I am going to ask the rest of the turns sets be a lot shorter. That was to much done without more discussion.
I agree with Lkendter, Yatta that turnset was long with no discussion about alot of our inital path.
I sincerely thought nobody was too willing to start up the kind of boring (especially on Epic) initial phase building just wonders hitting enter, and all wished to play the more creative next phase.
Since my session it wasn't even anything special from a MM point of view (on a similar map both wonders I believe can be done in like 64 turns maybe with perfect MM), I have no problem at all with someone else (or in this case a couple of players

) replaying the opening on a similar map and use this turnset I played just as a benchmark.
Can we recall our great spy back toward our borders? While the map knowledge is nice, he is 25 turns from the capitol.
I think it is interesting to have a contact with most possible civilizations. He was on its way home after meeting Suryavarman in the last turn. Its trip was just meant to make contact with the higher possible number of new buddies.
I would hate to not build a city because the spy isn't available. I don't care if he takes a more southern route to learn more of the map on the way home.
This was my idea, but this won't be shortest way since the mountain block made of peaks east from the capital you must go all around when close to the capital.
Our next GP should arrive quickly after anarchy is over.
Correct. Four turns.
I would like to build military escort, settler and military again. We should agree on city #2 location before the next set, or play up to the settler and escort are available.
Wherever you guys like it is fine with me. I would prioritize food and build the city not too close to the capital: IMO we want the culture to DON'T overlap in order to claim the most possible % if land with the less possible number of cities.
I will get on tonight and formulate a preplay plan for comment and then plan the next set tomorrow.
Nice!
My inital thought is I want some cities! So I will likely make mainly units and settlers for my turn set.
Uhm... I personally believe the best would be:
* city is from now size 5 with 1 unhappy
* 23 hammers overflow + 2POP slaved = Library done and size 3 city
* grow up to size 5 (happy since the mine on Gems will be ready) building warriors
* at size 5 chop settler >> worker >> settler with the two GPs ready in the capital.
At least this was the target I would go for, however, just my idea, feel free to play the way you think it is the best. Everything is fine with me, just keep in mind the generic plan and the restriction we have towards it.
Yatta I see you teched toward alphabet. I may have gone another way but I wont change that now and will finish alphabet.
I would personally keep the monopoly on alphabet until someone else discovers it, no matter what: 2 GS settled and Rep will make us tech faster than the opponents, especially if they aren't allowed to tech trade. I would trade everything else if possible, likely on Emperor someone still miss writing when we get to Alpha!
http://forums.civfanatics.com/showpost.php?p=10436905&postcount=28
Nothing too important, however, if someone is interested or just curious about it, this is about the way I usually tech trade, however, do what you feel the best.
The point (g) about the close borders part is not too important, I usually do that in culture games only, like that one in that thread.
After that I will try and trade for the prerequisites for CoL and then tech COL for Caste. I think that caste will help us more than slavery. We need the specialists and I think we will grow slow anyway. I also am hopeful of the EEconomy idea and welcome the spy slots.
Seems a good plan to me. I think Alpha would help too in an EE.
As for where I settle, I will likely move away a good bit and settle the highest food area around. I want to setup a city that can run specialists.
I like it. We need food for specialists, I would just build Library ASAP everywhere. I know you prefer granary first and you will pick that path, however, in this type of game I like better start from a Library, caste system or not.
oh and Santa's vehicle moving animals are Reindeer in english.
Thanks!
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So, sorry again for the too long turnset, and once again, no problem at all with me if someone else restarts from scratch on a similar map and a shorter turnset.
Cheer.

- yatta