We already have them, colonial civs like Spain or England like putting their cities on different continents.New Frontier could include a civ that is like opposite of Maya: citiea get bonuses the farest (dont know how to write it) they are from capital. Like Venice or similar.
Norway was considered garbage upon launch. I'm not sure if you played civ6 upon launch but I can guarantee you would not have any fun playing Norway in the beginning. Their leader ability used to have only 1 line: Allow coastal raiding for naval melee units and the Viking Longship, that's it. You can go check how long the description for Harald's ability is now. Anyone who still thinks Norway is garbage in GS probably hasn't played the game in at least 3 years or just flat out doesn't know much about the game. The civ is solid even on a land map and the top naval civ on naval map.Personally I don't really know why anyone cares how 'good' they are, as long as they're interesting to play. Take Norway: universally considered garbage but great fun to play, on a watery map at least.
Wrong, I did have fun playing them at launch.We already have them, colonial civs like Spain or England like putting their cities on different continents.
Norway was considered garbage upon launch. I'm not sure if you played civ6 upon launch but I can guarantee you would not have any fun playing Norway in the beginning. Their leader ability used to have only 1 line: Allow coastal raiding for naval melee units and the Viking Longship, that's it. You can go check how long the description for Harald's ability is now. Anyone who still thinks Norway is garbage in GS probably hasn't played the game in at least 3 years or just flat out doesn't know much about the game. The civ is solid even on a land map and the top naval civ on naval map.
Wrong, I did have fun playing them at launch.
I don't profess to be especially good at the game so have often wondered why Norway were considered bad, but they still show up towards the bottom of most GS tier lists so I simply assumed that this was the conventional wisdom.
Not that I care, which was of course the point.
https://www.reddit.com/r/civ/commen..._source=amp&utm_medium=&utm_content=post_body
https://www.fanbyte.com/guides/civ-6-guide-civilization-tier-list-november-2019/
https://www.gamersdecide.com/articles/civ-6-tier-list-civ-6-best-civilizations
This might be something nice for Portugal to reflect a sense of 'colonisation' without actually introducing a colony system/mechanic.New Frontier could include a civ that is like opposite of Maya: citiea get bonuses the farest (dont know how to write it) they are from capital. Like Venice or similar.
This might be something nice for Portugal to reflect a sense of 'colonisation' without actually introducing a colony system/mechanic.
Good point; they would need some kind of loyalty buff to compensate. Perhaps a buff for all cities not on the same continent as the capital?This does sound fitting (and pretty cool)! However, If the result of this mechanic would be a bunch of distant cities scattered across the map, how would you cope with Loyalty? A worldwide loyalty bonus for coastal cities does sound somewhat strong... (in comparison to the continental bonus Phoenicia/Dido has)
This does sound fitting (and pretty cool)! However, If the result of this mechanic would be a bunch of distant cities scattered across the map, how would you cope with Loyalty? A worldwide loyalty bonus for coastal cities does sound somewhat strong... (in comparison to the continental bonus Phoenicia/Dido has)
Good point; they would need some kind of loyalty buff to compensate. Perhaps a buff for all cities not on the same continent as the capital?
It would likely have to be an innate buff rather than a building because if you settle somewhere with -20 loyalty, you're not hanging on to that city for long enough to build anything.
What if the first city they settle in each different continent is uneffected by loyalty or get +20 loyalty towards it like Dido's capital?Good point; they would need some kind of loyalty buff to compensate. Perhaps a buff for all cities not on the same continent as the capital?
It would likely have to be an innate buff rather than a building because if you settle somewhere with -20 loyalty, you're not hanging on to that city for long enough to build anything.
Maybe Portugese cities start with 1 population per era level when the city is settled on a foegin continent. Portugese cities exert and recive half loyalty pressure from neigbouring cities?I love the idea of buffs and loyalty support for cities not on the continent!
However, Firaxis have tried two different iterations of this in the Royal Navy Dockyard loyalty bonus and Didos loyalty immunity (if you move your capital).
I remember them saying they initially gave Dido complete loyalty immunity but it was just too strong so they seem to be quite tentative with loyalty.
Maybe if they gave a version of the golden age that increase population? Having an extra population on colonial cities would alleviate some loyalty issues?
Just checking, are you aware they nerfed pillaging for all civs to be mainly gold and healing, and now Norway is the only civ that can pillage Science and Culture (and they generate quite a lot when doing so)?
What if the first city they settle in each different continent is uneffected by loyalty
Maybe Portugese cities start with 1 population per era level when the city is settled on a foegin continent. Portugese cities exert and recive half loyalty pressure from neigbouring cities?
Well you could make it so it's "Celestial Navigation, Naval Tradition, Cartography and Colonialism provide +1 population to each to the first city built on foegin continent when settled." meaning that portugal would get (if they complete all Civics/Techs in that era) 1 pop in ancient, 2 pops in Classical, 3 pops in Medieval, 4 pops in Reniasance, 5 in the Industrial. (then +3 if you get the golden age bonus). Of course you can add or remove civcs/techs from that. but that's 1 per era for the first 4 post-ancient eras.Yeah! That’s a smashing idea!
I think one pop per era on each city is probably too strong, but 1 pop per era (min 1) for the first founded city would help get a foothold.
And then exert/receive half loyalty pressure when a governor is in place?![]()
Just checking, are you aware they nerfed pillaging for all civs to be mainly gold and healing, and now Norway is the only civ that can pillage Science and Culture (and they generate quite a lot when doing so)?
From the Antarctic Late Summer Update:All civ's can pillage science and culture from districts, and the amount that can be reaped is disgusting given that the AI will spend turns in the middle of a war repairing the district just to have its attacker pillage it again.
- Pillaging
- [ALL GAME VERSIONS] Convert Science and Culture from pillaging improvements to Gold or Faith.
- Reduce effectiveness of Raid and Total War policies so they are only +50% instead of +100% to pillaging
- Dam districts now provides healing if plundered.
- Pillaged Reactors cannot trigger a nuclear accident. Completing the 'Recommission Nuclear Reactor' project will also 'un-pillage' it.