1725 BC
We missed connecting the gems. While they are on a river, then river doesn't connect to our trade route. I don't have a spare worker to fix this now.
Both cities still lack even paper cut outs. We really need the copper city to secure a metal source.
I fire both scientists. We have the great spy coming home to give us the third city. I don't want to lose the copper site to generate another GP. I've suffered too many games with no metals.
We need cottages and granaries, so my first tech research is pottery at break even.
Barring something unexpected my builds are warrior (fortify capitol), settler (copper site), warrior (fortify city #2) and worker.
1700 BC
Not sure why I didn't get to move the warrior north of Edrine. I cancel future movement to get him toward the copper site.
(IT) Sury demands writing. I don't want to annoy AIs this early, so I give it to him.
1650 BC
While whipping the settler is very temping, with the great spy so far away it isn't worth it.
(IT) Pottery is done. I start research on Mathematics. We have already talked about building Hanging Gardens.
1600 BC
(IT) China demands Alphabet. That is too much to give away right now, so I take the diplomatic penalty.
1300 BC
I am handing it over with the settler, spy and warrior NOT moved. We can debate the exact location of the city.
Blue grabs 4 food resources, and copper 1st ring.
Red grabs 3 food resources, copper pillage proof, and less overlap with Edirne.
Yellow grabs 3 food resources, copper 1st ring and a new food resource of wheat.
There are too many permutations to work with for this spot.
Summary:
Math completes next turn along with the worker in the capitol. We can talk about an immediate jump to grab Hanging Gardens.
I have a worker starting to road between Edirne and Istanbul. We need to start improving the economy. Not to mention all cities connecting to copper.
Cree
Lkendter (just played)
Pholkhereo (up)
Killroyan (on deck)