Pre-Turn: Set slider at 6/4/0 [Forgot, our tax rate cant even be over 50%]
IT: Writing>Domestication. Using F10 I found out who are opponents were and what techs they had starting out. Boat Building and Domestication are the only ones that are not known from the start.
2850 BC (3): Meet the Aztecs.
Aztecs: We get Domestication and 1 gold; we give Cultivation.
Switch research to Boat Building
2800 BC (4):
IT: Boat Building>Sailing
2630 BC (8):
IT: Sailing>Weaving.
2590 BC (9):
IT: Shrine>Harbor
2470 BC (12):
Weaving>Mathematics. We do have Wool in our radius.
2430 BC (13):
IT: Harbor>Galley. French warrior approaches our scout.
-Hope you all dont mind going for weaving. Weaving has two luxuries that are both found in hills and mountains. We do have wool in our territory so it wasnt a total waste.
-I didnt trade with France as I met them at the end of my turnset, so make sure the next player does some trading.
-Id suggest trading for Masonry and switch the galley build to worker housing. Its only an extra shield now but will be worth it in the long run.
-Though we meet the requirements for the Great Lighthouse we are unable to build it. Not for sure why. Granted, we should wait awhile before starting it anyway.
Here's the save.
Here's our possible trades:
IT: Writing>Domestication. Using F10 I found out who are opponents were and what techs they had starting out. Boat Building and Domestication are the only ones that are not known from the start.
2850 BC (3): Meet the Aztecs.
Aztecs: We get Domestication and 1 gold; we give Cultivation.
Switch research to Boat Building
2800 BC (4):
IT: Boat Building>Sailing
2630 BC (8):
IT: Sailing>Weaving.
2590 BC (9):
IT: Shrine>Harbor
2470 BC (12):
Weaving>Mathematics. We do have Wool in our radius.
2430 BC (13):
IT: Harbor>Galley. French warrior approaches our scout.
-Hope you all dont mind going for weaving. Weaving has two luxuries that are both found in hills and mountains. We do have wool in our territory so it wasnt a total waste.
-I didnt trade with France as I met them at the end of my turnset, so make sure the next player does some trading.
-Id suggest trading for Masonry and switch the galley build to worker housing. Its only an extra shield now but will be worth it in the long run.
-Though we meet the requirements for the Great Lighthouse we are unable to build it. Not for sure why. Granted, we should wait awhile before starting it anyway.
Here's the save.
Here's our possible trades: