MB4 - GOTM24 Redux [civ3] Roster A

mad-bax

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Victory Condition - Conquest

Here is the >>save<<

Final Scores- Courtesy of Space

mb4final.jpg


Jason Scores
Roster PTW - 6198 in 1788AD
Roster A - 7594 in 1715AD
Roster B - 7840 in 1585AD

This game is now completed.
 
Reporting for duty sir!
 
I am posting the game early so I can go out and get drunk as a skunk tomorrow. The save is in the first post in this thread.
 
That's an interesting start! I'd move my worker NW before settling, but there doesn't appear to be a great starting tile screaming to be settled. I'd be interested in what some of the more experienced team members think.
 
Here is the start position

start_pos_copy.jpg


I suggest we move the worker north onto the mountain to take a look from there and if nothing obvious reveals itself move the settler west onto the hill. I really would like to settle near the river, so those two moves give us the best view around the river.

Smackster
 
So, here we go to try and rewrite history... Let us see if this time Nobunaga manages to survive long enough to defeat Ieyasu and subdue all of Japan under the rule of the Oda lineage!

I was half expecting the Ashigaru footman to be our UU in the form of a high-defense AA unit, but seeing a 4.2.1 Kensai Oda instead of the Swordsman makes me wonder...

We are -of course- Militaristic and Religious.


Turn 1 - 4000 BC
Since the river and the single bonus tile within sight are west, I move the worker on the hill due west.

The move reveals this

MB4A-4000BC.jpg


Founding in place would get the river, Lambs and Goats after the first border expansion, but very poor food or shield yield for the first 10 turns.

Having decided to move the settler, the choice is between W and NW.

NW would immediately get the Lambs; it would take six more turns to have it irrigated, which would 'only' result in reaching pop 2 one turn earlier. On the other hand, settling there would loose the nice 2.2.0 Goats, which is almost like a Bonus Grasslands without having to wait for it to be mined.

In addition, it doesn't look like we can easily squeeze more cities to the South and West, so that settling the hill would better cover the available tiles and leave more room for close settlements to the East and North.

With no obvious settler factory in sight (at least for me), the starting short-term plan is:
- The settler will found our capital 1W of starting position
- The worker will work the lambs and the two bonus grasslands
- Our research will pursue Terra Cotta at max speed (not trusting on a super-early encounter with an expansionistic civ).


Turn 2 - 3950 BC
Azuchi founded: Warrior
Worker N
Researching Terra Cotta at 100%


Turn 3 - 3900 BC
Worker on Lambs.


Turn 4 - 3850 BC
Worker Irrigates


Turn 7 - 3700 BC
Azuchi: Warrior - warrior
Warrior moves E


Turn 8 - 3650 BC
Worker builds road
Warrior NE (on mountain).


Turn 9 - 3600 BC
Warrior N


Turn 10 - 3550 BC
Warrior N. Coast spotted


Turn 11 - 3500 BC
Warrior N
Worker W


Turn 12 - 3450 BC
Azuchi: warrior - warrior
Warrior 2 will go South, then east.
Worker mines
Warrior 1 W - he will go west. I am not recording their moves any longer unless they show something spectacular.
We spend the next three turns with lux at 10%.


Turn 15 - 3300 BC
Azuchi: warrior - Temple (prebuild for Granary)
Warrior 1 SW
Warrior 2 S
Warrior 3 stays at home for MP. Switch Lux back to 0%, we are making 1 gpt now.


Turn 18 - 3150 BC
Worker builds Road


Turn 19 - 3100 BC
We discover Terra Cotta. Assuming that we are going to meet someone sooner or later, I start on Taoist Mysticism.

Move warriors -just as said, we meet...

...Tokugawa himself. He knows Bronze Culture and The Wheel, and lacks Terra Cotta and Martial Arts. They have two cities.

He won't give us The Wheel, of course; he would share with us Bronze Culture + 7 gp for Terra Cotta and Martial Arts. Hhmmm. Let's wait to see if we can meet anyone else.

Azuchi at pop 3, increase luxury to 10% to avoid riots.


This is our world in 3050 BC

SGGOTM24_3050BC.jpg



The key to Oda's realm
 
Karasu: Can you post your Firaxis score at the end of the 3000BC turn please? Thanks

Sir Bugsy: If Karasu played the right number of turns you are up, otherwise he owes your team a turn. ;)
 
OK Bugsy, you get 11 turns. Can you post the score at the end of the 3000BC save so you are in line with the other teams please?

Thanks.
 
Opps! Didn't spot the link to this thread until today.

Checking in, and on deck. I see I hand off to Smackster *again* in this game. That seems a little hard on him!

Let's go, SirBugsy :hammer:
 
Alan, I can change that if you'd like. He could hand off to you .
 
No leave it as it is, I'm used to cleaning up the mess Alan leaves :)

But seriously as I'm usually in the US, our time zones work such that we often can play the same day
 
Sock-thrashing? I'm not familiar with that term.

By the way I've "got it" and will play today. Hopefully in time for Alan to play in the UK.

Having UK,US, UK,US should help us move the game along quickly.

Goals:
Maximize capitol for settlers.
Exploration
 
Looks like a good start from Karasu, and I would have probably played it the same way, but I wonder what the team thinks about actually building a settler first before the granary. The thinking is that you get less benifit from the early granary as in this game the first city doesn't have that much food. The second site can be built 4 squares near the cows to the SE, which might be a better settler factory. Doint this from the little picture so my eyes might be tricking me.

So my question is should one always build the granary first, or is there a type of map where building a settler first makes sense.

Smackster
 
It's not my problem, so it's Smackster's call ;)

Re settler or granary first - Just some thoughts to keep the discussion going ...

I haven't done the sums, but, as our first city is going to be a shield centre and the cattle are the only food bonus in sight, we are likely to be building settlers in city #2. So my guts tell me we'd do better to build a settler asap so that we can get the second city up fast, and then put a granary there. And maybe Cracker's given us some more bonuses under the remaining fog in the east.

Meanwhile it may be worth considering an early cheap barracks in the capital.
 
Originally posted by Sir Bugsy
Sock-thrashing? I'm not familiar with that term.
Karasu is referring to a triumphalist comment I made in our SG23 thread that we had "thrashed the socks off" the PTW team. I guess it's another example of our divided use of a common language.
 
OK - it sounds like the team would like the following:

1. Capitol: Allow Granary to complete(6 turns), then settler

or are you saying

2. Shift Capitol immediately to settler then barracks
2nd city: Granary first
 
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