a fuss on it.
So what's done is done; now we need to decide where to go from here.
First of all, there is still one native worker left in the stack southwest of Murcia. If we ever get above our unit support cap, he should be joined to a town. According to CivIIAssist that leaves us with 76 slaves. I think that's enough to take care of 8 cities' pollution problems. If not, then we may still have opportunities to grab a few more from Persia.
We also have 3 native trebs. Don't know if we want those.
All of our scientists can be turned into tax collectors without any lessening of time in researching Scientific Method. Once scientific method comes in, if I calculated correctly we should have 8 turns until ToE is completed in Santiago. Can we fit 2 4-turn researches in during that time span? What happens when you complete research on a tech during the same IBT as ToE is completed? Do you lose one of your free techs to what you have already essentially researched?
@Meteor -- I like the idea of grabbing luxuries. Especially because there really is only one luxury on our continent that we do not possess and that is the fur not too far north of Murcia. I think that would take about 14 or 15 units to block off every accessible tile within a city radius of the fur, if we choose to grab it. Still, our people are very happy, even in our largest cities.
Also, my thought for a more difficult variant was 6 or even 5 cities. I've heard of 3 cities being timed to hit 20k; is 5 even possible?