Medieval Britain

Horem

Emperor
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Apr 1, 2010
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Wales, UK
Medieval Britain

Welcome to Medieval Britain which is based off RevolutionsDCM, Currently Version Very early Alpha 0.02

The main object of this mod is to create a mod based around the British Isles from 500AD - 1650AD.

Current Features

RevolutionDCM(2.71) & all that come with it.

Planned Features

26 New Civilizations & Leaders
Spoiler :

English Civilizations

Kingdom of Wessex
Duchy of Kent
Duchy of East Anglia
Kingdom of Northumbria
Kingdom of Mercia
Kingdom of Hwicce
Kingdom of Sussex
Duchy of Essex

Welsh Civilizations

Kingdom of Dyfed
Kingdom of Gwynedd
Kingdom of Powys
Province of Dumnonia
Kingdom of Rheged
Kingdom of Gododdin

Irish Civilizations

Lordship of Laighin
Lordship of Mumba
Lordship of Connachta
Lordship of Aileach

Scottish Civilizations

Picts
Lordship of Dalriada
Kingdom of Ystrad Clud

Europe Civilizations (AI Only)

Kingdom of Neustria (Normandy)
Kingdom of East Francia
Province of Saxony
Province of Frisia
The Goths
Vikings




To Do List

Complete new Unit Graphics
Unique Unit's for all Civilizations
New Civics
New Technology Tree
New Religions with UU's
Unique Civilization Buildings

Download

There is a download available but please bare in mind it is a work in progress.
The Mod works atm, it will be like playing RevolutionsDCM but without techs/units/events/buildings from the Renaissance Period onwards. Oh thers no Gunpowder units bah the cannon and this has been adjusted.

I am willing to add more Civ's if people want specific civs(for this time line/Land). Just Post here what you would like added.

Download will be available HERE

Before installing a new version please Delete the old Folder and install as a new mod, Breaks saved games.

Change Log

Alpha 0.03(In Development)

Civilization Adjustments, Namly re namings.

3 New Buildings (Added for Flavour) :-
Tavern (5% Income, +1 Health & +1 Happiness from Barley, +1 exp for Land Units) - Allows Construction of Old Ancient UU's.
Inn (10% Income, +1 Health & +1 Happiness from Barley, +1 exp for Land Units) - Allows Construction of old Classical UU's.
Mercenary Guild (+4 Exp for Land Units) - Allows Constuction of old Medieval UU's. (National Wonder)


Alpha 0.02

26 New Civs & Leaders (Sorry no Pedia Entries yet).
Reverted Tech Tree due to a CTD.
Modular Bonuses for RevDCM added.
Some Building and Unit Art added. (Currently unused)
Alot of Buttons Added. (Currently unused)

Scenario Map:-
 
Credits

The RevolutionDCM Team.
el_hidalgo for MedievalCiv.
Vadus for his Britain and Ireland Map.
Ambros for some awsome art.
Zuul for Promotions and Perks.
cool3a2 for his awsome, How to make a Flag tutorial.
FFH Team (Pinched a few buttons ;) )
ohcrapitsnico for civ3 and civ3 conquests buttons.
Chamaedrys for Big Ben & Gallows.
Rabbit, White for Medievl Buildings.
anthonye for Medieval Leaderheads.
Duke van Frost for Tavern & Brewery.
Chalid for his Fantasy Buildings.
Ploeperpengel for his awsome button collection's.
 
Screenshots

Spoiler :
attachment.php
 
Interesting, but a few comments:
1>My knowledge of Dark Age England is mediocre, but I was of the understanding Wessex forged modern England but I don't see Wessex on the Civ list.
2>I thought Dumnonia was more welsh than Saxon.
3>As this mod is mainly focused on England, shouldn't there be more english factions than Irish?
4>Please make the Normans playable. Or in some way allow the human to recreate the Norman conquest.
5>For Europe you only really need France and the Dutch. IIRC the 'Province' of Saxony was a bit further east and played little part in English history besides being the source of the Saxons.
6>Where are the Vikings?
7>I might be wrong, but the Anglo-Saxon conquest was far from over in 500, so where are the native Kingdoms of Goddodin and Rheged?
8>Why did you remove the musketmen unit? Muskets began to be used in decent numbers by the War of the Roses and they were an integral part of the English armies by the English Civil War.

If you want, I have a pretty detailed document about early Dark Age Britain and Saxon invasion from the Rome Total War mod Arthurian: Total War. I could upload that.
 
1 - I changed it to the Kingdom of Sussex, if ppl are unhappy with that i can change ot back no biggie.
2 - Ya it was, but its in what is called modern england so I listed it under English.
3 - Well theres 5/6 English and only 4 Irish ;) also see 6
4 - Normans that would be what is listed as Neustria I do Belive.
5 - The map I plan to use for this streches to cover a part of what was Saxony so thats why they are included.
6 - I listed 19 civs, planned 20-24 but undecided on the other civs atm
7 - I did not want to many civs over on the continent because they are AI only.
8 - Because atm its a Bit OP for what I have in mind.

If you want, I have a pretty detailed document about early Dark Age Britain and Saxon invasion from the Rome Total War mod Arthurian: Total War. I could upload that.

That would be greatly appreciated.
 
1> I would probably change it back to Wessex as that is a bit more universaly known, Alfred the Great and all.
3>Never mind, I wasn't thinking straight.
7> Goddodin and Rheged are native British kingdoms. You can find more in the attached file.

Here is the file. Please note; I did not make this file. It was made my the Arthurian Total War team.
 
My period of interest is around 930 AD which was when Atlelstan conquered the whole island and was proclaimed a new Charlemange by the people on the continent of Europe. So I ask what has happened to the Kingdom of Cornwall? Weren't the Welsh always 5 principalities even when they owned parts of what we would call England. And finally what of the kingdom of the western isles (Hebridies) plus the earldoms of Orkney and Shetland.

But that is just me being a pedant. Looks like a great idea.
 
1> I would probably change it back to Wessex as that is a bit more universaly known, Alfred the Great and all.
3>Never mind, I wasn't thinking straight.
7> Goddodin and Rheged are native British kingdoms. You can find more in the attached file.

Here is the file. Please note; I did not make this file. It was made my the Arthurian Total War team.

I would love to see some scenario maps of that peroid that play out over 100 turns or so with real troops set-up. Also I mentioned this before but I really feel defenses are way to weak for walls, castles, ect. as set in the game. The way most castles/strongholds were taken were to starve the defenders out, not all out attack as the game plays it. Castle in particular should boost defences 200%, imo.
 
Should nt it be Dark Age Britain, or possibly late Antiquity Britain ?

I mean when did the Medieval Period start around 1066 ?

Most of the listed kingdoms would not have existed at that point.
 
Updated to Version 0.02.


Should nt it be Dark Age Britain, or possibly late Antiquity Britain ?

I mean when did the Medieval Period start around 1066 ?

Most of the listed kingdoms would not have existed at that point.

The mod starts at around 600-700AD and as such the Civs are for that period, what happen through the tests of time is upto the player no? I could be just as perdantic and say America never existed in 4000BC so how come they were included in Civ? or many of the other civs included....Imagination use it ;)
 
Why are these Duchies ? Duchy of Kent, Duchy of Essex, Duchy of East Anglia

They did come under Mercian influence followed by Wessex, but I would list them as Kingdoms. The Anglosaxons would never than used the word Duchy any how.

Kingdom of Hwicce, at most this a sub-kingdom of Mercia it was never a Kingdom on its own. I would get rid of them to be honest.

Also why are the Irish Kingdoms Lordships ? I know the English used the title Lord of Ireland after 1066 but during the dark ages these were fully fledged kingdoms with no infulence from the English. So why Lordship.

Also what is Aileach. Is this meant to be Meath ?

Would it not just be easier to have the 4 traditional provinces of Ireland ? You've used Munster, Leinster, Connacht so why not ulster ? Or is this too do with the Dal Riada ?
 
Yes but you have called your mod Medieval Britain but 600-700AD is not Medieval it is either Dark Age or Late Antiquity depending on your terminology.

I am not saying the Kingdoms would not have existed around 600-700AD and I understand you need some Artistic License, but they would not have existed in the British Medieval Period ie after 1066.
 
I take it back apparently Medieval can still refer to the period 500AD to 1000AD but I think most people think of the high middle ages when Medieval is written.
 
Ailech was a kingdom in ireland for about 700 years if not more (from 490ish to 1180ish).
Ulster is in there.....Ulaidh...
I wanted the Irish kingdoms to sound different hense the lordships, if thats a problem its no biggie to change them.
Hwicce sounds awsome and it was a kingdom in its own right even if it was a short life :p
Well Kent wasnt kent untill well I dont realy know, but its Based off of Cantia which I think was still roman ruled? and hense not a kningdom. An well Essex is small ;) and Kingdom of East Angles didnt sound right to me.

1066? Alfred the great(First English King) conqured England in around 880AD....1066 is WIlliam the Conqurer(Duke of Normandy), Battle of Hastings and all that.

Medieval Covers from 400ish AD to around 1500AD. Medieval isnt even realy an Era but ERAS(Early Middle, High Middle and Late Middle). So my mod covers 600-1600AD hmm, its not Medieval? :p
 
Ok fair enough I dont really know about the Irish kingdom. Although it sounds like you've got 3 kingdom in Ulster. Ailech, Ulster and Dal Raida which seems a bit busy for such a small area ?

Kent is a fine name for hmmm Kent, as you say the tribe in that area was the Cantia and the county name comes from that. However after the Romans left it was probably one of the first kingdoms to organise and the only British Kingdom with a proper city, Canterbury. Hence why the english see is based at Canterbury not London.
I really think it should be a kingdom as its organisation and contact with the continent gave it more influence in comparison to its size.

Also the East Angles were a fairly important people for a time and its definitely a kingdom.

http://en.wikipedia.org/wiki/Kingdom_of_East_Anglia

As you say Essex is relatively small and unimportant. I'd be tempted to make London/Essex Independent cities at the start. This would allow one of the major powers to capture London and probably set that civ on the long to final victory ?

Were you thinking of adding barbarian wave to simulate the vikings say around 800 AD ? And possibly 1066 to simulate the normans ?

When does the mod finish 1066 ?
 
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