MB4 1600-1650AD
Preturn- Do the usual check on mapstat to see both tile count and production/commerce report. Tile count so we dont pop the domination threshold and commerce report because we will soon be going all cash. We are 500 tiles from limit so no problem there. Our gold is at 381 +571gpt. Would like to get that up around 600+gpt so we can steal every 6 turns and/or upgrade to MI when we get those. On the production front it looks like we have only 5 cities capable of MAs in 2. Now that MAs are 120 shields I dont think we need them producing at 100+ anymore and can be retiled, if possible for growth and 60 some shields per turn. Lots more money! We have 42 workers we can merge somewhere. .Moriyama-too and Handa are really close to 60spt. Suzuka and Shizuoka are close to 50 and maybe they can be improved.
We have deals expiring over the next 4 turns for lux. Will trade with them for happiness and points. Looking over the culture graph, Shimazu is huge so I think we will have to exterminate the city close to the borders and leave the 1 tile city for now if we cant get it in a treaty along with computers. He wont trade for computers yet but I think he will when he is off the main island. Regardless, Im sending the marines over there for the future. We can take the 1 tile city when we strike Han.
I do through all cities and make some changes. Ise and Aki need an irrigation now. Lowing slider to get to +704 and checking citizens leaves only New Azuchi in trouble so Battleship will have to be in 4 and not 3. then a cathedral moves in. I would have switched now but it would waste 64s. Hikone goes to a hydroplant and takes some tiles from further away more corrupt cities. Azuchi goes to police station to combat war weariness and then will go to Armies again. See plenty of opportunity for merges and increasing population. Nagahama goes to colloseum then hospital and Ill irrigate 3 mines for growth. A slew of workers are taken off of mining projects in Takada lands where mines will never amount to anything and I get to irrigate an Ise tile. Were at +701gpt and now to the war front. There is only 1 MA with movement and he cant go anywhere destructive so Ill wait. I fly out some marines to Ivory to meet up with a transport heading around to the 2 Shimazu island cities.
And away we go!
IT After all my careful city movements I flame our capital and only our capital. Wow! Surprise. Police station going there too. Han lands a bunch of troops wanting to take out the city on the northern tip of the Shimazu continent. On builds a lot of rushed temples complete to aid war weariness and many builds set for explorers for the impending Han assault.
[1]1605 Kuki creates a MA army and after bombing with planes and artillery the city is down to 5 pop the army and a few others take Usuki. Lots of goodies in town still + 115g. Too bad well never use them. Nisha-ku is taken and razed at a cost of 5 MAs. A settler moves in to obtain the spot. After that I start rearranging tiles around some of our major cities for shield to drop and waste less nuilding MAs and pop growth. I make a deal with Korea for incense giving furs, silks and 95gpt. Were at +744 gpt before and +801 after dropping lux to zero. The Han have 4 infantry and a guerilla attacking the northern Shimazu city. Hopefully they will put a dent in it for us. More inbound flights.
IT They put a small dent and Im hoping to take it this turn. Shimazu attack a just captured city with one tank and that was it. Han infantry that were stranded are moving through or territory on Shimazu continent. Completing more happiness stuff and MAs
[2]1610 - Sakais 3 MIs go down and we get 91g. They are down to 2 cities after I see that the Han took the other island one to give them 3 on the IT. Shimazu will give us computers and 455g for SynFib and peace. I dont see what they are going to be able to do to anyone with their 2 ships and 6 mechs anytime soon and we can set up to take that balance when were ready. The 5 marines should be able to take the 1 tile capital they have now. Peace it is. F1 shows happy across the board. Score is 3919. Will check next turn to see difference. We have 6 turns left on Choso Peace. even if hes watching his step, the hammer is coming. I sold all the libs and unis. Also all the Shimazu factories and other buildings we will never use to save upkeep costs. Fixed the taxpayers and we make 902gpt. That is some finance! Now to prepare Han attack. 8 turns left and Kuki wonders for the best shot at it. It looks like we can get from Matsue to our west coast in 4 turns. Han has 62 infantry, 130 MIs, 14MAs and 41 tanks. His navy is overwhelming with 45 attacking ships. We have 21 tanks, 55 MAs, 11 MI and 70inf. Navy a paltry 12 attack vessels. Our 10 transports wont be enough. I think 16 would be better and perhaps 4 more battleships is all I can reasonably forcast. More artillery, cruise missles and around 20 explorers. Money to rush an airport and walls would be nice too. I begin Plan Hand it to Han.
IT More builds complete. MAs. WLTK everywhere and we are at 3959. +40/turn.
[3] 1615AD Troop withdraw begins and ships are cruising towards west coast. We still have a few behind to take out Han/Choso/Shimazu when the time comes. Merging workers and building happy things like missles and tanks and cathedrals/colloseums where I know they will be needed soon. When we hit the Han it may be a good time to switch to Monarchy for the final push.
IT Not much. Cut the Han off of our 4 for 1 lux deal. WLTK is over except in a few towns.
[4]1620AD - Moving troops. Merging workers. We have 4 national workers left. Lots of slaves. Were at +1028gpt. Built a few more solar plants to get to 60gpt. Rushed a lot of things in preparation. Ships almost to our west coast for loading.
IT Not really anyting except that armies from shimazu are now heading to Han!
[4]1625AD Missed a turn moving troops. We have 3 on peace with Choso. Must remove them due to tech cost increase for Han plus they gotta go! Looks though that this will be a peaceful turn to rush transports and settlers/explorers into docking position. Were at 68g +987gpt.
IT- We produce 3 transports courtesy of our fine economic supply on our west coast. Explorers are also produced and it is time to ready the assault. A few solar plants, airports also kick in. Trying to get shelds on cities to 60+ for MA/MI production.
[5]1630AD Taking a reall close look at Han. They hae 2 oils and 1 rubber. Make that 3 oils. The gems are in the mountains so they may keep them, for a while. Until we decide different. Here is the plan.
I am dismayed thatI have more transports than I know what to do with. 1 more turn calls out the crowd! So I wait. I hrry 3 more explorers so we have 8 for intended targets. We also have 6 settlers and 2 more more next turn for daisy chaining. I give a lux to Korea for 20gpt, which is 4gpt under his offer. I also look to give the Han all our luxs but he is really stingy and I dont want the ROP for maybe 3 turns. I am really worried about a war declaration from Han though. He is shy 5 of our luxs and has cities at 23pop. He HAS to be upset. I bend and give him 2 lux for free. He is now polite. He-he, that is funny. Heavy moving next turn. ½ the transports loaded but I would like to land the explorers 1st. All Shimazu cities nearly down to 1 pop and relieved of daycare duty. We now have 4 transports loaded to the gills and 8 battleships in the WESTERN sea ready for the crossing
IT Builds and no attacks.
[6]1635AD- Plant a spy with Choso to determine force. He has 3 infantry and 1 in 4turns, 3 MA should handle it. Ibreak here due to war weariness, on myself. Next day Kuki is back. I see I have a flotilla ready to take down Choso next turn. Im really confused on what build to put 1 shield cities on after a temple? I set them for wealth. I have rarely used wealth. I think I will probably intersperse with markets in cities that look to gain a lot of pop. Something for future reference. One of the ex-Shimazu cities, Kokubu, that retained its police station gets 6 of 23 gold produced. All the rest are at 1g. Its shields are still 1spt but gold looks OK. 25% of the gold is not bad this far from home capital. Back to the what build question I realize once it gets hot with Han those Kamkazis may become useful as actual historical representations. Han will bombard our coast and if we can artillery down to one pop, perhaps the Kamis can sink it! I finally get Kobe to a 2 turn MI factory. I knew it could do it. Just sw Shimazu is down to their last city. 1 tile.
IT Built a few more transports on west coast and temples, cathedrals for happiness. Thinking about Choso attack with
[7]1640AD I declare I Choso and land a MA army, settler and 1 tank. In New Hikone, which straddles the Han island and Shimazu 1 tile we have 2 transports and armies.etc. With the Han I sell 3 lux for 630g. He is now polite. GAME ON! Our Shimazu starvation plans are complete and all cities are set on growth. Han is still at war with them but I dont think he had marines. More movements.
IT We complete a few more Caths, workers from previous regimes and MA/MIs. Aki riots, the little bastard island.
[8]1645 Choso are gone. Now I forget why I brought the settler. Oops. Dont even have to starve them. Shimazu tiles are set to growth. We have 4204 points. Were 2 turns from landing with the polite Han. BTW, all civs have only Fission on us and perhaps nuclear, but I doubt it. Manueverong and the like.
IT AKI is fixed but problematic once war starts again. I had almost all the infra builds I wanted completed last turn, a few solar plants, hospitals, etc. Our pop has to be way up from when I started. I have merged all local workers and we have some cities over 20 pop now. Many, many at 12. ?Back to the upcoming war.
[9]1650AD Han just caught Space Flight. Were going for the ROP and get it. We land with initial 47 units. There are another group of explorers landing in 2 turns. I WOLD STAY HERE UNTIL WE ARE READY. We have 38 slaves in Ivory plus. All irrigation is done to my satisfaction and they can wait to transport. They are there if you fell like using them. We have armies poised on Han islands in Shimazu area too. Also a marine contingent to take out Shimazu.
IT Azuchi produces Army.
[10]1655AD Make that 49 slaves in Ivory plus. You might consider sacrificing them to hurry something. We have 63 units on Han soil. 10 explorers to do the resource damage. Another group coming in behind them with a variety of accoutrements.
I think we can proceed with Hand it to Han in about 4-5 turns. There will have to be more MAs brought in. I would get some more MAs on Choso Island. I put an airport there and many MAs are coming due. We have a lot. 17 airports and 3 airstrips near WINEOIL available once the bullets start flying for reinforcements. I feel things went well this group of turns seting it all up. When it is time to declare I would try for risky steal, other ways to get Han to declare to get war happiness and then bring Korea in. We also have about 9 settlers for daisy chaining after intial onslaught. I made the prior dotmap for troop placement based on once war is declared we will only get 3 movement. It may be wise to investigate target cities to decide on troop quantities for initial assaults. Nothing like intel in the modern age. I have designated Kawasaki as the rally area (not set in game) for where to pick up next load of troops. Once those are picked up and dropped off it is time. Good luck. Fingers crossed Han does not declare. Maybe give him some cash , 500g for 5 turns of happy, or lux to keep him happy until H-day. Again do not move troops out on Han soil until turn before we strike. If we make a premature move he may sense a rat.
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