MB4 - GOTM24 Redux [ptw]

What to do next:

MB4-PTW-500AD.JPG


There is another settler down south, near Ina.

And finally the save.
 
Gobbling up land!
Takada cavs! :eek:
Need to ID the balance of Saltpeter and acquire so they can't build anymore. I'm at work, but I think the other ones on our side of the world ar 2 with Mori and the last one with Kuroda, which we should take out, to decrease WW and get before Takada does the deed.
No leaders. :cry:

Get 'em Dave shack!
 
:hammer: down Space :goodjob:


Ted
 
Now that was some determined warmongering. :thumbsup: The war was far more successful then I thought possible. I am impressed.

I think we should take out Kuroda ASAP to get the salpeter under control and of course get rid of WW.
 
Got it.

Now I'll have to take the Conquests CD out of the drive and put the PTW one back in... :cool:

Haven't looked at the save yet, but from comments gather we didn't renew peace with Kuroda, so they will be history as soon as enough units arrive via boat, and sounds like maybe that is already the case?

Probably need to start on additional ship production soon as a reasonably good kind of ship is available (assuming of course we haven't already done so...)
 
Well, the units are in the area, but not on the boats yet, it souldn't take too long.

There are 4 ships available, ATM.

Good luck. Get that elusive leader for me, will you?

(I had a decent number of elite wins during my turns, so if you could add some more we should see one soon since we have the Heroic Epic.)
 
Looking at save and we look great on land acquisition. Things I see:

1. Need to develop upper core so that after a palace jump it won't be so corrupt. Anyone have palace location ideas. I still like Kobe/Wakayama. Toku cities, if corrupt should have Temple for expansion and walls for defense if Takada comes calling. I would hate to risk a Palace over there that will be tough to defend.

2. Takada cavs! Need to get to MT pronto and have money for upgrades. Trading skills at a premium now.

3. Tech pace. Do we need to slow it down? Wars with Han would be nice if we could get everyone involved. Somehow? Takada, Shimazu and Han look like the biggest dogs. Alliances that would be nice to provoke. Choso + Mori vs Shimazu. Shimazu + Takada vs Han.

4. Lack of mines on hills for production. Winegaki and Azuchi are 2 in particular. We have a ton of workers in corrupt Wakayama area. We are developing this area for more red shields?

5. LIBRARIES, UNIVERSITIES. We are going to have to get to self researching soon.

6. I also noticed trade routes open with Korea/Han.

Next target? Until we get MT Takada is our new best friend. Getting Takada running across country/globe to fight with us may be the best. Mori's cities in our land and Saltpeter stores gets my vote. We can balance development with military production with that war. Getting their cities in our land and extending to the last saltpeter with them having 4-5 cities left should do the trick. Once palace is set up and second core producing we should be able to outproduce and outresearch the rest of the way.
 
I agree on the libraries. I just needed to do the Markets first for the upgrades.

I agree on the workers too. I tried to get some back to the western erea, but the land is big and makes movement slow.

I left the trade with Han in particular open for discussion because I'm not sure what our strategy in dealing with them should be. I afraid he'll take all of the Korean lands if we sign the small ones against him. Ideal would be a war between them and Takeda not sure how we should achieve this. We have nothing to offer.
 
I am going to be away from the forums over the weekend. I hope you guys can bear to be without me for that long. ;)
 
DaveShack, are you still there??
Must be quite some holiday you are having ;).

Edit: grammar
 
I've been away for 3 days and I'm a little surprised. I kind of expected to be up or on-deck. I've lost touch with what's going on here, what with the holidays and the push to finish GOTM 25.

I'll go back over space's turns and look for a DaveShack post soon.

:beer:
 
I think we should cut Daveshack some slack and give him another day to post. Thanksgiving is an important holiday and he has new responsibilities to boot. If we don't hear from him by this time tomorrow I'll PM him and let him know he's been skipped.
 
I am cool about it. Was just wondering.
 
I have opened the other two game threads for you to look at. In the first post I have published page numbers that you can safely read to. When I get time I'll replace the plain text with links.

On another note I suggest that if Daveshack doesn't post today then the baton should be passed on.
So Dave, if you can read this please post before midnight GMT otherwise I will have to skip you.
 
Howdy all,

Please accept my abject apology for the amount of time my turns are taking. Sleep deprivation (newborn-related) has hit with a vengence, and we had a very full weekend of friends & family events.

I'm up to turn 5. Here is the log so you'll have something to read and offer pointers on. In short, I missed the river next to Ina and attacked from the wrong square, and it didn't fall as quickly as it should have, and Takeda got in there first. :cry: Also I must be the worst at predicting when the people will be unhappy... :(

Inherited turn: 550AD

Some movement left,

Otomo toward junk, samauri on junk. Lots of worker moves.

Trade check
There are two kinds of opponents, the onew which is up chem and nav, and the kind which
is down a bunch of tech. Nothing interesting on the pure trading front.

Noticed from Space's notes that saltpeter is there near New Ise. It is outside our
boundry but could be taken with a colony, which will be cheaper and faster than
roading it and then waiting for expansion. Wait for now until finding out how
long Kumano's temple will be after it goes out of disorder.

Wake stack at Ina.
Vet Kensai loses to Agashiru
Samuari Atlas loses to same Agashiru
Vet sam retreats from untouched reg. agashiru
Zeus sam retreats from reg. agashiru -- maybe this is not a good idea, pull wounded back to heal

IBT
Mori/Takeda alliance vs Tokugawa
Mori delcare war on Toku
Kuroda request audience, offer straight peace -- no thanks
Lots of Mori units walking around
Chosogabe offer 6gpt in exchange for wines. After we ask for more, he happily pays 16gpt+5g.
Lost our supply of furs
Shimazu, old deal was furs for wool+8gpt, don't want to extend.
Their new asking price is 18gpt+wool+wm. hold off to nego on our turn
Sam defeats our spear/pike on the ruins, redlines
Riots, riots, everywhere
Shimazan town of Kunamoto completes Magellans Voyage
Shimazan town of Yatsushiro completes Sistene Chapel !!
Pressure-1 completes temple, starts worker

Turn 1, 560AD, 7.0.3 361g+60gpt
OK, riots were expected, negotiate a lux deal
Korea will offer to sell incense for wool, wines, 270g, world map. Can talk them down to
2 lux, WM, 215g. keep checking
Han offer spices for wines, 4gpt, 361g. Will accept wines+10gpt+190g, check some more
Chosogabe will offer silks for 14gpt+361g, not likely
Shimazu have lost interest in trade

Take the Korea deal, buy incense for wool, wines, 215g.

Redo MM, Kobe would need clown, Tanabe needs 1 clown 1 taxman, Nagahama 1+1,
Set Kumano (in resistance) to all entertainers to starve it town
Ichinomiya 1 clown 1 taxman, TehJay 1+1, Shakasani 1+1, New Azuchi 1 ent.
18 total specialists, another 10% lux would cost 30gpt.

Odysseus (otomo spear) onto Junk
Colonize the saltpeter, move remaining workers to build road on the iron.

Battle for Ina
Vet sam dies taking 2hp off an elite Agashiru
Vet sam defeats reg Agashiru
4/5 sam loses to reg Agashiru which is untouched, promotes

Near Hamamatsu, vet sam defeats redlined sam
Over in the former Kuroda lands, vet sam hunts down Kuroda archer in Mori territory, promotes 3/5
Move some NE territory workers back toward the core

Back to Ina, Elite sam defeats vet Agashiru
Elite sam dies redlining that powerful 3/5 Agashiru, they also have a vet samurai

Founded Koromusitu on the formerly Toku iron, producing temple.
Move other settler toward ruins.
Change a defensive unit build to musket (Oda Arqubusier) in Kita-ku

IBT
Lots of Mori movement
Toku Minamoto Samurai defeats reg Kensai

Ise produces Samurai, starts another
Yokkachi produces Agashiru Spear, starts Samurai
New lida produces worker, starts another
Toyotomi produces temple, starts library
The people love me, fancy front steps added

Turn 2, 570 AD, 217g+65gpt

Unloaded 1st junk on Kuroda saltpeter

At Yok Revenge, Elite Kensai loses to 3/4 Minamoto Samurai, which promotes to 2/5
Elite Samurai defeats the Minamoto 3/5, returns to heal.
Figured out attacks on Ina are across water (hidden by the city icon), move troops to avoid
it next turn.

IBT
Kuroda archer kills samurai
Tons of Mori movement
Wakayama riots, hire taxman
Nagahama riots, change taxman to entertainer
Sakai completes temple, starts Kensai
Embrichi completes catapult, starts another.
New Hamamatsu would complete worker but not growing because 100% unhappy. Switch to warrior.
The people love me :) add right wing to palace

Turn 3, 580 AD, 284g+70gpt
Settler builds Kokomo at ruins on N shore. Producing temple.
Fort Army in Kokomo (needs to heal, still only 7/13)
Misc movement to set up a stack against Ina -- wait one more turn

IBT

Takeda cav take out Ina. Now have to think about disengaging from Tokugawa
Nagoya completes marketplace, starts library (9)
Kobe riots, entertainer (for now)
Kumano resistance ends, riots, hire 6 taxmen
New Hamamatsu completes warrior, starts another
Kwanaka completes marketplace, starts library
Chosogabe building smiths

Turn 4, 590 AD, 356g+83gpt
Battle for Hamamatsu (Toku capital)
Vet sam vs vet sam loses
Vet sam vs vet Agashiru retreats redlined
Remainder move up and stop w/o attacking -- maybe Takeda will come up short next turn

Bumping lux a notch did not make any difference. 6 more turns left on Takeda deal

IBT
Goguryeo and Takeda sign MA against Toku
Still tons of Mori troops, we would be in a world of hurt if they were after us.
Kuroda archer kills Kensai on island, sent there for the purpose of drawing fire
Toku archer (?) attacks Samurai and loses
Azuchi completes Samurai, starts another
Han are building Smiths
Koreans building Smiths

Turn 5, 600 AD, 437g+80gpt

Vet Samurai defeats regular Kuroda Otomo, promotes
Land another Kensai on other side of island, as bait
Move Samurai and Otomo so they can't be counterattacked in 1 move
At Hamamatsu, vet samurai defeats elite samurai
Move injured units back

Worries:

Takeda grabbed one of our main targets.
Mori have enough units crossing our land to take us down if they changed their mind about who to attack
We need to get techs for peace soon, before Tokugawa gets taken out by Takeda / Mori.
Takeda are using cav to good effect.

My plan is to do the 10pm or so feeding and then play the remaining 5.5 turns.

Gotta leave for work...
 
Back
Top Bottom