WarKirby
Arty person
I've just started a game as the Mazatl. Playing with them for the past few hours. Playing with patch D, by the way. apologies if any of these things have changed since then
The first thing I noticed, is that they can build in jungles without cutting them down. I discovered this by accident, which is bad, I think. Shouldn't that be mentioned in their civilopedia entry?
I've noticed there are 3 kinds of "wet" terrain. Marshes, wetlands, and swamps. This is extremely confusing. What's the point of all of those? what are the differences between them? why are 3 needed, wouldn't 1 do?
I like the tactical flexibility they have. Essentially, all their units start with amphibious. This makes the amphibious promotion pointless for them, of course. So maybe it would be a good idea to add "Forbidden to aqquire: Amphibious" to the lizardman racial promo, just to save accidental misclicks and such.
I've noticed that my shapers can cast spring on Wetlands, which creates a swamp. Alarmingly, this destroys improvements on the tile with no warning or notification, and leaves you unable to rebuild them, until you use scorch. Which seems to take away the wetlands as well as the swamp, and reverts the terrain to grassland.
I'm thinking the civiliopedia entries for those spells need to be updated to reflect these new functionalities. I'm not sure if the spring thing is a bug or not, it doesn't feel right to be able to accidentally destroy your own improvements like that. maybe there should at least be some warning "will destroy the <improvement>"
Do the Mazatl have any way of spreading/creating jungle? similar to FoL's forest creation spell? There isn't a great deal of jungle outside my starting area. Also, how do you create deep jungle? does it just happen naturally? any way to influence it ?
Finally, the Mazatl swordsman model, doesn't look very good. 2 reasons.
1. The sword is badly positioned. It's sort of attached to the back of the hand, rather than being held. doesn't look right.
2. The style of sword doesn't seem to fit. I'm thinking something more along the lines of the curved swords used by priests of kalshekk, would be better.
more questions/comments/etc may be coming as I play farther in.
The first thing I noticed, is that they can build in jungles without cutting them down. I discovered this by accident, which is bad, I think. Shouldn't that be mentioned in their civilopedia entry?
I've noticed there are 3 kinds of "wet" terrain. Marshes, wetlands, and swamps. This is extremely confusing. What's the point of all of those? what are the differences between them? why are 3 needed, wouldn't 1 do?
I like the tactical flexibility they have. Essentially, all their units start with amphibious. This makes the amphibious promotion pointless for them, of course. So maybe it would be a good idea to add "Forbidden to aqquire: Amphibious" to the lizardman racial promo, just to save accidental misclicks and such.
I've noticed that my shapers can cast spring on Wetlands, which creates a swamp. Alarmingly, this destroys improvements on the tile with no warning or notification, and leaves you unable to rebuild them, until you use scorch. Which seems to take away the wetlands as well as the swamp, and reverts the terrain to grassland.
I'm thinking the civiliopedia entries for those spells need to be updated to reflect these new functionalities. I'm not sure if the spring thing is a bug or not, it doesn't feel right to be able to accidentally destroy your own improvements like that. maybe there should at least be some warning "will destroy the <improvement>"
Do the Mazatl have any way of spreading/creating jungle? similar to FoL's forest creation spell? There isn't a great deal of jungle outside my starting area. Also, how do you create deep jungle? does it just happen naturally? any way to influence it ?
Finally, the Mazatl swordsman model, doesn't look very good. 2 reasons.
1. The sword is badly positioned. It's sort of attached to the back of the hand, rather than being held. doesn't look right.
2. The style of sword doesn't seem to fit. I'm thinking something more along the lines of the curved swords used by priests of kalshekk, would be better.
more questions/comments/etc may be coming as I play farther in.