PhilBowles
Deity
- Joined
- Nov 20, 2011
- Messages
- 5,333
Can someone explain how Maya works again?
Are you supposed to grow past 10 pop with this Civ??
Is that correct?
Are you supposed not to with other civs?
The reason for the discussion focusing on having only cities within 6 tiles of the capital is that the Maya get a bonus of 10% to all yields for cities whose centre is within 6 tiles - but a malus of 15% to all yields for cities outside. Basically, imagine the capital as being a Factory for every yield type (except that the capital itself doesn't get the benefit).
For this to be useful your cities need to have a high base output (I've checked in the Yields report, and indeed the Maya bonus - while not documented - is added as a flat bonus to the total yield): you're not getting huge amounts of value if you're just getting +3 to a few yields in each city, and that's not worth restricting expansion for. So to make maximum use of the Maya you do want to have a few tall cities - all of mine got between 11 and 16, others are talking about much higher populations.
I ended up with 13 cities in all in my game (6 founded, 7 conquered) and didn't suffer any particular problems - the big issue with larger cities is that there aren't very many food production options other than working tiles, and my cities tended to start starving, or at least growing very slowly, if I got much beyond pop 15 and wanted to focus on production or science. The major reason to go with only about 7 or 8 cities is that this maximises the various things already in Civ VI that play well with going tall: in particular you have at most 8 governors, so if you want Audience Chamber as a government building (and you probably do), any more than that and you can't have a governor in each one. The six-tile radius is presumably chosen because it's the same one Industrial and Entertainment districts, and power generation from city buildings, can reach if placed in the capital - so going beyond it costs you coverage from these districts or requires you to build extra copies of them.
The rest of the Maya design basically exists to accommodate this - there's a lot of discussion about how the Observatory compares with other science districts, but basically it's free from terrain requirements to allow you the maximum freedom to site Maya cities - the elimination of the reliance on freshwater does the same (although in practice you want to be close to freshwater where possible for both commerce districts and aqueducts).