MB4 - GOTM24 Redux [ptw]

Shimazu should be all but wiped up after next player gets to MA and upgrades. Then the fun begins. After SynFib comes in, we could turn off research, save a couple turns for cheap upgrades courtesy off Leos, go to monarchy, and take down the world. Need to steal computers too. Transports should get built for Korean assault. We will need to discuss assault plans, but they can begin after SynFib comes in. By that time Shimazu should be on last legs and we can pick them off as we choose. I haven't looked at the save yet but we probaby have close to 80-90 tanks of which would send 60 MA to visit Korea at the top. I envisioned this and it is off the wall but could work nicely if timing works out on Korea not getting MA when we arrive. If we can lay them out quick, keeping the cities and then jump the palace over there we could really knock Han silly quickly. Keep just a minimal home force for border patrol and take over the Korean production along with ours at home and we should be able to gas Han quickly and wrap this up.
Itching to look at save so more comments later. We're getting there. Woot! Woot!
Also I'd like to pehaps consider and ROP rape on the new continent to facilitate the above plan, capturing the core and hopefully generating a leader for palace in one swoop.
 
Cruise Missiles are the only way to deal with the Shimazu MI fortified in metropoli (as I found to my cost :)).

Shimazu still have a monopoly on Computers. I traded Lux mercilessly to Korea to try & keep them poor and thus unable to buy it. Han are at war with Shimazu and can't buy it. Oops, forgot about Choso but they're so far out of it that doesn't matter :)


Ted
 
This could be trouble if next leader is not prepared prior to IT by jacking lux tax. They will probably want a lot more money for it now that we have acquired more lands. Beware! The cruise mossles are something I have rarely used but it seems to have helped in your battles, Ted. I read your prior post and it looks like that will be one of our needs in upcoming skirmishes. I saw a load of them ready to move on the next city to go down.
Also, we still need a m'place in Kobe. It makes good money and it will help there. I'm really for getting all productive cities up with market, banks, libraries. If they can pull 20g the markets and banks will add, I think 20gpt more to us. And the libraries work well in cities making money, if we are researching. If we decide to stop research after SynFib we should sell all libs and unis.
Looks like fun but long winded work for next leader.
 
Actually,

I didn't manage to get any Cruise Missiles into play. I realised too late that Kamikazes weren't the answer and then found that I couldn't load Cruise Missiles onto transports in the normal manner.

So instead of ferrying and using them in one, turn the process takes two turns. Leaving me on my final turn with 10 Cruise Missiles in Matsue, out of gas :(

So all the progress in Shimazu is purely down to Bomber/Artllery softening up and Army/Tank assaults :)

I averaged about 3 elite victories per turn and didn't even get a sniff of a leader despite getting 2 victories from the same Tank on the same turn several turns :(


Ted
 
Those Shimazu sound tough, Mechs in Metropoli on Mountains !!

Good work though, getting as far as you did, Shevek will have fun with the remains. Based on the turn log, I'm more convinced that Kamikazes are a bad thing in the war weariness department. It seems like they are considered lost units and push up the WW level. With cruise missles that never seemed to be the case, and with them on line, the remaining Kamikazes should probably be retired.

It's been awhile since I looked at the game (I've only got the viewer at work), so do we have enough transports for the initial invasion? Any thoughts about where to stage the initial landings?

How about taking the small island and using that as a staging ground for the troops? A couple of transports could leave with MA, MI & a couple of settlers, raze the three cities there and found a couple of replacements. Rush in an airport and we've got a staging island. That would make Wonsan a popular first target and with rebasing we'd have fighter cover and bomber support. Based on the city locations, split the troops into 2 groups, the faster units hug the coastline in a counter clockwise direction razing all the non-wonder cities. Send the artillery & infantry to bombard the mountian cities to a smaller defense bonus before attacking. The first wave of MA support troops can head south hugging the coast razing as they go. We're going to be getting a lot of workers, any ideas what to do with them?

Just a few random thoughts from an idling mind :ninja:
 
Seen it and got it.
I will have to spend some time tonight to get to know the situation in the save.
Expect to hear from me with the first few turns played tomorrow night.
 
If we can get an airport online on Shimazu you can use the airfields I built before and I believe there is an airport in pressure 1 and one other somewhere. That would be 5 extra tanks sent in.
 
Airports would be great, I fully agree. Unfortunately our money situation is not too good as I had to raise lux to 40% to avoid riots. Han did not renew the lux deal.
I only managed 1 turn last night but will play more tonight.
The cruise missiles do work on the MI but only slowly. They seem to take off 1 - max 2 hp at a time.
I had to use 6 to soften up Yatsushima. But we have taken it.
The progress will be slow but (hopefully) steady.

We have a number of battleships milling around. Were they headed for some particular target or just general transport protection?
 
I got a quick trip assignment today for next Tuesday/Thursday to Michigan (below 0 F temps :viking: ) , so if I'm not able play this weekend I probably need to either be skipped to switch with the next player. Don't hurry Shevek, it's better to have quality turns at this point than to rush just for me.
 
Originally posted by Shevek
Airports would be great, I fully agree. Unfortunately our money situation is not too good as I had to raise lux to 40% to avoid riots.
Aren't airports rushed after one shield in the box around 140g? I would think that a small price to pay to have the ability to bring in 5 tanks ata time near the front lines for new :hammer:
 
Check out save
Everything looks in order (as always with saves from Ted, it is a pleasure to play after you).
Shimazu have 50 MI, still some ways to go.
@ Barb, We have 84 tanks.
Han trade Gems for wool + 58gpt runs out next turn
increase lux to 40% for 1 turn (I hope)
OK, let's do it
Enter

IT
loose 1 tank to Shimazu
loose gem deal with Han, not even an offer of wool + 200gpt will move them from being insulted

1. 1555 AD
Hiroshima riots, scroll ahead and another 22 cities would have rioted
But they are all 1 shield cities so not much damage done
see if I can lower lux back to 30% but major unhappiness would occure in our productive core
We cannot sustain science rate and Synth fibres goes up to 10 turns
Korea does not wish to part with their incense
start attack on Yatsushiro with cruise missiles, 6 of them manage to redline 2 MI and get 1 to 2hp, they are still tough but we take city without losses
city has Sistines and Newton's so I keep it
Sistines allows us to reduce lux back to 30% and science up to 30%, though it takes a lot of time to hire and fire clowns and taxmen to get it to work
pick off 3 MI in the open loosing 2 tanks
disconnect rubber by bombing
moving troops towards Kokubu

IT
we loose 1 tank to counter attack
raging sea battles between Han and Shimazu, both loose 1 battle ship
Han take Kurume off Shimazu
Tanabe riots

2. 1560 AD
bomb and cruise missile Kokubu
1 missile actually kills off a MI (didn't know they had lethal bombard)
take Kokubu
troops movements
prepare march on Obi, bomb the 3 radar towers there

IT
we kill 2 Shimazu battle ships loosing 1

3. 1565 AD
rush airport in Ivory Plus
order up some airports on main land
moving troops towards Obi and Kagoshima
destroy 2 radar towers

IT
Shimazu sue for peace but won't even offer a tech for it, told them to stick it
Han are building SETI
Han bombards Shimazu coast, they have loads of ships
we have now airports in Ivory Plus and on the mainland around Ise

4. 1570 AD
damn, cruise missiles cannot be airlifted
destroy the remaining 2 radar towers around Obi (they built loads)
disconnect Shimazu rubber (again)
happiness is holding up at 30% (just, but at least the productive cities are running without clowns)

5. 1575 AD
found Nagoya 2
get Obi down to 1 redlined MI and run out of troops, I hate it when this happens
it will fall next turn
cruise missiles only have movement of 1, still working on getting them close enough to Kagoshima
Army of Shimazu is now down to 35 MI and 2 tanks
Offer Han our wool but they only want to pay 13gpt, decline
The Choso are entirely broke
We have no spare lux to offer Korea

IT
Shimazu sink a battle ship of ours

6. 1580 AD
Obi has replenished their defence, more cruise missiles are used
Obi is ours at last

I call it a day for now and will continue tomorrow.
 
Glad the Cruise Missiles worked for you :goodjob:

I missed your earlier query about the Battleships. Probably too late now but for what it's worth I had 3 off the W coast of Shimazu to bombard the Rubber, one to prevent the HAn blockading Matsue and I sailed some down the West coast of our continent (originally to deal with the Han) that were shelling the Southesatern Shimazu islands.


Ted
 
The capital is next! Looking great on the turns Shevek. Hopefully you can wrap up the continent and we can move on to the next strategy session. Continue the barrage!
EDIT: Isn't the UN there too!
 
Originally posted by Shevek
we have now airports in Ivory Plus and on the mainland around Ise
Is this an airstrip? :confused: If this was an airstrip around Ise I am very sure that we no longer get the shields and Ise is under 100spt now. That is why I put the airstrips I constructed around in the old Mori lands near areas where the tile shield loss would not matter. You should have 2-3 there E of Kyoto about 3 cities over.
 
The next city I go for is the capital and it has indeed the UN. It will be razing time, there.

Originally posted by barbslinger
Is this an airstrip? :confused: If this was an airstrip around Ise I am very sure that we no longer get the shields and Ise is under 100spt now. That is why I put the airstrips I constructed around in the old Mori lands near areas where the tile shield loss would not matter. You should have 2-3 there E of Kyoto about 3 cities over.

As to airports, I built them in the cities quite the conventionell way. They were all 1 turn builds in the core and I believe them worth every single shield. We can now airlift 5-6 tanks directly into Shimazu.
I was thinking about airfields near the Shimazu border (due to rails they do not need to be any near of our producing cities) but I noticed that it would take over 100 worker turns. How long did it take you to build the airstrips? :confused:
Also I was not sure whether I would loose 1 worker or all workers that were building it. Therefore I let this one go.

Thanks Ted for the advise on the battle ships.

I figured out the ones for the rubber and they were used for just this purpose. Quite good that you put them there as well, as workers keep reconnecting the rubber. The Matsue one stayed put as you made sure in your excellent notes.
I sent 3 of them round the east coast of Shimazu to go for their oil (just in case).
A few a to cover our transports in case Han gets ideas and I am trying to move any scattered ones towards Shimazu south coast to have them concentrated.
The Han have an enourmous navy and their ships are everywhere, seemingly.
I think that will be our next BIG headache when we are going for the Han.:eek:
 
Oh, Barb, I missed your airfields near Kyoto. With them we can now airlift even more troops. Excellent.
 
I did mention in my notes that airports seem to be discounted in this game but I didn't try to figure out the exact cost.

Also, apologies for not making crystal clear that the only way to get Cruise Missiles across water is by moving them onto a transport at a coast tile :(


Ted
 
Originally posted by TedJackson
Also, apologies for not making crystal clear that the only way to get Cruise Missiles across water is by moving them onto a transport at a coast tile :(
Ted

Nothing to apologise for, Ted. You made this point quite clear in your notes. :)

Some notes on cruise missiles:
Pro:
* they can take off 1-2 hp off MI and I had 1 that redlined a vet straight away
* I had 1 lethal bombard of a redlined unit
* they only target troops but no buildings or pop

Con:
* no airlift
* they do miss on occasion (although it appears less often than arti)
*movement and range is the same as arti meaning they are slow to get to where they are needed
* they are once use only

Overall I think they served me well to breach defences in the cities. I did produce quite a few for about 4 turns but now scale back again to get more lasting troops as tanks.
I am not so sure how economical they are. The core cities can make 1 CM a turn or 1 tank every 2 turns. But the tank has a chance to survive, to promote and maybe even to produce a leader.
Conclusion: CM are good for some scenarios and circumstances but are quite expensive in the long run.
[\ End of rant]
 
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