Lighthearter
President of the United States
Once, we had a sun.
It was dying.
They called themselves the Maximans: they were wizards and witches and sorcerers and summoners from all walks of magic. Runic circles, elemental spellcraft...the list was endless. They were our greatest magicians, and they literally built a new star to replace our dying one. This star they called Maximus, and it shines its green-tinted light on our world to this day.
That was thousands of years ago. Maximus' reality is evident to all, but the story has become a legend. People like legends. Legends make them strong, legends give them purpose, legends give them something to strive for.
You are a legend. You exhibit powers unusual even in this world of magic, whether you've had them your whole life or they've only just started to develop. Or maybe you don't have any particular powers...you just understand the need for theatricality and deception.
For whatever reason, from whatever path you come from...you are now a superhero. You've come to the city of Bastille, along your own path. You've taken it upon yourself to protect the weak, in your own way. This is it. This is the beginning.
Of the new legends of Maximus.
__
Hi, hi, we know the drill, LHAC, Action Chatroom games, I'm the GM and the boss, and all that good stuff. Here's the chatroom.
Disclaimer: I am posting this game after literally five minutes of consideration, based on several half-remembered and hurriedly-compiled old ideas and a proven game system, so it might last for a New York minute or it might be the next long runner, who knows, who cares. All I know is I have no book project at the moment and I'm bored with my video game collection so I have free time to give an AC the attention it deserves and this idea caught my attention at the right moment.
You're a superhero. This game is running on the normal superhero system, which I'll detail in a moment just in case we're not on the same page about what that is. HOWEVER, there is a twist, so please do read ahead.
Fill in this character sheet:
I'm 99% that you can handle the first segment on your own, so let me recap the rest real quick:
The world of Maximus is a fantasy world: there are a substantial number of magicians, and there are many, many varied arts, so almost anything you could draw on for inspiration is allowed. The game takes place in essentially this world's equivalent of NYC: Bastille, a big metropolitan hub with a bit of everything in it and a serious crime problem. It's the capital of its nation, which currently has no name but I view as being a representative democracy of some sort. The world has a modern technological level, though if people think Cold War-esque or 20MinutesIntoTheFuture would be more fun, I'm fine with that.
I have no preconceptions at all about what this world looks like otherwise, so if you want to add mentions of...I dunno, vampires, elves, dark elves, dragons, orcs, whatever, then sure, I'll add that to canon. If you want to make up villains and allies and stuff, feel free, but remember that this is an origin story, as opposed to sidekicks which had an established 'verse prior to game start. If there's a personal history between you and your villains, it needs to have happened pre-superheroing, since canonically your first missions will be your...well, first missions.
The only other note is that I'm returning to Saviors 2 for a bit of inspiration: everyone will get a solo of some sort to establish their abilities for themselves. Any people who want cooperative backstories can have their initial solos together, and anyone who wants can insist their solo be done via Steam to keep their abilities and skills secret from the team(avoids looking at DT ). If you supply villains and details and such that make sense to me, I'll add them into the prologue missions.
The most likely time for missions will be, as per usual for me, Tuesday or Thursday evenings at 5 EST, however I am completely willing to discuss Monday or Wednesday or different schedules if this doesn't work. I have no set plan whatsoever at this moment.
Can't shake a feeling that I've forgotten something pretty substantial in this OP, but I'm positive you people will let me know about that for the rest of my life so not too worried
TALLY HO! Next 2 posts reserved, though who knows if I'll DO anything with them
It was dying.
They called themselves the Maximans: they were wizards and witches and sorcerers and summoners from all walks of magic. Runic circles, elemental spellcraft...the list was endless. They were our greatest magicians, and they literally built a new star to replace our dying one. This star they called Maximus, and it shines its green-tinted light on our world to this day.
That was thousands of years ago. Maximus' reality is evident to all, but the story has become a legend. People like legends. Legends make them strong, legends give them purpose, legends give them something to strive for.
You are a legend. You exhibit powers unusual even in this world of magic, whether you've had them your whole life or they've only just started to develop. Or maybe you don't have any particular powers...you just understand the need for theatricality and deception.
For whatever reason, from whatever path you come from...you are now a superhero. You've come to the city of Bastille, along your own path. You've taken it upon yourself to protect the weak, in your own way. This is it. This is the beginning.
Of the new legends of Maximus.
__
Hi, hi, we know the drill, LHAC, Action Chatroom games, I'm the GM and the boss, and all that good stuff. Here's the chatroom.
Disclaimer: I am posting this game after literally five minutes of consideration, based on several half-remembered and hurriedly-compiled old ideas and a proven game system, so it might last for a New York minute or it might be the next long runner, who knows, who cares. All I know is I have no book project at the moment and I'm bored with my video game collection so I have free time to give an AC the attention it deserves and this idea caught my attention at the right moment.
You're a superhero. This game is running on the normal superhero system, which I'll detail in a moment just in case we're not on the same page about what that is. HOWEVER, there is a twist, so please do read ahead.
Fill in this character sheet:
Name:
Alias:
Gender:
Age:
Description:
Bio:
Level: 1
XP: 0
HP:
STR:
DEX:
REF:
VIT:
CON:
INT:
WIS:
AIM:
Preferred Role/Theme:
I'm 99% that you can handle the first segment on your own, so let me recap the rest real quick:
HP: Your hit points. You start with 10 plus 3 for each point of Vitality you have. You gain 10 per level, plus 1 for each 2 points of VIT you have over 5.
You start with 5 points in each stat, plus 15 more. Minimum is 1, maximum is 10.
STR: Strength. Raw muscle power. Affects moving things physically, and melee damage.
DEX: Dexterity. Flexibility and speed. Affects delicate physical activity, and melee hit chance.
REF: Reflex. Reaction speed and muscle memory. Affects dodging, recovery from stunning, and acrobatics.
VIT: Vitality. Resilience. Affects resistance to poisons and other concoctions and effects, and HP.
CON: Concentration. Ability to focus, and memory. Affects resistance to some stunning effects, tracking, and power hit chance.
INT: Intelligence. Brainpower and computer skills. Affects computer interaction, power damage, and knowledge checks.
WIS: Wisdom. Street smarts and common sense. Affects psychic abilities and ranged damage.
AIM: Aim. Eyesight and hand-eye coordination. Affects visual perception and ranged hit chance.
Preferred Role/Theme: And here's the twist. You don't get to choose your powers - rather, you'll discover them yourself as the game goes on. At game start, record what you'd like to have, and I promise I will not only "take that into account" when I add your abilities, but at least one or two of your initial powers WILL be what you've recorded, even if I won't promise which ONES. This little statement of yours here will be referred to every time you level up enough that I consider giving you a new power or stat improvement. It can take any form you like: a bullet-point list of the powers you'd like in which order, a sentence describing the role you'd enjoy playing, or anything else you can imagine. Just remember that I'm only obligated to listen to your desires on specific powers during character creation, so I highly advise adding at least a token sentence about how you'd like to progress and level up. If you want to clarify that your character is a BadassNormal with no powers, here is where to do it - just add a list of SKILLS you'd like them to have.
The world of Maximus is a fantasy world: there are a substantial number of magicians, and there are many, many varied arts, so almost anything you could draw on for inspiration is allowed. The game takes place in essentially this world's equivalent of NYC: Bastille, a big metropolitan hub with a bit of everything in it and a serious crime problem. It's the capital of its nation, which currently has no name but I view as being a representative democracy of some sort. The world has a modern technological level, though if people think Cold War-esque or 20MinutesIntoTheFuture would be more fun, I'm fine with that.
I have no preconceptions at all about what this world looks like otherwise, so if you want to add mentions of...I dunno, vampires, elves, dark elves, dragons, orcs, whatever, then sure, I'll add that to canon. If you want to make up villains and allies and stuff, feel free, but remember that this is an origin story, as opposed to sidekicks which had an established 'verse prior to game start. If there's a personal history between you and your villains, it needs to have happened pre-superheroing, since canonically your first missions will be your...well, first missions.
The only other note is that I'm returning to Saviors 2 for a bit of inspiration: everyone will get a solo of some sort to establish their abilities for themselves. Any people who want cooperative backstories can have their initial solos together, and anyone who wants can insist their solo be done via Steam to keep their abilities and skills secret from the team(avoids looking at DT ). If you supply villains and details and such that make sense to me, I'll add them into the prologue missions.
The most likely time for missions will be, as per usual for me, Tuesday or Thursday evenings at 5 EST, however I am completely willing to discuss Monday or Wednesday or different schedules if this doesn't work. I have no set plan whatsoever at this moment.
Can't shake a feeling that I've forgotten something pretty substantial in this OP, but I'm positive you people will let me know about that for the rest of my life so not too worried
TALLY HO! Next 2 posts reserved, though who knows if I'll DO anything with them