Turn 0 2550 BC State of the Nation
Azachi has a granary and is building a barracks. It has lots of flexibility for varying shield and food production, and at pop 3 it is working fully improved tiles. We are researching Taoist Mysticism, playing to our religious head start, with slider at 2.6.2 for high speed. ETA is 17 turns. We have a settler in the north ready to build near the cattle. We have three regular warriors - a West explorer, an East explorer and an MP in Azachi.
I decided that if we are going to research fast we'd better go for it fully. Slider to 1.8.1, -1 gpt, Mysticism in 12 turns. Confirm ther are no deals available with Tokugawa, our only contact.
I decided to build where the settler is now standing, as this makes irrigation of the cattle tile easier. It's a bonus grass tile, but we'd lose the bonus anyway in order to connect the cow to water. Then it dawned on me: We have a four-turn settler farm. If this next city works the wheat plus the cattle it gets five fpt, and the bonus grass plus the wheat and cattle will supply enough shields.
Hit next turn.
IBT: A Tokugawa warrior moves onto the mountain south of West Warrior.
Turn 1 2510 BC
29 gold, Mysticism in 11 turns.
West warrior: Moves SE to hill as mountain is blocked. Sees dyes.
East Warrior moves NW.
Worker moves East to irrigate plains tile to get water to cattle.
Build Nagoya, start warrior.
With the slider at 1.8.1, we now break even with Mysticism in 10 turns.
IBT: Tokugawa warrior moves north off moountain.
Turn 2 2470 BC
29 gold, Mysticism in 9 turns.
West Warrior moves SW to mountain, sees wheat.
East Warrior moves N, sees two wool on hills.
Worker starts irrigating plains.
MM Azachi and Nagoya to produce more gold without sacrificing turns to complete.
Slider to 0.9.1, -1 gpt, Mysticism in 7 turns.
No change in Tokugawa's attitude.
Turn 3 2430 BC
28 gold, Mysticism in 6 turns.
West Warrior moves S off mountain.
East Warrior moves NW to mountain, sees more wool, a river and coast.
No change in Tokugawa's attitude.
IBT: Azuchi completes Barracks, starts Warrior. Pop grows to 4.
Turn 4 2390 BC
27 gold, Mysticism in 5 turns.
East Warrior moves N on mountain, sees barb camp on hills across the valley.
I've just realised there's a green border visible SE of current position. Must have missed it before, will head that way, avoiding the barbs.
West Warrior moves S to wheat and river.
Slider to 0.8.2 for Azachi's increased pop.
MM the two cities to juggle for maximum gold, minimum waste of food and shields.
Mysticism now 6 turns, -2 gpt.
Turn 5 2350 BC
25 gold, Mysticism in 5 turns.
Barb camp in the east now has two warriors.
East Warrior doubles back south to investigate green border.
West Warrior moves south, sees more wheat. What a beautiful river site.
IBT: A barb warrior heads south out of camp in the east.
Warriors completed in both cities. Worker completes irrigation.
Turn 6 2310 BC
23 gold, Mysticism in 4 turns.
Worker starts road on plains tile.
New warrior fortifies in Nagoya as MP ready for growth.
New Vet Warrior heads SE to explore the local fog.
East Warrior S, playing cat annd mouse with the barb to try to get into a good defensive location.
Set Azachi to build a Settler, Nagoya starts a warrior, to be reviewed.
IBT: Azuchi grows to pop 5, Nagoya grows to pop 2.
Turn 7 2270 BC
21 gold, Mysticism in 3 turns.
East Warrior SE. West Warrior S. Vet Warrior SE.
Tokugawa now has another city.
Turn 8 2230 BC
19 gold, Mysticism in 2 turns.
East Warrior E into forest next to barb. Defensive bonus should be OK
West Warrior S, sees a red border.
Vet Warrior SE to mountain, sees more bonus grass between the cattle and the wines. This could be another good site.
Contact with Kuroda, the civ with teh green border. East Warrior must have been spotted approaching. Kuroda has 10 gold, Wheel and Bronze, and doesn't need anything. However, the second source reduces Tokugawa's prices and he will swap Bronze for Terracotta. It's a deal.
Switch Nagoya to Granary.
Slider to 0.7.3 to keep Azuchi happy. Mysticism is still due in 2 turns.
Note to self: I'm seeing messy diplo messages. Must check if I have the right diplomacy.txt file when I've finished this sequence.
IBT: Barb attacks East Warrior in forest and dies. Inflicts zero damage.
Turn 9 2190 BC
17 gold. Mysticism next turn.
East Warrior moves NE to hills to confirm green border.
Vet Warrior E.
West Warrior moves SW to mountain, sees an empty city.
Contact with Takeda. He's annoyed, has 10 gold and 3 cities, Wheel and Iron Working.
He wants Burial and Terracotta.
Check around for deals. Tokugara has Iron Working and Wheel as well, but Kurode only has Wheel. Let's deal!
Takeda gives Iron Working plus 10 gold for Terracotta plus Burial.
Karoda gives Wheel plus 10 gold for Iron Working.
We have iron near to Nagoya and horses and iron in the southern hills.
Adjust slider to 2.5.3 for minimum science to complete Mysticism, break even.
IBT: Mysticism complete. Start Shamanism at 10%, 50 turns.
Settler completed in Azachi, start Flagged Footman (for review by Smackster)
Turn 10 2150 BC
East Warrior N. Weat Warrior SE. Vet Warrior E. Sees a river, this site looks good. Settler moves SE towards this location.
Firaxis score at end of turn 2150 BC is 112.
We are up Taoist Mysticism on all three known civs, and only one has any cash left. I think it's going to be all right. I've not committed any money on the next research project yet, so that's an open choice. The others will not even get started on Shamanism for a while, so we can keep our lead with that, or we could go for Bajutsu, or ....
Bansai, Smackster!
The zipped save.
Here's a screenshot. I've marked a possible second settler/high productivity location with a yellow dot. With a temple to expand it, it will grab the wine, the cattle and the iron. There's iron and horss where I've marked them, and I've put pink dots at possible city locations. Four are at 3-3.5 RCP distance to match Nagoya, the other two are options to snag the horses.