Knighttime
Prince
- Joined
- Sep 20, 2002
- Messages
- 379
Medieval Millennium is an adaptation of Civilization II: Test of Time, based on Western Europe during the one-thousand-year period from A.D. 500 to A.D. 1500. It requires the Test of Time Patch Project (TOTPP) version 0.15.1 and takes advantage of many features that this enables. This is a single-player-only scenario (one human player vs. AI nations).
It is available for download here: https://forums.civfanatics.com/resources/medieval-millennium.28568/
For installation instructions, please see the Readme.txt file included in the download.
In a technical sense, this is a complex modpack in which all units, improvements, wonders, advances, etc., have been altered to fit the medieval theme. There is no .SCN file, and every game begins on a new randomly-generated map (utilizing the new "Play a mod" menu option added via TOTPP). A game last 500 turns, at two years per turn, and you can win either by conquest or by "voyage".
On the other hand, this has many features more commonly found in a scenario, the primary one being extensive use of events to dramatically alter the gameplay experience. This allows the controlled introduction of new factors and gameplay elements at appropriate times, not directly caused by in-game actions. The experience of playing probably aligns very closely with what players have come to expect from an in-depth scenario.
In short, this is something of a unique hybrid. Perhaps the best summary is to say that this is the original base game of Civ II, completely reimagined, with the power of Lua programming behind it.
The intent is not to recreate the strictly historical sequence of events during these years, or to allow you to replay and reenact events exactly as they occurred, but rather to provide a thematically "medieval" experience or context. Every attempt has been made to provide an immersive experience that balances authenticity with enjoyable gameplay. This is far more than a graphical overlay or a new skin on familiar game mechanics — you'll encounter many detailed and nuanced changes to all aspects of the game.
Full documentation is available both in PDF format and within the Civilopedia.
A few example screenshots:
Vikings have landed near Salerno! The monks near the city are in trouble, and the Knight probably won't arrive in time to save them.
The Kingdom of Castile and Leon, in A.D. 1100.
New diplomacy screen, featuring a meeting with Enrico Dandolo of Venice.
I hope you enjoy Medieval Millennium! Happy Civing!
Knighttime
It is available for download here: https://forums.civfanatics.com/resources/medieval-millennium.28568/
For installation instructions, please see the Readme.txt file included in the download.
In a technical sense, this is a complex modpack in which all units, improvements, wonders, advances, etc., have been altered to fit the medieval theme. There is no .SCN file, and every game begins on a new randomly-generated map (utilizing the new "Play a mod" menu option added via TOTPP). A game last 500 turns, at two years per turn, and you can win either by conquest or by "voyage".
On the other hand, this has many features more commonly found in a scenario, the primary one being extensive use of events to dramatically alter the gameplay experience. This allows the controlled introduction of new factors and gameplay elements at appropriate times, not directly caused by in-game actions. The experience of playing probably aligns very closely with what players have come to expect from an in-depth scenario.
In short, this is something of a unique hybrid. Perhaps the best summary is to say that this is the original base game of Civ II, completely reimagined, with the power of Lua programming behind it.
The intent is not to recreate the strictly historical sequence of events during these years, or to allow you to replay and reenact events exactly as they occurred, but rather to provide a thematically "medieval" experience or context. Every attempt has been made to provide an immersive experience that balances authenticity with enjoyable gameplay. This is far more than a graphical overlay or a new skin on familiar game mechanics — you'll encounter many detailed and nuanced changes to all aspects of the game.
Full documentation is available both in PDF format and within the Civilopedia.
A few example screenshots:
Vikings have landed near Salerno! The monks near the city are in trouble, and the Knight probably won't arrive in time to save them.
The Kingdom of Castile and Leon, in A.D. 1100.
New diplomacy screen, featuring a meeting with Enrico Dandolo of Venice.
I hope you enjoy Medieval Millennium! Happy Civing!
Knighttime
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