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Left Forever
- Joined
- Jul 3, 2012
- Messages
- 4,146
An industrial zone with 4 adjacency (which is not that hard since you get +2 from a aqueduct), a workshop, a factory with Power and a coal Power plant with 5 year plan card and 3 specialist will give atleast 16 + 3 + 6 + 9 = 34 production which is enough to build pretty much every building in 10 turns and the district slot cost will not be a big issue for the maya because they have huge amount of housing.
Also even with farming Everything don't mean you wont get production from working tiles, plains and hills have production as base yields so you can still maybe expect to get +10 or so production from working tiles which mean cities can still have like 50 production without having a single mine or lumbermill.
Also going all out on farms do make all farms more productive due to adjacency bonus that farms have and Maya also get gold and 1.5 housing per farm which is quite a big deal. 10 farms and you have 15 housing from tile improvements.This mean you have population to fill specialist slots which increase the value of the buildings in districts, like getting out an extra 4-6 gold from a market or 2 production and 2 gold from a barracks do add up.
Also even with farming Everything don't mean you wont get production from working tiles, plains and hills have production as base yields so you can still maybe expect to get +10 or so production from working tiles which mean cities can still have like 50 production without having a single mine or lumbermill.
Also going all out on farms do make all farms more productive due to adjacency bonus that farms have and Maya also get gold and 1.5 housing per farm which is quite a big deal. 10 farms and you have 15 housing from tile improvements.This mean you have population to fill specialist slots which increase the value of the buildings in districts, like getting out an extra 4-6 gold from a market or 2 production and 2 gold from a barracks do add up.