Math06: RaR, OCC, Space

Pre-Turn: Set slider at 6/4/0 [Forgot, our tax rate can’t even be over 50%]
IT: Writing>Domestication. Using F10 I found out who are opponents were and what techs they had starting out. Boat Building and Domestication are the only ones that are not known from the start.

2850 BC (3): Meet the Aztecs.
Aztecs: We get Domestication and 1 gold; we give Cultivation.
Switch research to Boat Building

2800 BC (4):
IT: Boat Building>Sailing

2630 BC (8):
IT: Sailing>Weaving.

2590 BC (9):
IT: Shrine>Harbor

2470 BC (12):
Weaving>Mathematics. We do have Wool in our radius.

2430 BC (13):
IT: Harbor>Galley. French warrior approaches our scout.

-Hope you all don’t mind going for weaving. Weaving has two luxuries’ that are both found in hills and mountains. We do have wool in our territory so it wasn’t a total waste.
-I didn’t trade with France as I met them at the end of my turnset, so make sure the next player does some trading.
-I’d suggest trading for Masonry and switch the galley build to worker housing. It’s only an extra shield now but will be worth it in the long run.
-Though we meet the requirements for the Great Lighthouse we are unable to build it. Not for sure why. Granted, we should wait awhile before starting it anyway.

Here's the save.

Here's our possible trades:

Math06_trades.JPG
 
Possible trades look awesome. Can't get it right now though.
 
Since the Great Lighthouse allows our city to grow beyond size 15, I can only assume that we must be size 8 before we can build it.

I don't mind going for weaving. We may want to pick up most of the optional techs for the SGL chance.

As for the trades, I think we should try to get Mysticism and gold from Aztecs, then everything else from France. Any chance France hasn't already met the Aztecs?
 
When I came across France they were about 6 tiles south of Aztec territory and heading in that direction. Might as well assume they either have met or will very shortly.

Watch out for Aztec aggresion. Seems like everytime I'm near them they attack soon after meeting.
 
Played:
Mathias
Methos

Available:
DaveShack (Did you get 1.04 installed?)
Disenfrancised
Beorn-eL-Feared
 
Got it -xcl-
 
Pre-flight: Mysticism looks like the key
Weaving+writing for Myst+Pots+13g from Aztecs
Weaving+writing+Myst for Warfare+Masonry+3g from France
Scrape Mining for Sailing+68g from France
Sailing nets us 40g off the Aztecs

That puts everyone on tech parity, too bad I couldn't save a tech or 2 for ourselves.
Keep going for maths, change build to worker housings

IT: The aztecs are building the Oracle

T2.
LB borders spotted

T3.
France learns Caste System
Meet Tibet, they'll take Myst+45g for Caste System. Otherwise we are at parity.
Do the trade, leaving Aztecs down a tech.
No silver anywhere to be found.
1 gold in 2 cultural expansions

T4.
Tibet has workers for sale, but we can't afford to buy without a lot of gpt.

T5.
Total mathematical monopoly, Research set on urbanisation with hopes they go for Bronze, Wheel or Slaves - my bet on slaves.

T7.
Pink borders found, the French

T9.
Wool connected

T10.
Babylon Forge->Galley, now at 10spt :D

T11.
Aztecs research Urbanization and sell it to everyone, so I buy it from them with Maths and catch the pretty sum of 131g.
Sack French treasury too for 50g, but 15g from Tibet isn't enough, so I pass - perhaps I can get something sometime from them.
I establish embassies with all 3 of them while we have spare.
Research set on Dynasticism at full speed, -1gpt.

Spoiler Embassies :
Math0601.jpg

Math0602.jpg

Math0603.jpg


France and Aztecs are at war :thumbsup:

T12.
Galley->Galley

T14.
Galley->Granary
Tibet researches Mythology and sells to Aztecs for maths+gold. Too bad.
That means either Aztecs or France can still beat us to Dynasticism, but most likely not both since they are fighting and won't trade between themselves.

T15.
Palace Gardens might prove more valuable on the long run, for the tourist attraction bonus, than Granary, so on second thought I changed it. I think a Granary should be our next build upon entering Dynasticism.
Dynasticism and Palace Gardens will both finish in 9, no way to change or optimize that.

Right now Aztecs have 2 cities, one of which is building Oracle at 2 pop. Tibetans are building HG in their capital at 2 pop, with 2 other cities. French are at OCC.
Anything's possible right now, all wonders accessible. The way I see it, we'll get a bit of infra and then go crank a few wonders.

Math06.jpg


The Save
 
Played:
Mathias
Methos
Beorn

Available:
DaveShack
Disenfrancised

Btw, :lol:@Paris for being stuck at size 2 with a cereal grassland just one tile off
 
Turn 0-3, 1750-1675 BC
zzz
Turn 4, 1650 BC
Tibet has the wheel
Turn 5-6, 1625-1600 BC
Turn 7, 1575 BC
Lower sci to 30%, Dynasticism still in 2, 0gpt
Turn 8, 1550 BC
Lower sci to 30% again, Dynasticism in 1, 0gpt
Turn 9, 1525 BC
Dynasticism finishes, start Trade. 11 turns at -4gpt
Palace Gardens finish, start monument. Granary doesn't actually give us anything until we can irrigate, and costs 1gpt upkeep. Monument gives us culture and doesn't cost maintenance.
Time to play a bit of chicken with Dynasticism and see if the others learn something else before we trade it away
Turn 10, 1500 BC
Aztecs destroy the French :eek:
Aztecs have learned Dynasticism :mad:
Sell Dynasticism to Tibet for Mysticism+5g
Turn 11, 1475 BC
Monument completes, start Mausoleum of Mausallos
Tibet in anarchy, Aztecs in Monarchy.
Revolt, 3 turns
Turn 12, 1450 BC
Tibet in monarchy
Turn 13, 1425 BC
Zzz
Turn 14, 1400 BC
New government, Monarchy
Turn 15, 1375 BC
Hmm, seems the granary is useful in better governments, so switch back to it. Working the other BG, the granary comes in 3 turns and growth in 3.

the save
 

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Okay got it, but I'm helping my brother move today so won't play till tomorrow.

We didn't start on Philosophy? :eek: The AI never goes for this first so its like 2 techs for the price of one - plus it has 2 science boosters!
 
Disenfrancised said:
We didn't start on Philosophy? :eek: The AI never goes for this first so its like 2 techs for the price of one - plus it has 2 science boosters!

IMO I wouldn’t go for Philosophy until we have Code of Laws. Philosophy grants us one free tech so we should choose Democracy as our free tech. Trade isn’t a bad tech either, as it allows us to build a bazaar. I’d suggest Trade>CoL>Philo>Democracy.

Take the citizen off the sea tile and put him on a coastal tile. Than next turn take the citizen working the bg that is not near the river (as in only +1 commerce) and move him to the grass by the river. This way no shields wasted and we gain five commerce.
 
Sell the Monument. We're going for Space, so we don't want extra culture.
 
Agreed on monument selling; despite the higher limit, cultural 25k is still a threat to OCSC.
 
I think it's just about those culture producers in RaR - many do nothing else. Rest goes up to direct need: shield enhancers when are available, then lux and tax increaser if need be, and sci booster when we can. That's about how I see it, anyone please feel free to correct me.
 
BTW, we'd get faster growth and a granary in 3 turns still if we MM for a shore instead of sea tile.

Other than that, I take it we're heading for an incense colony; can anyone remind me what that'll help us with? Just some general ignorance from me, sorry. Oh, and gold should be connected too, though I guess we'll have it within borders when guilds come about (that's the first thing that requires gold, right?).

And perhaps I talk too much :mischief:, but we'll need a few more workers, so check slave trades on your CA: IMO, it is often worth a tech to get a worker, especially since you can upgrade them.
 
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