1750 AD (0)
Begin irrigating high-production cities, target 60 to 70 shields per turn for MA in 2 turns with less overrun. Plant a forest near Murcia and Toledo to even out growth. Madrid switch to worker to prevent starvation.
IT: Several tanks complete, build more...
Madrid Worker >> Transport
1752 AD (1)
Worker from Madrid joins Santiago
Sell Steel and Atomic Theory to Korea for 386 gpt + 635 gold
Murcia building workers to reduce population and allow for 60+ spt
IT: Synthetic Fibers >> Nuclear Power
Murcia Worker >> Worker
1754 AD (2)
Worker from Murcia joins Valencia
Upgrade 20 tanks to MA for 1200 gold
1756 AD (3)
Load transports with MA
1758 AD (4)
...
1760 AD (5)
IT: Vikings capture Sardis
Vikings and Korea sign peace treaty
1762 AD (6)
Ottomans refuse to talk, so I unload 6 MA next to Antalya and sink two of their boats.
IT: Vikings and Persia sign peace treaty
1764 AD (7)
Antalya: First MA kills two spearmen without a scratch and is promoted. Second MA loses two HP against a longbowman and razes the city.
Osman, suddenly willing to talk, gives us 7 gpt + 5 gold for peace.
Silk-Gem trade with Persia is up, we end the trade.
Persian MPPs have ended, so we 'renegotiate' our peace treaty. Xerxes would be insulted if we asked for continued peace, so...
Korea will ally for 25 gpt, America wants Communism. We now have two allies in the war against Persia.
We give 6 gpt to Scandinavia for RoP
IT: Persian cavalry approach our uranium colony
Nuclear Power >> The Laser - Scientific Breakthrough!! SGL!!!
1766 AD (8)
Unload 24 MA onto Viking coast
IT: We lose our uranium colony.
1768 AD (9)
Aleppo: Kill 3 infantry, lose 1 MA. Raze the city, getting 4 slaves, and capture 3 more nearby.
1770 AD (10)
Move a stack of MA next to Arbela, cut some rails
We are generating 371 culture per turn. Persia was at 170 cpt in 1766 and 1768, with 166 culture added in 1770.