I guess I'll post the 1st eight turns and then I want everones vote on government change to Monarchy. I have only been at war for around 4 turns and it's kicked up 2 times. My research on SynFib is going to pot and costs are killing us. Go and read if you like and I'll post the save in next post if anyone cares to look.
Also looking at the preview, the reports below lose the tabs so it is skewed and hard to read
MB4 1450-1490AD 8 turns
Kukis land had grown during his absence and he was proud. The dreaded and once great Takada empire was in shambles due to the superiority of Odan tech and tanks. This land acquisition had given rise to thoughts of global conquest and with word of the Han and Korea breaking every year of their impending encroachment Kuki made his decree. All our mighty empire will begin full production towards future conquests. Cities with burgeoning population will be required to send their sons to combat with our new war stategy using the new Kamakazi planes. He then set about to tour each of the 101 cities in the vast empire and create an encompassing 5 year plan. He instructed his domestic advisor to report on highest producing cities and the report read as follows:
Production Report
City Population Production Waste Shield % Factory ? Hydro ? Court ? Recommend
Ise 17 92 1 98.92% x x x Rework tiles
Kukiyama 12 68 1 98.55% x x x Get more tiles
Azuchi 15 66 8 89.19% x x x
Moriyama-too 10 60 2 96.77% x x x
Komaki 9 54 2 96.43% x Coal x Go solar
Handa 7 42 4 91.30% x x x Add pop
Suzuka 12 36 4 90.00% x x x
Nagahama 11 34 6 85.00% x x
Nagoya 12 32 11 74.42% x x x
Kasugai 14 28 5 84.85% x x
Kita-ku 7 25 7 78.13% x Go solar x
Winegaki 11 22 5 81.48% x x
Toyotomi 11 21 8 72.41% x
Kobe 9 18 6 75.00%
Moriyama-ku 7 17 2 89.47%
Shizuoka 6 16 7 69.57% x x Add pop
New Azuchi 11 15 1 93.75%
Tanabe 11 15 10 60.00%
Tottori 6 14 4 77.78% AQUADUCT! Open tiles
Hikone 7 13 6 68.42% Add pop
Sakai 11 13 7 65.00%
Morayama-ku 12 13 8 61.90%
Commerce report
City Population Commerce Corruption Commerce % Bank ? Stock X ? Uni ?
Ise 17 94 1 98.95% x x x
Kukiyama 12 80 1 98.77% x x x
New Azuchi 11 75 3 96.15% x x Uni
Azuchi 15 63 8 88.73% x Stock X
Moriyama-too 10 52 2 96.30% x x x
Suzuka 12 49 6 89.09% x x Stock X
Nagahama 11 47 6 88.68% x Stock X
Winegaki 11 44 9 83.02% x x Stock X
Kasugai 14 43 7 86.00% Stock X
Nagoya 12 40 14 74.07% x Stock X
Komaki 9 36 2 94.74% x x
Handa 7 34 4 89.47% x x
Tanabe 11 34 12 73.91% x Add pop
Morayama-ku 12 33 13 71.74% NO MARKET!
Kyoto 9 30 10 75.00% x
Sakai 11 27 12 69.23%
Toyotomi 11 26 10 72.22%
Kwanaka 8 25 8 75.76%
Hikone 7 23 8 74.19% x
Shakasani 12 23 20 53.49%
Pre-turn We start with 3253g +548gpt. After spending 2 hours creating report and analyzing I see a number of items that I would like to take care of during my turns on infrastructure that wont take away from the war effort. I would like to do these things early so that we can mobilize later to finish this and at that point have a better base of operations when we do so. I start by MMing tiles from outer ring cities transferring them to inner ring cities to reduce corruption loss. Then with the standouts I switch Tottori to duct in 4, M to 3 and may rush next turn, Morayama-ku has no market nor much of anything else. Kika-ku goes Hydro in 7 to get to get 12 more shields. Suzuka goes to Stock X in 5 since it is our 5th biggest wealth producer. Azuchis Army in 4 goes to Stk X in 1. I dont even think we have Wall Street yet. Komaki will switch to Hydro if it even gives me 1 tile to clean. Nagahama goes to Solar plant in 6 which will get it to well over 50spt. I look at the congestion around our Capital and realize that if I abandon 2 cities up there we can get the capital over 100spt. by adding some pop. I do so. I also fire up ducts in Niimi and Sasebo to make them into cash towns now that they have some breathing room. I switch a few other things to get builds a little quicker and that is done. Kuki is pleased to see gpt is still at 542 even after losing 2 cities. Once pop gets added it will be different but all workers are on detail right now. Atour of the Takada holding shows a ton of cities on wealth getting 1g extra from the lone shield. Some of these cities were not starved and can be starved using taxmen to get more gpt and reduce the still present flip chance. GPT is now +575. Builds were switched to both worker and Kamikaze. One town was building a settler that would have been Takada pop. Wonder if you found it it becomes Takadas. The pop in it would certainly be. There were also some temples I switched. We dont need the expansion since were going conquest and pop will drop with each Kamizazi produced. The populace shows that we are running 10% lux to keep Ise and Kasugai happy. Ise swithes to colloseum in 2 and Kasugai We now make +757gpt!
Now that the towns are back in shape Kuki reviews the troops and is pleased that we are average only to Han who is now spread out. Our spies reveal the following
Inf Tanks Arty Transpts Other ships
Oda 69 64 44 8 6
Han 145 39 22 6 34
Shimazu 95 11 0 9 27
Korea UNKNOWN. Werent we at war with them or was the spy exposed. Will try to get one in there later.
Will be moving tanks towards front lines when transports are in place for Shimazu attack. Targets are initially Izumi and Hitoyoshi for ivory and then stage from there from airfields to be built by workers. I stdied the combat calc a lot earlier and think it will be tough to hold cities unless we get a town with walls. That is if we chew them slow. 50 tanks landing would be a different story. Niihama, the city with Leos and silk looks to be Hans next target so I better get it quick. Were landing next turn with an army, 2 elites and an inf. Fingers crossed we get there before Han. Leos would be nice for MI upgrades and then MA. Bad if Han gets it. Techs look to be the big 3 have Fission and Takada has no money to buy anything. F I had a leader I might try to steal Fission next turn but it looks like no chance at UN now. After Im all through going over everythin I re-output mapstats to see if losing two cities hurt. We now make 14 more shields and 75 more gold from cities. HERE WE GO!
IT Han has a lot of ships heading to Choso lands not yet acquired, for that reason when the gem deal comes up I give 58gpt + wool for them. He is less likely to cause trouble then. Plus I neglected to check trades in progress before the turn so that I could either get a new one or reset cities for the impact. Im only going to list important builds and summarize workers and Kamikazis.
Azuchi Stk X > Wall street
Kobe Ct Factory in 12 but will drop with pop add
Winegaki tank > tank
Yaizu Lib? Town makes 4g and 3s and will not get much better due to mountains. Heck, give it a chance, court
Yonago Kami > Ct to get to 10s. Probably switching after I improve tiles.
Komaki tank > tank
Embichi Arty > Harbor. It can do us some good on cash or shields. Also 1 marine, 2 workers and 5 kamis.
1455AD turn 1 I change an Ise mine to irrigation and merge another worker in to get it to 102spt with no more growth problems after the colloseum is up next turn. Right now it is using food in the box. I land our Choso Niihama party and next turn tells the tale. Han and Korea now have rocketry. I go for safe steal and success. Just like in Scouting Sid. Wasnt that something? SynFib in 16 at 13gpt with227 in the bank. Sheesh , maintenance and unit costs are over 700gpt. Han has 2 buried but I notice the whole island has only 2 rubber on the mainland and 1 on the little island. The Hans is 1 step away. This should be the target. Handa with its tile rearrangment and 3 worker merges goes from 42spt to 54spt. Tanks! Shizuoka gets 3 merges and switches to market due in 3 so it can support a 12th citizen. Hikone steals tiles from Tehjay to make better use of its less corruption. I load two transports for Shimazu landing coming up but would like to wait for additional transports.
IT Korea and Han bomb and attack Niihama. Please dont fall!
Nagoya, trans > trans
Ise Coll - > tank
2 marines
Kukiyama Hospital Tank
Toyotomi tank - Battleship
1460AD turn 2 After the bombing and tank attacks on Niihama from Korea and the han there looks to be a 1/3 infantry left to pick off. We own Leos! There were 2 1/3 infantry left. Army moves in to secure and workers sent to hook up silk. Set to walls. It also came stocked with a hospital and a factory. Kukiyama goes to cath in 1 due to unhappiness after merging workers in. Ise can now do a tank a turn with its 102 shields. We have 7 cities over 50 shields with 2 over a hundred. A few more are hoped for. Workers sent to Choso to speed up roading that will start next turn. I have 4 transports ready to commence Shimazu overthrow.
IT-
Korea and Choso sign peace. Shimazu cuts our dye deal. Hehe.
Ise tank > tank
Kuki Cath > tank
Handa tank > stk X
Tottori - Duct inf for now until I see shields after worker merges.
Yokkaichi factory > tank
Sakai harbor > destroyer
Yama-ku inf bship
Komaki tank stk X
Hikone inf inf
Yama-too tank > tank
SMIMAZU COMPLETE UN. No vote asked for. Whew! Attacking Mr. Diplomat this turn.
1465AD turn 3 Take Aki, the thorn in our side by Kobe and free up tiles for our cities. Used artillery and 3 marines. Switching other Marine builds. Moving Kamis to point city Matsue to prepare for strike. We have 2 armies, a settler, tons of elites tanks and 5 inf. They have 11 tanks and 1 artillery. 1 more turn and the Kamis strike. Kuki prays for the Odan men giving their lives for Odan glory. No deals possible, as expected since Im running max science for MA, for an alliance. Fingers crossed for no dogpile but in a way Im hoping they do. We can shred any landing and keep them at war. I have nearly completed land retiling for setting pop at max sustainable. Though it will get hosed once war weariness kicks Im hoping the silks and soon to have ivory will remedy. 10:40pm
IT- Interesting. Not too much of a squabble near Matsue with a mere 3 kamis and 3 bombers hitting the army and the bship. On our western coast though I had a destroyer and a transport heading for a future Han rendezvous and the destroyer took out 2 ironclads, a destroyer and then a last ic got him. Then the transport took out an ironclad and nearly sunk another IC before dying. I did not give thes two which were relegated for future action consideration when starting war. Shimazu must have a lot of ships over there because there was no sign of them in the Matsue straits.
Niihama (Leos) walls, barracks
Ise tank > tank
Shizuoka market > Hydro. It started at 16s 7 corrupt and is now 30-12. Going up after hydro.
Kiryu flips to Takada with an inf in it L. Takadas days are numbered at 12.
Press-1 > Inf > Inf. Retiling will improve 15 turn time.
1470AD turn 4 4 Kamis and 3 elites later we destroy Izumi and set-up shop in our new town of Ivory. The city next to it gets razed using 4 kamis to get inf to 2hp so odds are 77% and I send the inf army in to hold the fort. We also destroyed 4 bombers, a carrier and a bship in port. Where was that bship at the IT? Lost 3 elites. We will also lose 2 open elites on IT. Han and Korea still only have fission and we are 12 from SynFib. Winegaki now at 33spt and capping it at 12 pop. No hospital for him. Other city progress is made too. Looking to take out the last Choso city on western tip pressuring us bad. 2 elites set to get it and blocked Han inf from it. BTW, I also have a load of workers putting up airfields near Wineoil.
First Shimazu landing
IT 6 bombing runs no real plight. They move 9 inf, 7 guerrila to attack next turn. Han bombs the hell out of Imbari, Choso city near us, thanks buddy.
1475AD turn 5 - I hit Imbari with elites and a leader pops. What do I do with this? I can rush a bship out of the harbor? Much needed. Take him home for a rush or an army? I go with bship. War weariness just kicked in and I havent lost a fight. Thinking about Monarchy since it will probably be war from here on out. Silks will be online next turn due to worker misclick a couple turns ago. No change in tech. Han wants 110gpt for alliance, Korea 83gpt. That would kill our SynFib research to 21t so I wait. Choso wont talk, hmmm, its been long enough. I rush walls in ivory for 36g. In ivory I am an 81% fav on offense with elite, 69% with vet. Thats on offense or defense against vet inf so in we go. Go 9-2 on inf. And 7-1 against gurs. 1am
IT 3 tank attacks in Ivory that crippled the armies there. We have a lot of backup so there was no worry of losing city. Bombing as usual. Looks like Choso won a city back from Korea that is the next one in from us. Han was scurrying over to procecute. Also, since the war started Shimazu has been shelling the coast in corrupt Takada towns.
Niihama BS back to barracks
Ise/Kukiyama Tank a turn now
Ivory Walls > Temple to get the ivory.
Nagahama solar plant > Stk x and then bships at every 3 turns
Kamis and workers also.
1480AD turn 6 Was preparing to send boys out to attack another Shimazu city next turn and then saw tht with walls I am a big favorite. Silks are connected and thought I could lower lux but some cities were still having trouble.
IT Nothing much but Han retook the Choso city so culture pressure is off. I had landed a force over there so we can get it on with Han when need be. A Shimazu bship/trans if off the N coast. Come get some! 1 tank attack he retreats but to nowhere.
Nagoya Harbor > Bship
Handa Stk X > Tank
Yokkachi Tank > Solar
Kika-ku Hydro > Bank in 4 and then artys every 2
Komaki Stk X Airport
Embichi Harbor > Bank, it can make some cash.