MB4 - GOTM24 Redux [ptw]

First of all:
The save

And here is what happened:
Pre-flight checks
all :thumbsup:

ITB
Kyoto temple-> worker
Wakayama temple -> worker
Suzuka agashiru -> samurai
Ichinomiya agashiru -> settler
Kwanaka agashiru -> kensai
Toku is building Leo's (for us? :lol: )

1. 270 AD
switch winegaki from samurai to settler
troops move towards Kyoto
switch Nagahama to worker
upgrade 2 kagesuke to samurai

ITB
Mori moves troops towards Kobe as well, I spot 8 kensai and 2 samurai
Kita-ku pult -> samurai
Hikone agashiru -> market
Chosogabe build Sistine's

2. 280 AD
rush workers at Kyoto and Wakayama for 36gp each
bombard Kyoto but cats just fail, troops now in position for attack next turn

ITB
Mori and Kuroda sign peace uhoo
GA ends
Azuchi riots :blush:
Kyoto worker -> agashiru (down to 1 pop)
Wakayama -> worker
Nagahama worker -> agashiru
Sakai worker -> worker
Mori are building Sistine's and Leo's

3. 290 AD
I am worried about the busloads of Mori Kensai around Kyoto and Kobe, what are they up to?
attack on Kyoto starts, first the 4 cats take 2 hp away from Otomos
army kills otomo
Elite kensai kills otomo
vet kensai kills otomo
Kobe captured, 6 slaves and city kept its harbour, order temple
hire taxman in Azuchi
now make a loss of -3 per turn, unit costs amount to 104gpt
we need markets
rush settler in winegaki
Chosogabe and Takeda have gunpowder
switch Handa from agashiru to market
switch Suzuka from samurai to market
move troops towards Otsu
I could have gotten Himeji in Kuroda peace deal but Otsu should fall quickly anyway, it is size 1 and might auto-raze
peddle maps but nobody is interested

ITB
Mori wants to renew ROP, they are annoyed, we agree and they are polite again
learn gunpowder from GL
Heroic epic finished
Azuchi heroic epic -> market
Winegaki settler -> market

4. 300 AD
Arrrgghh, no salpeter no-where
vet Kagesuke kills otomo at Otsu and redlines
Kagesuke dies redlining otomo
kagesuku kills redlined otomo, Otsu auto-razes, 1 slave worker
Space, I am now firmly with you and against attacking Mori (they parade around between Kyoto and Tottori:
13 kensai
3 samurai
That would cause us problems for sure. Would love to know what they try to achieve. Hope very much they do not ROP rape and sneak attack us
peace with Kuroda for 10gpt, 18gp, maps
Han has education, Takeda as well, so next turn we get Edu and GL is done for :(
nobody has anything to trade for gunpowder
gift monotheism and engeniering to Goguryeo in hope they will give Han some grief
switch taxman in Azuchi to scientist, fire scientist in ??? (forgot :blush: )
some MM and lux can be dropped to 0%
we are back in the black with +27gpt

ITB
get education from GL
Shimazu land settler pair next to ruins of Otsu grrrr :mad:
our settler is still miles away

5. 310 AD
everyone is fairly broke, no trades possible for either gunpowder or education short of giving it away for close to free
worker moves
rush settler at Wakayama for 112gp

ITB
Shimazu settle 1NE from Otsu ruins
FP finished
Ise FP -> market
Wakayama settler - agashiru
Ogaki agashiru -> agashiru

6. 320 AD
move settlers into position

ITB
cancel wine deal with Toku
Embichi agashiru -> market

7. 330 AD
found New Azuchi, set to temple

ITB
Kwanaka Kensai -> market

8. 340 AD
found Moriyama-ku, set to temple
switch scientist in Azuchi to clown (for 3 turns until market finishes)
hire scientist in Handa

ITB
Takeda wants to re-new wine deal, we get 13gpt, accept
Nagoya samurai ->
Yokkachi samurai -> kensai
Fur deal with Shimazu expired

9. 350 AD
lux to 10%
Shimazu have fur on offer, will leave the dealing to the next player in line
switch clown in Azuchi to scientist, fire scientist in Handa

Good luck.
 
Well done getting rid of those green cities... :)

Really bad news about the Saltpeter though, we have to consider what source to conquer. The Mori have a source tantalizingly close by, and already connected too, but the RoP prevents us from taking that one soon. The one source on Tokugawan soil is rather far away, in mountains and not connected. The good news is that the Shimazan are lacking too.
 
First, nice bit of :hammer: on the Kuroda to Shevek

Now, let's see where our targets are:

1. The Kuroda have a saltpeter and only 1 city left and it's on an island, but 14 turns left on peace treaty (bad rep if attack now)

2. The Tokugawa have less military, have distant saltpeter and a neighbor we might get to help us, but we've got no troops on that border.

3. The Mori are as strong as us, have one nearby saltpeter (and another one in the distance) and very defensible borders with lots of troops running around our territory (and an ROP in progress)

Goals for my 10 turns tonight:

Build a couple of junks to take Himeji (the Kuroda island city) at the end of the peace treaty (a project for Space), we'll need those junks later for our little trip to visit the Han

Squeeze in 3 cities around Wakayama to pressure Sasebo & grab the wool

Rename one of the New Azuchi's

Add marketplaces to larger cities

Keep building Samurai for offense and strengthen eastern frontier

Trade to get luxuries and new tech without breaking the bank

Wish I could do more, but that's all I can think of. I shouldn't have any problems getting my turns done and posted tonight (DSL willing).

Suggestions?
 
Getting some troops over on the island in the neutral zone to wait for peace to expire. Won't one of the other civs that don't have a deal with Kuroda take the saltpeter from them. I doubt we can surround Kuroda to keep that morsel from falling to Takada/Toku/Choso/Shmazu.
Mori dead when ROP is over.
When does Shimazu deal end. We can get our city back then with Choso alliance to get them fighting.
Samurai buildup with Agahirus that will soon upgrade. Saltpeter trade gods willing.
Develop the now less currupt cities around FP.
 
Mad-Bax:

Are you planning to put read to here messages on each of the three threads so we'll be able to check out the other guys progress?

DenyD
 
I forgot, the FIRAXIS score at 350AD is

821

As to the salpeter, sorry I didn't pay enough attention. I could have secured one by taking Himeji in peace treaty but didn,t notice the salpeter there at all :blush:.
We are still strong vs everyone apart the Mori. I went chicken when they paraded all their troops around and signed ROP. They were annoyed and I believe they were about to go for us. That would have hurt us quite a bit as they would have had the first turn in war and our troops were still busy with Otsu.

Denyd, you will find that there is hardly any space left to settle araund Wakayama. There is a ring of 6 cities around it, 4 ours, 1 Mori and 1 Shimazu. You could squeeze 1 more in on the hill SE of Wakayama, I suppose.

I think getting the Toku salpeter should be possible. Go for their cities by the south route and join up our territory with Takeda. That is 4 cities to take, should be doable with some more samurai.
3 more are going to be ready within 5 turns. 2 are already at the south border together with some Kagesuke and Kensai.

Have fun Denyd.


Edit
PS: Check out the fur deal that's possible with Shimazu. With fur we can get lux down to 0% again.
 
Originally posted by Shevek

As to the salpeter, sorry I didn't pay enough attention. I could have secured one by taking Himeji in peace treaty but didn,t notice the salpeter there at all :blush:.Have fun Denyd. [/B]

I was reading the turnlog at work and thought the same thing BUT if they have only one city left they can't give up the capital. The option to get Hemeji for peace ended when Otsu went down. Even if you would have seen it and taken it that would have left Otsu as capital and left us flip risk potential on our new cities.

Am I the only one that wants Mori instead of Toku? That saltpeter is one city away. We are probably only average to them until a couple more samurai come off the line. We have to neutralize them soon or they'll be marching through our back door while we're going after Toku. Not to mention the nice looking Tottori and Yonago left. If we do go with Toku we should possibly get Mori in an alliance with us so that his units will all be over in Toku land. We have an ROP with him and it would be disasterous if Toku pulls Mori in against us. I would like to go after Mori and Takada with Toku allied with us vs. Takada. Let them attrition themselves on their border and after 20 turns spring on Toku. We should have the Mori pretty cleaned up by then.
 
Kind of sorry I missed the last couple posts before I played. I've got 3 settlers near Wakayama, that'll need to be redirected. There are 4 stacks of Samurai/Kensai setup to take cities from Tokugawa on Space's first turn. I'm a little concerned were down 4 techs (Typography, Chemistry, Astronomy & Banking). Since Toku has 3 of these, a sucessful campaign should get us back to even with the peace treaty. After 5 more turns there are 4 junks ready for loading an assault force for Heimji then bye-bye Kuroda and hello saltpeter.

I'll try to post more comments romorrow, GO SPACE

Here's the turn log:

GOTM 24 SG – Turn 3 Recap

Turn 0 – Reset Preferences - Pre-flight check – Trade TM with Baejke – Trade TM to Goguryeo for TM + 3g – Trade TM with Han Dynasty – Trade Wool + 8gpt + WM to Shimazu for Furs – Trade Wines to Chosogabe for WM + 79g + 6gpt – Trade TM to Mori for TM + 1g – Trade TM with Korea – Trade TM to Takeda for WM + 1g – Trade TM to Kuroda for TM + 3g – Trade TM to Tokugawa for TM + 1g – Fire taxman in Azuchi – Kick Kuroda archer out of country – Kick Chosogabe settler / warrior out of country – Decide we’ve got lots of troops sitting on their butts, lets use them. Switch all defensive unit builds to offensive units – press button to start – Switch Nagoya to Settler

IBT: Most activity is Mori units moving – Moryama-ku builds junk starts another

360 AD – Decide on 3 rally points an send all troops to one of them – upgrade 4 Kagesuke to Samurai (note: I’m the one naming units as I upgrade them for those curious)
Trade Check: nothing new

IBT: Lots of Mori movement – Mori settler pair enters territory – Azuchi builds Marketplace starts Settler – Komaki builds Samurai starts another – Shakasani builds temple starts Agashiru – Goguryeo start Leo’s – Han start Copernicus – Slider to 0-9-1 (no science)

Turn 2 – 370 AD – All workers road a square before leaving – irrigation & mines in process – Military units heading west – upgrade 2 to more to Samurai
Trade Check: Tokugawa, Han Dynasty, Chosogabe & Takeda now with Chemistry & Astronomy – either available for all gold + 60gpt, best price from Tokugawa, pass

IBT: Ivory deal over and Shimazu want all gold + 14gpt for more, I pass, cities will probably riot – Tokugawa starts Copernicus – (Surprise, no riots)

Turn 3 – 380 AD – Military continues eastward movement – upgrade 3 more to Samurai – Workers complete projects and move
Trade check: nothing new – hawk TM for 8g

IBT: Another luxury deal runs out and Chosogabe wants 23gpt + WM for silks, pass again – Azuchi builds settler starts another – Ise riots taxman hired – Koromo builds Samurai starts another – Nagahama builds Oda starts Samurai – Sakai builds worker starts temple – Tehjay builds Samurai starts another – Kuroda (with 1 city) start Sistine Chapel :rofl:

Turn 4 – 390 AD – More irrigation, mining & road building for the workers – Other units heading west – settler sent to claim Saesbo sheep
Trade Check: No changes (except a Takeda slave available for 90g + 4gpt, pass)

IBT: Mori troops bop around – Mori & Tokugawa settler pair heading east – Nagoya builds settler starts spearman – Suzuka riots (oops) hire a taxman – Handa builds marketplace starts Samurai – Yokkachi builds Oda starts Samurai – Hikone builds marketplace starts Samurai – Ogaki builds temple starts Samurai

Turn 5 – 400 AD – More workers doing their thing – Military head count – Station 1 (target Yaizu) 3 Samurai & 3 Kensai – Station 2 (target Shizuoka) 5 Samurai & 4 Kensai & 1 Elite Kagesuke – Station 3 (Target New Iida) 5 Samurai + 1 elite Kagesuke + 1 A-Spearman
Trade Check: Same options (70+gpt + all gold for either tech)

IBT: More Mori movement – Azuchi builds settler starts A-Spear – Mori start Copernicus

Turn 6 – 410 AD – New Headcount station #1 5 Samurai-5 Kensai-1 A-spear-0 Kagesuke #2 5-4-1-0 #3 5-1-1-0 Add station # 4 (target New Hamamatsu) 0-0-0-0
Trade Check: Mori now have Astronomy (price down to 30g + 61gpt)

IBT: Lots of pointless Mori movement – Mori settler blocked heads south – Tokugawa comes calling and we swap TM – Ise builds marketplace starts settler – Morayama-ku builds junk starts another – Toyotomi builds junk starts temple – Shimazu start Copernicus

Turn 7 – 420 AD – Workers continue basic land improvement – troops almost in place for beginning of Tokugawa conquest
Trade Check: Best deal now Wines + 45gpt + 60g to Tokugawa for Astronomy – hawk TM for 7g & 3TM

IBT: More Mori movement – Takeda start Copernicus –

Turn 8 – 430 AD – Space should enjoy :hammer: on Tokugawa – current count #1 3-6-1 #2 7-6-1 #3 7-4-1 #4 Oda Army + 2 Samurai in route
Trade Check: Han now have banking – nothing else changed

IBT: Shimazu want to talk – we swap TM – Azuchi builds A-Spear starts Samurai Ichinomiya builds Kensai starts another

Turn 9 – 440 AD – Another turn of mining, irrigating & road building – just a couple of units left to position
Trade Check: Sell Son Buddhism to Baejke for WM + 24g – Tokugawa now has Banking – Sell Education to Kuroda for 69g + WM - WM around for 16g + 3WM

IBT: Good news, Mori troops now all heading east – Nagoya builds A-spear starts marketplace – Ise builds settler starts Samurai – Suzuka builds Marketplace starts Samurai – Kita-ku builds Samurai starts A-spear – Baejke starts Sistine Chapel

Turn 10 – 450 AD – 3 settlers nearing station in Wakayama area, MP waiting for them – 1 settler heading to point NW of Himeji - #3 8-4-1 #2 8-6-1 #1 3-6-0 #4 2-1-0 with Kensai Army in route
Not much available to trade for, the 50 turn Chemistry gambit would not have worked (Typography might)

Firaxis score: 953 (in 5th place trailing leader Tokugawa (1152)

Edit: Sorry forgot to Zip the file

HERE IS THE SAVE
 
Originally posted by barbslinger

I was reading the turnlog at work and thought the same thing BUT if they have only one city left they can't give up the capital. The option to get Hemeji for peace ended when Otsu went down. Even if you would have seen it and taken it that would have left Otsu as capital and left us flip risk potential on our new cities.

You are perfectly right of course. I did not think of flip risk with their capital nearby.
Uhh always so many things to consider. Whenever I think I have figured it out and am being very clever indeed, someone comes by and says "But have you considered XYZ?" I just love this game, there is always some more to discover and learn.

@Denyd, I like the trading :goodjob:

Any pictures any-one? I tend to check at lunch break at work and pictures would be great for that.
I will post some when I am back home tonight unless someone else does so before that.

PS: Am I the only one who would just love to look at the other team's threads??
I keep checking Mad-bax's score chart and find it hard to restrain myself not to have a peek. (Don't worry, I will not do it. I am strong!! ;) )
BTW, our lead in score has evaporated :(
But again, it is too early to draw conclusions.
 
Originally posted by mad-bax
Firaxis for show, Jason for dough ;)

I shall bear that in mind.

And as promised for those at work some pictures.

This is the Tokugawa border:


MB4PTW-450AD-Toku_border.jpg


And here our new Northern territories:

MB4PTW-450AD-North.jpg
 
I looked at the save... :thumbsup: What a way to receive the game, it feels like a present. :) I hope I'll prove worthy of that gift. :thanx:

edit: cross posted, now all can see how wonderfully poised we are. :love:

edit2: I'll use the army for pillaging Toku's sole Iron source. Given lida's closeness to Toku's capital and the culture balance of 4-1 against, I think the flip risk is much too high, we'd risk losing our army... :eek:
 
We can raze and replace. The 3 settlers would need to get a move on, 4-6 turns? We need a better road to bring the pults into play too. Alliances with Takada, Mori would help. Takada will probably jump in on his own accord as soon as he sees we are taking cities, risky though. Mori would cost us but when he sends troops to Toku to help us, we can kill his wounded troops on the way home. When we declare back on Mori we should get Takada help and then kill his troops on the way home. Occilate!
Need to secure Hemeji. The Oda Navy begins it's glory! Samurai and Kensai marine beach landing.
Leader fishing for Leos too. If we get another leader after that a Palace in Wakayama would make a new core for military.
Good luck Space. Man I am liking this a lot
:D
 
Just looking at the sceenshot inset view here at work and it looks like there is still room on that barb island where the volcanos were. Possible future staging spot for Shimazu/other tribe attacks.
 
MB4 - turnlog 450AD

Goals
Declare Toku.
Try to get Takeda with us.
Fill up the land that comes free.

Pre-turn:
What a perfect setup. All's ready for us to declare Toku, only have nothing but money to entice Takeda to help us. I don't know if we'll have enough.
I switch two of the southern coastal cities to Settlers because we want to settle the spots that'll open up before the Mori do.

Declare Toku.

Battle for New lida:
4/4 Samurai vs 3/3 Otomo spear: Sam redlines and retreats without hurting the spear.
4/4 Samurai vs 3/3 Otomo spear: Sam wins and promotes to 4/5.
4/4 Samurai vs 3/3 Otomo spear: Sam wins and promotes to 5/5 and takes the city. [dance]

Battle for Shizuoka:
Capture the worker.
4/4 Samurai vs 4/4 Agashiru spear: Sam redlines and retreats without hurting the spear.
4/4 Samurai vs 4/4 Agashiru spear: Sam dies spear to 3/4.
4/4 Samurai vs 5/5 Otomo spear: Sam wins, 2/4 left.
4/4 Samurai vs 3/4 Agashiru spear: Wins unscratched and takes the city. :)
Move Catapult from Kita-ku to Shizuoka.

Call up Takeda, they'll join us for WM, 13gpt and 320g. Hmmmm, the bad thing about these alliences is that you're not free to make peace when you want it. OTOH we wouldn't want Toku to sign them up against us. I decide to make the deal, also because we're religious and can switch to monarchy if the WW becomes too severe. So sign allience against Toku with Takeda.

Check happiness and press enter.

IT
The Mori retreat their settler pairs and some of their troops! :)
Toku moves an Archer.
Tanabe Temple -> Market
Komaki Samurai -> Spear
Shakasani Spear -> Settler

460AD - turn 1
Move army to Iron.

Battle for New H..matsu:
4/4 Kensai Oda vs 3/3 Archer: wins unscratched
4/4 Samurai vs 3/3 Otomo spear: redlines but wins.
4/4 Samurai vs 3/3 Otomo spear: wins has 2/4 left, but there's yet another defender!

Battle for Yaizu:
4/4 Samurai vs 3/3 Agashiru spear: dies without making a dent.
4/4 Kensai Oda vs 3/3 Agashiru spear: dies promoting the spear to 3/4.
4/4 Kensai Oda vs 3/3 Agashiru spear: dies promoting the spear to 2/4.
5/5 Kensai Oda vs 3/4 Agashiru spear: wins 2/5 left.
4/4 Samurai vs 4/4 Minamoto Samurai: dies Toku Sam has 2/4 left.
4/4 Kensai Oda vs 2/4 Agashiru spear: dies not hurting the spear any further.
4/4 Kensai Oda vs 2/4 Agashiru spear: wins 3/4 left.
4/4 Samurai vs 2/4 Minamoto Samurai: dies promoting the Sam to 3/5.
Gary saves the day
4/4 Kensai Oda vs 3/5 Minamoto Samurai: wins taking the city.
Wow that was bloody. :(

Because we will be in this war for a while I think we need to use the brokering opportunity with Banking.
Buy Banking from Chosogabe for WM, 49gpt and 135g.
Get Typography and WM from Korea for Banking.
Buy Astronomy for Banking and 12gpt.

OK, this was more expensive then I hoped, but we should not fall behind too far. We should be able to get Chemistry for peace later.

Check happiness and press enter.

IT
Takeda signs Chosogabe in our war.
Hikone Sam -> Sam
New lida riots, gets a scientist.

470AD - turn 2
Found New Nagoya, start Temple.
Damn, the yellow border crept on our settler spot. :mad:

Battle for New H..matsu:
4/4 Kensai Oda vs 3/3 Otomo spear: wins and takes the city.

Move troops into position, capturing 2 workers.

Check diplo and sell WM around for some petty cash.
Check happiness, Shakasani needs a taxman and press enter.

IT
Now I see some troop movement by Toku, but it's not very impressive.
Handa Samurai -> Samurai
Morayama-ku Settler -> Spear
Embichi Settler -> Catapult

480AD - turn 3
The army pillages the Toku Iron.
Near Yaizu:
4/4 Samurai vs 4/4 Minamoto: wins 3/4 left.
4/4 Kensai Oda vs 5/5 Kagesuke: Kagesuke redlines and retreats.

Battle for Owase:
4/4 Sam vs 4/4 Otomo Spear: redlines but wins.
5/5 Sam vs 3/3 Otomo Spear: redlines and retreats.
4/4 Sam vs 2/3 Otomo Spear: redlines but wins and takes the city. :)

Founded Pressure-1, starts Temple.
Founded Pressure-2, starts Temple.

Diplo check:
Sell Dyes to Chosogabe for WM, 8 gpt and 77g. Ask them to leave, he says he will but doesn't yet.

Check happiness and press enter.

IT
Our troops in the field get attacked, but only one Oda falls, 3 other defenders promote!
I finally see some Takeda action.
Azuchi Samurai -> Samurai
Kyoto Oda -> Walls
Kobe Temple -> Spear
Yiazu quells resisters and riots, get a taxman.
Owase quells resisters and riots too, gets entertainers.
Our Place gets a second floor. :)
The Gogury start Sistine.

490AD - turn 4
Near Yaizu:
13/13 Army vs 4/4 Minamoto: wins losing 3 hps.

Battle for Yok..ichi:
4/4 Oda vs 4/4 Sam: dies promoting the Sam to 3/5.
4/4 Oda vs 3/5 Sam: redlines but wins promoting to 2/5.
4/4 Oda vs 3/3 Agashiru spear: redlines but wins promoting to 2/5.
5/5 Kagesuke vs 3/3 Makuta bow: wins at 2/5 capturing the city and 3 workers.

Nearby: 4/4 Sam vs 4/4 Makuta bow: wins 2/4 left.

Diplo check: Toku is already willing to talk.
Happiness: Our first round of WW sets in, slider to (7.0.3) for +16gpt.

IT
The Mori want to renew the RoP, agreed.
Toku attacks Yokkaichi, redlines and promotes the defending Sam.
Yokkaichi riots, it goes on starvation diet.
Komaki Spear -> Market

500AD - turn 5
Near Yaizu:
5/5 Oda vs 4/4 Bow: wins 2/5 left.
5/5 Oda vs 4/4 Bushi: wins 4/5 left.

Battle for Kumano:
4/4 Oda vs 4/4 Sam: redlines but wins.
5/5 Oda vs 4/4 Agashiru spear: dies, defender has 3/4 left.
4/4 Sam vs 3/3 Agashiru spear: redlines and retreats, defender has 2/3 left.
5/5 Oda vs 3/4 Agashiru spear: wins
5/5 Oda vs 2/3 Agashiru spear: dies promoting the defender to 3/4.
4/5 Sam vs 3/4 Agashiru spear: wins and captures the city and 3 workers. The saltpeter is ours! :)

Near Kumano:
5/5 Kagesuke vs 3/3 bow: dies redlining the bow. :(
4/4 Sam vs 1/3 bow: wins unscratched.

Switch Kita-ku to Settler.

Diplo check: Our WM is worth a lot this round.
Happiness OK, press enter.
 
IT
I spot a Takeda Cav :eek:, it dies :eek:
Kuroda wants to renew peace, hmmm, I don't think so....
Kobe riots... gets taxman.
Ise Sam -> Sam
Yokkaichi flips back, very expensive, 5 untis were healing there. :mad:
Nagahama riots, taxman.
Kita-ku Settler -> Spear.
New Azuchi riots, taxman.
Takeda has taken Shimada.

510AD - turn 6
Battle for Yokkaichi:
4/5 Oda vs Otomo spear: wins 2/5 left, take and raze the city.

Near Yaizu:
4/4 Oda vs 3/3 Archer: wins 2/4 left.

Near Kumano:
5/5 Sam vs 3/3 Warrior: dies, warrior has 2/4 left. :eek:
5/5 Sam vs 2/4 Warrior: wins unscratched.

Founded New Ise near the Saltpeter, starts worker.
Hurry Temple in Moriyama-too for 44g.

Diplo check: Navigation is around, Toku has it too... :).
Check happiness, OK.

IT
Toku Sam attacks our Sam in stack and dies.
Toku Sam attacks our spear in stack and wins. :(
Yokkachi Sam -> Spear.
Ichinomiya Worker -> Catapult
Moriyama-too Temple -> Catapult
Han starts Magellan.

520AD - turn 7
Takeda has taken Shimoda (with Dyes).

Near Iida:
4/4 Sam vs 5/5 Kagesuke: redlines but wins.

Near Kumano:
5/5 Sam vs 2/5 Bow: wins unscratched.

Near Moriyama-too:
Cat hurts Kuroda Archer 2/3.

Diplo check: Nothing new.
Check happiness, OK.

IT
Toku kills an Oda.
Kuroda Archer retreats.
Koromo Samurai -> Settler
Winegaki Market -> Samurai
Resistence ends in several cities, without riots. :)
Tehjay Samurai -> Settler
Shimazu start Magellan.

530AD - turn 8
Battle for Iida:
3/4 Sam vs 1/4 Minamoto: wins without losing anymore hps.
10/13 Army vs 3/3 Agashiru: wins 7/13 left
4/4 Sam vs 3/3 Agashiru: redlines but wins, and we raze the city.

Near the ruins of Yokkaichi:
4/4 Sam vs 4/4 Minamoto: wins unscratched and promotes to elite.

Now Toku is ready to give up Chemistry (12 turns left on the MA)
Happiness check, Koromo has grown and needs a taxman.

IT
Our Sam-on-a-hill is attacked by elite Sam, redlines, but wins.
Azuchi Samurai -> Samurai
Morayama-ku Spear -> Sam
Hikone Sam -> Sam
Ogaki Sam -> Harbor
New Hamamatsu riots, get taxman.
Choso starts Magellan and completes Leo's, hmmmm.
Mori start Copernicus, Korean Sistine and Copernicus, Takeda completes Copernicus.

540AD - turn 9
Shimoda has flipped form Takeda to Toku.
Hurry Temple in Yaizu for 48g.
Settler has finally arrived on the ruins of Yokkaichi.
Move troops around to make a more compact force.
Workers start connecting the Saltpeter.
Hurry a settler in Koromo.

It was clearly a mistake to not renew the peace deal with Kuroda, the WW reaches a new height.

IT
Renew the Dyes deal with Takeda, from 13gpt to 15 gpt.
Han wants to talk, sure. He wants to sell us his WM for 20g, no lets exchange TMs instead. :)
Kyoto and Kobe riot.
Koromo Settler -> Samurai
Yaizu riots, Temple -> Samurai
Handa Samurai -> Samurai
Kumano quells a resitor and riots, gets taxman.
Kasugai Market -> Sam
Komaku riots, get Taxman.
The people love me :crazyeye:
AI all start Sistine and/or Magellan.

550AD - turn 10
Found Yok-Revenged, start Temple.
Near Yok-Revenged:
5/5 Sam vs 3/3 Bushi: wins 4/5 left (again no GL)
4/4 Sam vs 4/4 Archer: wins upgrades to 3/5.

There's a stack near Ina fortified, the next player could attack in the pre-turn if desired.
Our empire is in a bit of a state I'm afraid, but I'm hoping Takeda will back out of the MA soon leaving us to get Chemistry (and maybe Navigation) for peace.

Kuroda also would agree to peace, so again up to the next player to decide whether we want to take that last city or not, troops (with some movement left) are available in Handa.

Firaxis points: 1101
 
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