Maximum worldsize?

gozpel

Couch-potato (fortified)
Joined
Jan 3, 2002
Messages
4,412
Location
Australia
After reading Moonsinger's blabble about the new utility, it left me with some questions.

How much is the maximum for each world-size?

Tiny?
Small?
Medium?
Large?
Huge?

I'm not clever in these areas. that's why I'm asking. And I want to try this tool for other maps then Huge maps.

I'm presently trying for the quickest 20k on Regent, it won't reach HOF standards but it will still be in the notes. :)
 
Originally posted by gozpel
How much is the maximum for each world-size?
This may be due to the fact that I should have gone to bed already, but I'm not sure I understand the question. Maximum what?
 
I understood the question perfectly, but I don't have the answer for it. Dianthus had suggested that we should have some kind of default drop selection box for mininum and maxinum posible domination limit for each world type and world size selection. However, it's not possible for me to do that at the moment becuase I have played mostly in huge map and I don't have time to look into that yet. In any, if any of you have time, you could do some research on it. Basically, just do a test run on it by setting the domination limit ranging from 0 to 9999 then take the min and the max of the results in the output directory for each type of world (that's exactly how we determine the possible mixinum and mininum limit for each type of map setting.
 
Sleep deprivation theory confirmed. Domination is after all the only really important number in that utility which is utter bliss (no sarcasm there, either).

I personally of course would be most interested in the domination for huge maps, but of course that would depend on geographic settings. I know archiplego could go higher than continents, but now that I'm hooked on Conquests for all my HOF attempts, archipelago is out of the question.
 
I think that by doing tests with the domination limit, you can find the range for each map type - even say, archipelago, small, cold and dry..

Does anyone even know what exactly is the affect of these settings??
I mean, if it's warm and wet, there should be many trees by logic, but what if in "3 billion years" settings there are less trees..?

I think that the sav file analysis that honey-moon and his amigo did could do many useful statistics on terrain type!
I'm not saying to use a terrain utility before a game-
I would just rather knowing what the affect of each parameter.

:love:
 
Back
Top Bottom