Mayor problems for team Roadkill

On techs I'm fine with both beeline. Music or CoL. Music is good also because AIs tech it late, as Philo, both are good monopoly tech to keep tech lead and trade as soon as someone else discovers them. Overall I would avoid research techs AIs already have.

At parity of popularity condition in the AIs, I would probably pick Music over CoL just because Literature and Great Library are on the path.

On wonders, I only really like Great Library and maybe Parthenon for this game, the rest is just ok if we get an opportunity to, but doesn't attract me so much.

On NW I like NE of course, and HE in some city for cheaper units, remember we can't have a Military Academy.

As always, just my silly 2 cents, who's up will surely do what is the best!

Looking forwards for the next turnset to be played. :)

Cheers. :)

- yatta
 
This is to me the #1 goal to with this variant is to spread out cities. We need to be able to expand to at least 3rd level borders without overlap. Vassals help with domination, but that territory counts at 1/2. We need a good chunk of our OWN territory to win this.
This is exactly what I meant when saying that I don't know if mathematically possible to win by domination... conquest wouldn't have that issue! However, let's try, it will be fun discover the answer it it is going to be possible! :D
 
Btw, last note: also researching Music I would avoid Math, I would go directly Aesthetics since AIs are less likely to research it. You can always trade Math in by the time you are ready to start researching Music. ANd Aesthetics is a good tech to keep monopoly on.

Once again, with all those conditions, Rep, and a population available up to 8, I see no reasons to skip a library at least after the first settler in Capital, however this is up to you guys to decide. :)

Sorry for the multiple posts, I had a bit of points of view I wished to share with CreeDakota and all you before the next turnset. Ehm... that's all for now. :) :D <- Autoironic sentence, of course ;)

- yatta
 
We may want make city #2 a food overload city with all that sheep and dear NW of our capitol. This variant screams for a GP farm with National Epic.
 
We may want make city #2 a food overload city with all that sheep and dear NW of our capitol. This variant screams for a GP farm with National Epic.
I agree. Do you mean this spot or the other one closer to the capital with "only" :)lol:) 4 food resources and not fresh water? :)



Either of the two spots are good IMO, I just wonder what your pick would be. :)

- yatta
 
i definitely think we need some warriors as soon as we can. at t72, i think we can expect some barb incursions soon. I like the warrior > warrior > whip settler build order perosnally.

as for tech, i don't see the immediate appeal for either math or CoL. i don't see the pressing need yet for hamman's and the happiness with no issues on the horizon yet, with so few cities. and with CoL for caste ~ with only one city, i don't think we'll be running too many specialists in the near future.

No, my primary concern is defense, actually, which is at zero right now. I would almost want to finish ABCs (if we must right now), and go for archery. For the same reason, i would maybe settler NW for the copper (maybe 1S of the sheep? Or 1E of the copper??), and THEN settle either GPFarm spot as city 3.
 
Alright! :)
Just to Recap:

Building order

Killroyan + CreeDakota
warrior, warrior, settler, warrior, settler

LKendter
military escort, settler and military again

pholkhero
warrior > warrior > whip settler

yatta
23 hammers overflow + 2POP slaved = Library done
grow up building warriors
chop settler >> worker >> settler


Well, seems like I'm in minority... :)
The tendency is that none loves my Library idea... :lol:


Next city:

NW GPFarm (+2): +1 LKendter; +1 yatta

Copper city (+1): +1 pholkhero

---

Leaving now. I'll read about other opinions tomorrow. :)

Cheers all! Thanks for the fun planning! :D

- yatta
 
I agree. Do you mean this spot or the other one closer to the capital with "only" :)lol:) 4 food resources and not fresh water? :)


That is the spot!
 
lurker:

don't you have Great Wall already? the barb pressure will be minimal... they will pose only problem for escorting your settlers, otherwise you're fine.
 
ok so vranasm is correct we have great wall and are safe from barbs.

I played two turns just to end anarchy. We are 22 turns til Alpha is in, or 19 if I work a citizen under rep. Will really be less than that once the gems are on line. I think that is a good point to report back to the team for input.

I plan to build a warrior first with our whip over flow to fog bust our city site. It will go somewhere around the screenshot where yatta shows but I was thinking 1S2E of yattas spot. Trades a wheat for a sheep, so same food but a bit more commerce and closer to us.

I will likely hurry the settler with a whip and then slow grow on a libary.

new city will likely go worker first then start on a library for border pop. It will have most likely a settled great Spy but low chance an engineer pop. Or should I pump out some more warriors to fog bust city sites?

Also Darius is likely to be the hated step child on this map. If we can save up some GP in time, warring with hime in the Classic era should be considered. Especially if we can steal his holy city.
 
Can we get some screenshots of the surroundings for the next cities. I like LKendter philosophy that we have to spread the cities to claim more land. I have to say that I may have underestimated the threshold for domination especially with this map with a lot of snow/ice/peaks.

I think the warrior warrior settler build is preferable and even the second settler after that. We want to grow and we need cities.

The literature to music tour is for TGL/NE/Free GP. Music is also very good trading material. We do however need a religion to run pacifism at a certain point.
 
I'm in no rush for a religion until we see how it spreads among the AI.

I also like two quick settlers. The spy should be back quick enough for plant the third city.
 
doh! in all the pyramids talk, i forgot about the GWall ~ okay, that lessens the need for defense, but i still think one of those first warriors should go to the capital ~ just worries me (i know, probably needlessly) having a defenseless city like that.

that makes my tech choice a wash ~ i'm fine with the group's decision, and i still like the warrior>warrior> whip settler path, then maybe warrior> library till pop6 > whip settler again.

are there specific turn limits for sets???
 
I agree with idea expressed by both Killroyan and Lkendter that I want a couple of cities right now more than libraries. But I also feel we need to grow, at least as fast as we mangage to develop decent tiles. I would rather grow on a library than make several warriors, I really only want one warrior per city.

Also I plan to farm one or two of the riverside grassland in capital.

As far as length of turnsets I would guess around 30 turns. But it is nice if people talk about thier plan before they play and let everyone comment. It is also appropriate to stop at big junction points. That is why I plan to get comments once Alphabet is in, we will have a bunch of trade options at that point and I think everyone should weigh in our our first trades.

I typically dont make dotmaps, but If anyone wants to open the game and do so that is great.
 
So basically we all agree, we need next:
- few warriors,
- few settlers,
- a library in capital,
- found cities not too close to the capital and where there is food.

The order is not so important, I liked to 2POP whip the library first so all the infrastructure needed was done already, but after the first settler is out doesn't make such a difference. :)

Of course I agree that each city should have at least a warrior! Not just for defense, also for happiness. :D

@CreeDakota, not to correct you but just to be precise :) : the overflow is not from whip, as you see the revolution was triggered after the Mids were done. I chopped a forest 2 turns before conclusion of Mids, the normal production is quite high, and we have the stone, so it overflowed so much in the last turn. Actually I wonder if I could MM better and cut a turn (I mean finish the Mids one turn earlier) moving around few white circles 2 turn from the end. :)

This would probably put us 1 turn earlier also for the first GP generated. Oh well, not such a big deal, we have at least 23 hammers already in the next building.

@Habitus (<< member of the Roadkill Team in the last SGOTM): you are of course very welcome to participate in this discussion! :)

Cheers all. :)
- yatta
 
It will go somewhere around the screenshot where yatta shows but I was thinking 1S2E of yattas spot. Trades a wheat for a sheep, so same food but a bit more commerce and closer to us.
You lose lake tiles and fresh water. If we cannot build a lighthouse (not sure about the rules: we need coast or many lake tiles are enough?) then your spot makes probably more sense, while if we can build a lighthouse, besides fresh water, lake tile would be 3 food each! A lot of extra food by the end! :D

I really think prioritize Theaters for happiness might also make sense a lot more that running HR or PS on those settings, we absolutely need to run Rep SE most of the time with those restrictions IMO.

- yatta
 
@CreeDakota: sorry about bothering you. Can you please, if/when you have some time, post the last save from after the few turns you have played?

Thanks! :)
 
you could just press enter twice like I did ;) :)

iirc, don't we have to boost the culture slider to get any use from theatres for happiness?? or dye, which i don't think there is any on boreal maps.

also, re: farming at the capital. it might be better to cottage them. I think we'll find that there is terribly low commerce tiles on this map, so we might need to take every advantage we can.

i'm also pretty sure that you can't build lighthouses on lake tiles, they already have the extra food that ocean doesn't.

finally, re: turnsets ~ agreed on the "Stop at Important Junctures." But also, typically, most SGs, on epic are something like, 30-25 for the first two sets, and then about 15 thereafter in peace, maybe 10 in war or if dealign with a really big empire. 30 turns in the late game will make the game ponderous to play and report on, imo. however, as i'm not in charge, i'll go with whatever you'se decide.

edit: and, wow ~ almost 100 posts and only one set played :lol:
 
We cannot build a lighthouse on a lake. We need to be coastal for that. There are only a few spots that are coastal in this map. Since the lake is not very strong how about this for a second city?

It is just outside the third ring and will have 5 food resources.

I also agree on cottaging the grassland tiles. Commerce is incredible low on this map so this will give us an edge. The capital is not food high but perfect for a bureaucracy cap. So commerce and production. I say keep focussing on wonders in the capitol.

But what we really need is a warrior to scout around the lake. We have some pretty crappy land to be honest :) Hopefully there is more food around the lake and wheat.

Otherwise this might be a good third production city:

I didn't include the lake and didn't wanted to use the hill since production is also poor in this map.

Imho we should get the warriors out and the settlers. Set the capitol after that on hamam and hanging gardens. Instant bigger cities and more health. We do need to tech math though.
 
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