MB4 - GOTM24 Redux [ptw]

Not sure if this came up, but after the Shimazu rubber is pillaged, pillaging their oil would remove any new airplanes (no new Kamikazes).

I also took a quick look at the map and it turns out Seoul & Beijing are both within 6 tiles of the coast so a nuclear sub would be able to launch a tactical nuke to cancel any space plans (wouldn't have to wait for ICBM's) :evil:

If we aren't going to use the artillery we have for the Shimazu and probably won't be transportting it to Korea or China, how about disbanding it and saving the unit support.

Would an infantry army w/ a couple of tanks serve as a decoy to pull some of the defenders away from the capital work here and do we have the troops to perfom that function?
 
Originally posted by denyd
Not sure if this came up, but after the Shimazu rubber is pillaged, pillaging their oil would remove any new airplanes (no new Kamikazes).
Good point!

Originally posted by denyd
I also took a quick look at the map and it turns out Seoul & Beijing are both within 6 tiles of the coast so a nuclear sub would be able to launch a tactical nuke to cancel any space plans (wouldn't have to wait for ICBM's) :evil:
Already noted :)

Originally posted by denyd
If we aren't going to use the artillery we have for the Shimazu and probably won't be transportting it to Korea or China, how about disbanding it and saving the unit support.
I think we'll need the Artillery on the mainland to bombard invaders.

Originally posted by denyd
Would an infantry army w/ a couple of tanks serve as a decoy to pull some of the defenders away from the capital work here and do we have the troops to perfom that function?
Not sure. I might give it a try though :)


Ted
 
Originally posted by denyd
I also took a quick look at the map and it turns out Seoul & Beijing are both within 6 tiles of the coast so a nuclear sub would be able to launch a tactical nuke to cancel any space plans (wouldn't have to wait for ICBM's) :evil:
Nuking it does not destoy Apollo. I found that out in original GOTM. You have to raze city.

On the artys, I already have a load on Shimazu and about 25-30 left at home.

The oil is really tough to get after. I think they have 2 sources. I really don't mind the planes or Kamis, it's the tanks I want out of there. I only see one rubber, unfortunately near the capital.

Wish me RNG luck. It's go time in 5 hours.
 
Originally posted by barbslinger
Nuking it does not destoy Apollo. I found that out in original GOTM. You have to raze city.
But it does destroy any SS components under construction :)


Ted
 
After consulting with his advisors Kuki looks over the landscape and feels that the republic is fine at this point. He has secured silks and ivory and will feel the benefit of those soon.

IT – Shimazu moves injured B-ships and carriers (2@)) into waters where I will destroy them. Artillery takes them down to 1hp@. We are being attacked at Ivory an the stack I have to plant a new city but I would not really call it an attack. A few outer cities riot, but no inner cities, tough with 100+ cities.
Ise/uKki- Tank > tank
Others too, my bad.

1495- turn 9 - Plant Ivory plus 3 tiles from Ivory to 2 prong Shimaku. I also kill 2 carriers and 2 bships that were redlined from artys. In Matsue straits after arty whooping we sink 2 carriers and 2 bships. Checking spy, who is doing a great job by the way, shows Han is making an impact. 1st report had Shimazu at 27 offensive naval units, now 18 with 9 being ironclads. Still looking for ivory impact and ability to trade to Korea for Choso silks we acquired. Very important. Choso still won’t talk. Wow. It’s been a while and their butt is kicked to OCC. …… After having a mini-lark with my beautiful lady lady and hearing her sister is going to move in with her 4 children I decide to take my own lark, life is that way, and try to plant a spy with korea. lucky, yea right. IBLife Korea has 56 inf vs Hans 168. Not that they have offensive firepower but quite a difference. See for yourself.

IT- We go 1-1 on Shimazu offensive. 1 attack on stack. In ivory plus. I may have been remiss on my offensive. We are planted there now though. Bombers from Shimazu island SE of Ivory, I think, are hitting us.
Ise/ Kuki – Tank > tank
Suzuku – Bship – Bship
Niimi – Aqueducy – Granary
2 other bships
Toyotomi – bship – Bank
New Azuchi – B-ship > BS
Palace expansion for a new facade

1500AD – turn 10- Last trade check shows Korea and Han still with Fission only. We are up rocketry on Shimazu with Han, Korea but down computers.Choso still won’t talk. This is weird. I make my move on Otumi and Kamis go 3 for 7. Taks from Ivory plus take it down and I raze it to relieve pressure, plus dying is their destiny. 10 slaves captured so I am trying to cover all 3 sites and then realized it was turn ten.

Ted I am leaving almost all movement on tanks in Shimazu. I would suggest moving some of the huge stack in Ivory to Ivory plus. The town of Ota next to Takada capital somehow got under my radar and still has 3 Takadans and food in the box. They are tenacious. I have seen a couple new Taqkadan infantry thinking about stupidity. You will kill them off after 6 more turns. We are still in Republic. I left this up to you but I think once we connect ivory it may be better. There is a lot of movement left on transports, tanks to cover in Shimazu lands. You can even send transports over to cover Ivory facilitating more tanks to cover workers to road ivory for us. Attacks from Shimazu have been limited, weird. Seeing their F3 screen. I went through cities and that should be OK. I have had around 7 riots on non-important cities. Owase has been the troublemaker having extreme food. I thought abought pillaging our own lands.:lol: Some trans ports you will see are heading towards western side of island for future Han strike. There is also a silk deal on the table with Korea. We can save a few coins. The transport I have builing in Sakai is to suport Kuki Isle. We have nothing ther if ther is an attack. New battleships popping last turn, moving this turn were for westad coverage of transports I had sneaking over there, Thinking about that Han rubber near the coast.
 
Production from 901 to 1080 and commerce from1201 to 1275. I am hoping that we can pull this out still. I don't think the UN vote will be a factor plus we should be able to destroy it soon. I sent transports over towards our western shores and hopefully we can land soon and take out the Han rubber. We have a tough road to hoe as yet but I feel we can pull it off.
 
OK,

just waiting for the save... :)


Ted
 
Got it

I'll start this evening.

Excellent job on the City management BTW :goodjob:


Ted
 
Just a quick update & a question.

I'm at the end of turn 3, Isahaya is destroyed and I've founded 2 towns to capture the Eastern Ivory.

WW has reached critical level and I need to revolt this turn so I'm wondering whether Communism is our best bet considering the size of our empire. I know it will mean the loss of our 100spt cities but it will get production up in the boonies.

As I haven't really played much with Communism (and this isn't the game to be experimenting with it :)) I wonder if anyone knows the definitive answer or how to quickly estimate the result.

I'll wait for a few hours before pressing on in case somebody can provide an answer.

BTW here's our Shimazu holdings
MB4-1515AD.jpg



Ted
 
I'm afraid I haven't used communism much in my games either. I do know that I always try to get the AI to switch to communism, it really hurts them. But maybe a human player can manage it better. I think that we only need 1 tech we don't have yet, so yeah, maybe it's the best option. I'm hoping somebody in our team (or a kind lurker) has more experience with communism and can enlighten me. :)
 
Is the Ivory hooked up yet and have you traded Korea for incense. That should relieve quite a bit of pressure. On commie I go a resounding no. It will kill both research and production. I would go fo Monarchy though. This war should press on.
 
Ivory is hooked up (see Ivory with Harbour in screenshot) but I can't control WW without giving up Research. Incense is even more expensive than lux tax so that won't work :)

Monarchy will remove the WW but will also kill commerce & research. I thought Communism might increase (or at least not decrease) our overall production.

I'll wait a while and see if anyone else comes up with something new.


Ted
 
Hi all, I am back online at last, halleluja.

Quite a lot happened since I last checked in. I will have some catching up to do.

As to Communism vs Monarchy I recommend Monarchy.
I do not have vast experience with Communism but in one of my single games a while back I experimented a bit with both and found that Monarchy left me with more money and therefore research capability than Communism did.
Also in communism we would loose a lot of shields in our developed core cities to get more in the fringe cities. I'd prefer some powerhouse cities to a host of mediocre ones.
But I do not remember if communism actually left me with more or less shields overall.
 
Just a quick update,

I'm at the start of turn 7. I managed to stick with Republic (just). Takeda are finished & I'm starting to get some momentum going with the Shimazu.

I'll try to get my turns finished tomorrow.


Ted
 
I held the Rubber for about 4 turns but then the Shimazu sent 6 Tanks and got it back :(


Ted
 
I've almost finished my turns, just the tidying up left which I'll do first thing tomorrow.


Ted
 
MB4P-1500AD

Pre-flight checks... ok

Pre-turn
Oda hires taxman
Ferry some slaves & Tanks over to Shimazu
Move elite tanks from Ivory to Ivory Plus
Use Artillery to red=line all Shimazu shipping within range
I decide to try and stick with Republic as long as I can - our production and research would both suffer too much under Monarchy.

Shimazu Mil Str: 27 Inf, 2 Tank, 61 Mech Inf, 1 Artillery, 9 Ironclad, 7 Transport, 1 Carrier, 3 Battleship, 3 Fighter, 7 Bomber, 6 Guerilla, 5 Kamikaze
vs
Oda Mil Str: 4 Explorer, 6 Marine, 8 Cav, 75 Inf, 75 Tank, 45 Artillery, 9 Transport, 1 Destroyer, 7 Battleship, 1 Bomber, 3 Army, 5 Samurai, 2 Otomo, 6 Kensai, 1 Kublai Junk, 3 Cannon Kublai, 6 Agashiru, 4 Kamikaze

Sell Silks to Korea for 25gpt
Hawk WM

Press button
Most of the Shimazu navy buggers off to heal but one or two Ironclads show up to bombard our coast.
We lose 1 Tank & kill 1 Tank
Most builds stay as they were

1 - 1505AD
Shimazu Rubber seems to be disconnected but I continue to head for it with "Slinger's Slaughterhouse Boys"
Ivory hurries Harbour for 148gp
Transports return to Matsue
Transports arrive Imabari (pick up Tank Army)
Fuji hires Clown
The 3 lux to Korea will expire this turn - I'll renew them 1 at a time to maiximise their value :)

IBT
Lux to Korea expires - they have no gpt to buy so no deal is possible
Shimazu Bombers disconnect 1 Ivory
Build a couple of Bombers

2 - 1510AD
Ivory is online
Lux 10% - income rises from +79gpt to +216gpt
Science 30% (13 turns @ +64gpt, 199gp in the bank)
Bomb & bombard Radar Towers W & NW of Isahaya - NW Tower destroyed
Ferry Tank army from Chos to mainland then mainland to Shimazu
Moriyama-ku founded (Shimazu)
Shimazu Rubber secured
HUrru half a dozen or so Kamikaze for the assault on Isahaya next turn
Sell Ivory to Han for 57gpt
Income +116gpt

IBT
No attacks on us but Han lose a couple of Destroyers

3 - 1515AD
Prepare for assault on Isahaya
Bombard Isahaya down to pop 14 - injure 2 MI
Destroy Isahaya for the loss of 1 elite Tank
New Nagoya founded (capturing the Eastern Ivory)
Whoa! WW just jumped again - after a lot of faffing about:
Science 10%
Lux 30%
Hire taxmen & clowns to even out happy/unhappy

IBT
3 Shimazu Tanks & 1 MI turn up near Ivory Plus & New Nagoya
Lose 3 slaves after Shimazu Tank kills their escort
Dyes & Wines to Han for Spices deal expires - renewed
Azuchi Army - Army
Shimoda riots ??? - mistook content for happy :blush:
Okyama riots - same as above
Sagamihara riots
Tsukuba flips to Takeda (1 Inf) :(

4 - 1520AD
Bomb & bombard Radar Towers (Yatsushima) - destroy 1
Bombard Shimazu Tanks
4 elite Tank victories
Loose off 8 Kamikazes against Yatsushima without visible result - obviously not strong enough to damage MI
Ivory Plus hurries Barracks
Sell Wool to Korea for 20gpt
Sell Dyes to Korea for 26gpt

Switch Kamikaze builds to Worker/Settler/Temple apart from a few for the Takeda
Research 20% (18 turns @ +40gpt, 251gp in the bank)

IBT
Slinger's Slaughterhouse Boys fall to a succession of Shimazu Tanks along with 2 Inf, an Explorer & a Marine

5 - 1525AD
Lost my turnlog - from memory:
bombard Yatsushimo & Hizen (Shimazu retook it from Han)
Position forces to attack both next turn
Sell Ivory to Korea for 26gpt
Prepare for war with Takeda in 2 turns

IBT
New Fuji riots

6 - 1530AD
Hizen razed for no losses
Declare on Takeda :)
Take Adachi-ku (Rubber) for no losses
Take Tsukuba for no losses
Position forces for assault on 2 remaining cities

IBT
Takeda & Han sign MA vs Shimazu

7 - 1535AD
Kiryu captured for no losses
Yokosuka captured for no losses destroying the Takeda
Korea has (unintentionally) blockaded Matsue so:
New Moriyama-ku founded (2SE Matsue) - Harbour
New Kita-ku founded (capturing the Western Ivory)
Bombard & destroy Radar Towers (Yatsushima)
Bombard & disconnect Shimazu Rubber again
Kill a few strays
Advance on Nichiwhatever
Sell Wines to Korea for 26gpt

IBT
Tanks & MI show up near New Kita-Ku
Shimazu Bombers are becoming a nuisance - hopefully the Jets I ordered a couple of turns ago will start coming online soon

8 - 1540AD
Bombard & Destroy final Radar Tower protecting Yatsushima)
Crash to desktop - reload
New Kasugai founded
Kill stray units
Research 30% (9 turns @ -46gpt, 830gp in the bank)
Sell Peace to Choso for WM, 11gp + embargo vs Shimazu

IBT
Shimazu came close to breaking our Ivory deals with destroying roads on Ivory - I had just enough left to cover committments
Bloody Koreans have blocked Matsue again - my fault for not stationing a Battleship there :(

9 - 1545AD
The first of our Jets & Cruise Missiles roll off the production line
Bomb & Bombard everything in range
Cut off Shimazu Rubber (again)
New Ichinomiya founded
Kill strays
Destroy Nichinan but lose Tank Army to lucky MI defender
Kill 2 MI in Yatsushima with Armies

IBT
Minor Bombing

10 - 1550AD
Remember that you can't load Cruise Missiles into Transports so I won't be able to finish off Yatsushima this turn :(
Bombard Yatsushima below pop 7
New komaki founded
New Hikone founded
Azuchi 2 founded

Shimazu Holdings
MB4-1550AD.jpg


Notes & save follow...


Ted
 
Notes
Cruise Missiles cannot be loaded onto transports normally. You'll need to move them onto a transport at the coast.

Yatsushima is a PITA. MI on hills were just too strong. The 10 Cruise Missiles in Ivory should gelp finish off the defenders next turn.

Watch out for Radar Towers. You'll need to destroy any you find before attacking the towns & cities they protect.

There are plenty of Cruise MIssiles under construction so the next player should be able to press on quite quickly.

New Kita-Ku, New Ichinomiya & New Nagoya all have Jets on Air Superiority and I destroyed several Bombers in Nichinan so Shimazu Bombers should be less of a threat from now on.

The Battleship North of Matsue is there to stop friendly forces (unintentionally) blockading the Port. It happened twice on my turns preventing troops reaching Shimazu.

Mainland Artillery is fortified North of New Suzuka.

Airports are cheap in this game but I haven't taken the time to build any.

There's 806gp in the bank and at our present rate of research the next player could spend up to 400gp on rushing without jeopardising that research.

I don't feel that I played anywhere near my best this turn. I guess I was fixated on Kamikazes at the beginning and realised too late that they weren't good enough to take out fortified MI in Metropoli on hills :)


The save is > here <


Ted
 
Back
Top Bottom