Leucarum
Emperor
- Joined
- Dec 21, 2018
- Messages
- 1,485
I think it's fair to say thay Maya will have a few drawbacks.
They are probably going to be very map dependant (In firaxis' shoes I might have been tempted to give them a guaranteed inland start like the opposite of the Maori's start).
Their dependance on infrastructure makes them vulnerable to disasters. Which is kind of a cool nod to history.
They will want to adjust their early game priorities like Mali needs to. Still, depending on whether you get a high production tile you you may be able to go scout > builder some of the time... The first few turns will probably be a judgement call a lot of the time.
That said, I don't think any civ with a half-price campus will ever be lower tier and I also don't think any civ with an unique archer will ever be lower tier.
I can see how they might not suit all playstyles but this is one of the civs I have felt the most anticipation towards trying out.
They are probably going to be very map dependant (In firaxis' shoes I might have been tempted to give them a guaranteed inland start like the opposite of the Maori's start).
Their dependance on infrastructure makes them vulnerable to disasters. Which is kind of a cool nod to history.
They will want to adjust their early game priorities like Mali needs to. Still, depending on whether you get a high production tile you you may be able to go scout > builder some of the time... The first few turns will probably be a judgement call a lot of the time.
That said, I don't think any civ with a half-price campus will ever be lower tier and I also don't think any civ with an unique archer will ever be lower tier.
I can see how they might not suit all playstyles but this is one of the civs I have felt the most anticipation towards trying out.