Math06: RaR, OCC, Space

Apparently someone has forgotten us. :(

Anyway, here what happened from 1500 to 1550:
Realpolitik >> Quantum Physics (2 turns) >> Total War (2 turns) >> Totalitarianism (2 turns) >> Communism (2 turns, due)

Spirit of St Louis >> Laborer >> Laborer >> League of Nations (obsolete upon completion) >> Coal Plant (due)

India is going culture crazy, and will reach 50K in less than 100 turns. With continued increase in rate, possible as early as 80 turns. We cannot do anything about this. Our only hope is that they don't have double the next.
 
Can't take it before friday earliest anyways, go ahead Methos
 
Sorry, but wasn't able to play. I have too much packing to do.

Hey everyone, just letting you all know that from December 4th until December 11th my wife and I will be taking a Carnival cruise in the Caribbean. I will not be able to play my turns during that timeframe. There is internet on the ship so I might check up on the games once or twice but nothing more.

Note: Please skip me as of this post and all days up until December 12th. Our returning flight lands around 10:30 pm on the 11th and we are not expecting to get home until 2 or 3 am on the 12th. So anytime from the 12th on I will be able to resume play. Thanks!

:wavey:
 
Methos said:
Hey everyone, just letting you all know that from December 4th until December 11th my wife and I will be taking a Carnival cruise in the Caribbean.

Have fun! My wife and I took a 7-day Mexican Riviera cruise a couple of years ago and it was a blast!

I suspect you'll not be playing until at least the 13th or maybe even the 14th. After our cruise we needed a vacation to rest up from our vacation. :D
 
Got it then
 
Techs: We went through the IA mandatory techs and got 2 SGLs :D Last 2 techs were Radio (3) and Electronics (just started). We're just under a 2 turn research possibility, so my reflex was to go for computers and SETI ASAP, the rest will wait.

Prod: Coal plant, Steel foundry, Laborer, Machinegunner, Corporate Offices (due in 1). I forested and mined a grass tile, so we're at 335 shields right now, 21 pop, rather than 250ish shields 22 pop, reasoning being those extra dudes only cash in a net 3 beakers/gold, which is futile compared to shields at this point.

Trades: On T3 I traded Gandhi Grand War for Rubber, Iron, Coal, Gems, Dyes, Spices, Tobacco, Silver and 7gpt. Denied an alliance request of Tibet vs Aztecs on T7.

We now have 3 SGL's, so it would be wise to plan ahead on where to use them, and decide wether or not it is worth it to take the remaining optionals from now on.

My vote on SETI+UN (other don't really know, perhaps Space Program) and keep our heads on route for space, no optionals but sci techs 1st, prod techs 2nd, spaceship 3rd.
 
Roster
Mathias
Methos
Beorn-eL-Feared
DaveShack
Disenfrancised
 
Things to rush:
SS Engine (4750 shields)
SETI Program (3500 shields)
SS Exterior Casing (3250 shields)
United Nations (3200 shields)

We might not even need to worry about the UN.
 
How about SETI? It might be much less expensive, but it is very valuable to us, is it not?
I concur with burn 2 SGL's, keep 3rd for later in case we need to rush UN, else use it for a final shot at the engine.
 
Got it, and even have C3C running. ;)

Researched Electronics, Advanced Flight, and Miniturization
Built corporate office, superhighways, skyscraper, hydro plant, started offshore platform.

The save attached:
 
Roster
Mathias
Methos
Beorn-eL-Feared
DaveShack
Disenfrancised

... nothing much to add ;)
 
I think Disenfrancised has deserted us. I'll play tomorrow.
 
OK, so I forgot about this yesterday. I don't have much time tonight, but I did check out research requirements.

For science:
Computers (Research Lab)
Satellites (SETI - req R.Lab)
Computer Networking (Computer Network)
Microchip (Silicon Valley - we should have decent prebuild for this)

For production:
Pesticides (Modern Farm)
Ecology (Wind Farm)
Robotics (Manufacturing Plant)

I think our best path is to beeline for Computer Networking, then get production techs before getting Microchip.
 

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Just a detail there: tech #1 could be computers, TOW's can wait 2 turns ... I think ...
Also, do we want to spend 6 turns research for nuke plants? Perhaps after we started hitting SS techs?

Can't think of any better way, besides that.
 
We already have one turn invested in rocketry...
 
Researched Rocketry, Computers, Satellites and Mechanize Warfare
Now on Plastics, queued through Laser. I figured we might want Robotics before Microchip.

Built Offshore Platform, Arena and Research Lab.
Now building SETI (5 turns in, 5 turns to go)

Traded tech to Aztec for Worker. Upgraded the worker and eight laborers to engineers for 870 gold. Traded ToE to India for Iron, Coal, Rubber and most of his treasury.

We may need to gift India up to Mass Production to get Aluminum. A nearby source of Uranium can be colonized when needed.
 
Roster:
Mathias - just played
Methos - UP
Beorn-eL-Feared - On Deck
DaveShack
Disenfrancised

When we'll get to the need of Al, gifting mass prod will be a the least of our problems ;)
 
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