GAGA Extrem
Emperor
- Joined
- Dec 24, 2008
- Messages
- 1,589
You can still get the fresh water bonus via aqueducts, so being near a fresh water source is actually quite benefitial. I beelined towards Engineering in my game and it really helped me to get those cities off the ground.I'm also finding that I'm starting next to fresh water, or coast, as often as just about every other civ. So I expect that natural fresh water / coast spawn bias hasn't been removed from Maya, which makes them getting a good start a bit harder because if they have bias for plantations and/or jungle, that's competing with a water requirement for spawning when IMO it shouldn't be. [...]
Still lost, sadly, by a few turns (and despite only playing on king), ultimately because I got forward-settled and bum-rushed by both Harald and Bolivar, who dragged me into an extend war that grinded my early game development to a halt. That being said, the Maya are absolutely vicious when fighting near their capital. Not only did I decimate an army that would probably have killed me off with my usual Inca pick, but I also managed to raze both forward settlements, thanks to their proximity to my capital.
It does feel like the Maya are quite terrain dependend, though. I didn't have particular good land and had to settle rather close together and with few plantage resources, which meant I wasn't able to deploy a nice farm carpet later down the line. Also their reliance on farms is pretty dangerous due to droughts. I got my first 3 farms wiped by one almost immediately, which forced me to buy another worker. Later down the line I had a triple drought in the food basket area between two cities, which destroyed another 6 farms and starved multiple pops. Maybe I was just unlucky, but it seemed quite harsh.