Mayor problems for team Roadkill

1) Yatta (just played)
2) Cree (up)
3) Lkendter
4) Pholkhereo
5) Killroyan (I put myself last since I have the most map knowledge)


I am going to ask the rest of the turns sets be a lot shorter. That was to much done without more discussion.
 
Can we recall our great spy back toward our borders? While the map knowledge is nice, he is 25 turns from the capitol. I would hate to not build a city because the spy isn't available. I don't care if he takes a more southern route to learn more of the map on the way home.


Our next GP should arrive quickly after anarchy is over. I would like to build military escort, settler and military again. We should agree on city #2 location before the next set, or play up to the settler and escort are available.
 
I agree with Lkendter, Yatta that turnset was long with no discussion about alot of our inital path.

I will get on tonight and formulate a preplay plan for comment and then plan the next set tomorrow.

My inital thought is I want some cities! So I will likely make mainly units and settlers for my turn set.

Yatta I see you teched toward alphabet. I may have gone another way but I wont change that now and will finish alphabet. After that I will try and trade for the prerequisites for CoL and then tech COL for Caste. I think that caste will help us more than slavery. We need the specialists and I think we will grow slow anyway. I also am hopeful of the EEconomy idea and welcome the spy slots.

As for where I settle, I will likely move away a good bit and settle the highest food area around. I want to setup a city that can run specialists.
 
wow...a 72 turn first set...in all my years, don't think i've seen one that long :lol:

we should have popped our first GP from Cahokia, i think, so could use that to settle city 2 before teh GSpy gets back ~ and let's hope he doesn't get eaten by any barbs :rolleyes:

i was thinking about it, and this game reminds me of PH8 ~ not shamelessly plugging, but it was a boreal map and we had to win by culture (which, i think, we'll be focusing on somewhat to get more land for Domination). iirc, we won, but the AI didn't seem all *that* hampered by the map.
 
something else to consider is the lack of happy resources on this map. if we're trying to grow our cities upwards, with high pop and culture, then we need to figure something out unless we're goign to revolt out of Rep for HR.
 
I am going to ask the rest of the turns sets be a lot shorter. That was to much done without more discussion.
I agree with Lkendter, Yatta that turnset was long with no discussion about alot of our inital path.

I sincerely thought nobody was too willing to start up the kind of boring (especially on Epic) initial phase building just wonders hitting enter, and all wished to play the more creative next phase.

Since my session it wasn't even anything special from a MM point of view (on a similar map both wonders I believe can be done in like 64 turns maybe with perfect MM), I have no problem at all with someone else (or in this case a couple of players ;) ) replaying the opening on a similar map and use this turnset I played just as a benchmark. :)

Can we recall our great spy back toward our borders? While the map knowledge is nice, he is 25 turns from the capitol.
I think it is interesting to have a contact with most possible civilizations. He was on its way home after meeting Suryavarman in the last turn. Its trip was just meant to make contact with the higher possible number of new buddies.

I would hate to not build a city because the spy isn't available. I don't care if he takes a more southern route to learn more of the map on the way home.
This was my idea, but this won't be shortest way since the mountain block made of peaks east from the capital you must go all around when close to the capital.

Our next GP should arrive quickly after anarchy is over.
Correct. Four turns.

I would like to build military escort, settler and military again. We should agree on city #2 location before the next set, or play up to the settler and escort are available.
Wherever you guys like it is fine with me. I would prioritize food and build the city not too close to the capital: IMO we want the culture to DON'T overlap in order to claim the most possible % if land with the less possible number of cities.

I will get on tonight and formulate a preplay plan for comment and then plan the next set tomorrow.
Nice! :)

My inital thought is I want some cities! So I will likely make mainly units and settlers for my turn set.
Uhm... I personally believe the best would be:
* city is from now size 5 with 1 unhappy
* 23 hammers overflow + 2POP slaved = Library done and size 3 city
* grow up to size 5 (happy since the mine on Gems will be ready) building warriors
* at size 5 chop settler >> worker >> settler with the two GPs ready in the capital.
At least this was the target I would go for, however, just my idea, feel free to play the way you think it is the best. Everything is fine with me, just keep in mind the generic plan and the restriction we have towards it. :)

Yatta I see you teched toward alphabet. I may have gone another way but I wont change that now and will finish alphabet.
I would personally keep the monopoly on alphabet until someone else discovers it, no matter what: 2 GS settled and Rep will make us tech faster than the opponents, especially if they aren't allowed to tech trade. I would trade everything else if possible, likely on Emperor someone still miss writing when we get to Alpha!

http://forums.civfanatics.com/showpost.php?p=10436905&postcount=28

Nothing too important, however, if someone is interested or just curious about it, this is about the way I usually tech trade, however, do what you feel the best. :)

The point (g) about the close borders part is not too important, I usually do that in culture games only, like that one in that thread.

After that I will try and trade for the prerequisites for CoL and then tech COL for Caste. I think that caste will help us more than slavery. We need the specialists and I think we will grow slow anyway. I also am hopeful of the EEconomy idea and welcome the spy slots.
Seems a good plan to me. I think Alpha would help too in an EE.

As for where I settle, I will likely move away a good bit and settle the highest food area around. I want to setup a city that can run specialists.
I like it. We need food for specialists, I would just build Library ASAP everywhere. I know you prefer granary first and you will pick that path, however, in this type of game I like better start from a Library, caste system or not.

oh and Santa's vehicle moving animals are Reindeer in english.
Thanks! :) :lol:

---

So, sorry again for the too long turnset, and once again, no problem at all with me if someone else restarts from scratch on a similar map and a shorter turnset. :)

Cheer. :)
- yatta
 
wow...a 72 turn first set...in all my years, don't think i've seen one that long :lol:
Alright, alright. I got it by now... :lol:

something else to consider is the lack of happy resources on this map. if we're trying to grow our cities upwards, with high pop and culture, then we need to figure something out unless we're goign to revolt out of Rep for HR.
Uhm... early Theaters maybe could be useful? Just a guess. :)

Cheers! :)
- yatta


EDIT (forgot to mention):
With Rep we gain happiness, so Capital city can now be size 8 (IIRC) once gems are connected.
 
Nice turnset Yatta. To bad you missed our prior discussion to play untill the great wall. We need to make sure we have some consensus first on the turnset. Cree was still discussing the settling on the stone :p So I propose shorter turnsets from now on.
We need the great spy back asap. I would build 3 warriors and 2 settlers first. We need to get the cities up and running. We have a great start running right now but some things need to be decided first.

I do think that the build order should be warrior, warrior, settler, warrior, settler. Library at this point is not that important as our new city will bring in more beakers then a library in the capital. The capital is not that food heavy at this point that it can run 1 or 2 scientists either. Also the first warrior should guard the capitol so we can work the gems. Again more beakers then the library. Do we have a clear few of the surroundings? Do we have 2 prime spots for our next cities.

As for the info from Rolo, if we can find a good choke point where we can fight a defensive war the GG points will stack up fast. Which AI is the closest and the most inclined to attack? How many GG points do we need to get one at epic? If we use HA in an attack and it kills 3 cats with colateral flanking damage, how many points do we get then?
 
Wherever you guys like it is fine with me. I would prioritize food and build the city not too close to the capital: IMO we want the culture to DON'T overlap in order to claim the most possible % if land with the less possible number of cities.

This is to me the #1 goal to with this variant is to spread out cities. We need to be able to expand to at least 3rd level borders without overlap. Vassals help with domination, but that territory counts at 1/2. We need a good chunk of our OWN territory to win this.
 
Tech mathematics and we get the hamam with 2 :) and 2 :health: This will get our cities going and we can build the hanging garden with it. So get the 2 cities out and then tech math after alphabet. After that aesthetics, lit and music.
 
I agree with Killroyan on builds for the next set. I value City 2 over a library at this point and will likely switch the capitals build unless LKendter or Pholkhero argue the point.
 
hum Math for the hamman is interesting choice. I also like the Hanging gardens since we have stone although it will be less valuble than normal since we will likely only have 3-4 cities when we build it. Plus better chops. I think we can delay this a little bit though. With representation in and gems about to come online dont we have some cap room?

So tech paths suggested are:

Math

vs

CoL

I think both have merit. Please everyone weigh in or suggest an alternative.
 
Music = free GP. I suspect that is the reason. With this variant we really want to grab GP every way we can.
 
ok yeah the free GA is obvious I suppose. I just would not target it so early.
I agree - we do have to be careful not to over obsess on every GP from tech. This early we need size more then a GP.
 
I agree with Killroyan on builds for the next set. I value City 2 over a library at this point and will likely switch the capitals build unless LKendter or Pholkhero argue the point.
Alright. I'm in minority. No big deal. :)
I would slave in a Library first because under Rep we have 8 happy citizen, and running a couple of scientists will make a lot quicker GPs and discoveries.

However, how you wish! :)

- yatta
 
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