GrumboMumbo
Warlord
- Joined
- Jun 20, 2018
- Messages
- 140
This thread is incredibly bloated and hard to wade through at this point. In future, I think threads like this need splitting in two. One thread for talking about the new leaders mechanics, and another where people can discuss Leader Animations and Thematic/Historic feelings to their heart's content.
In regards to the Mechanics. I really like the direction they are trying to take Maya, but as others have said, I think the early lack of housing will be very crippling. @Larsen It is actually 3 housing in the capital (not 2) because of the palace, but it's still going to be very damaging to your early growth/expansion/economy.
With Maya you may be forced to go builder first instead of scout. No scout means missing out on Tribal villages and City State Envoys. Also, as others have said, even if farms provide 1 Gold, you are still going to work a 2food 2hammer forest/jungle tile instead, because 1 production is way more important than 1 gold in the early game. It's not good economy to be using builder charges on farms that you arn't working. It means you will be very slow to grow at the start of the game compared to other civs. With Maya, I can see the capital constantly dropping from 2pop back down to 1 when trying to pump out early settlers, it's going to be a slow start whether you plan to go tall or wide.
Perhaps rushing that first builder with a 1food 3production tile will allow you to grow the cap quickly once your farms are up, but unless you are working wheat/rice tiles, working bare farms isn't where you want to be. My guess is that they will have a corn bias, which might make things better. I like the unique play style they pose, having the freedom to not have to stick to fresh water will be interesting and fun for city planning, but I think the lack of housing for the capital might cripple this civ.
In regards to the Mechanics. I really like the direction they are trying to take Maya, but as others have said, I think the early lack of housing will be very crippling. @Larsen It is actually 3 housing in the capital (not 2) because of the palace, but it's still going to be very damaging to your early growth/expansion/economy.
With Maya you may be forced to go builder first instead of scout. No scout means missing out on Tribal villages and City State Envoys. Also, as others have said, even if farms provide 1 Gold, you are still going to work a 2food 2hammer forest/jungle tile instead, because 1 production is way more important than 1 gold in the early game. It's not good economy to be using builder charges on farms that you arn't working. It means you will be very slow to grow at the start of the game compared to other civs. With Maya, I can see the capital constantly dropping from 2pop back down to 1 when trying to pump out early settlers, it's going to be a slow start whether you plan to go tall or wide.
Perhaps rushing that first builder with a 1food 3production tile will allow you to grow the cap quickly once your farms are up, but unless you are working wheat/rice tiles, working bare farms isn't where you want to be. My guess is that they will have a corn bias, which might make things better. I like the unique play style they pose, having the freedom to not have to stick to fresh water will be interesting and fun for city planning, but I think the lack of housing for the capital might cripple this civ.