Sir, a humble Thank You!
If you were here in the US I'd buy your drinks all night long!!!!
My specs: AMD Athlon 2400+ CPU (@GHz) 1GB DDR 333 memory; Windows XP sp2 with 3.6GB page file on separate HD drive/controller; Radeon 9550 256MB AGP Vid card with 5.11 Catalyst Drivers (control panel not CCC)
I re-installed Civ4, applied your patch and did all except lower the settings - left them all on high.
Before the patch, the game loaded okay from the desktop...after it was like greased lighteniing! This was the initial load to the main menu, opening movie etc. The movie ran much better - no stuttering at all...(Windowed Mode)
I loaded your save game, (1961) and it took about 3 minutes to load to the game screen. Without the patch, it took about 5-7 minutes. This was with your default settings, vid_mem_usage = 80. The game scrolled fine; I played a turn and the units moved with little or no lag. Scrolling was fine; even putting the cursor on an edge and letting the world scroll by over and over it never crashed; something it would always do before when I scrolled fast on this save. The only lag was zooming out past the cloud layer - as soon as the cloud texture layer was loaded things slowed to a crawl. The globe view was horribly slow - when I scrolled back in it took a while, but it was like driving a ferrari that I had wound the RPMS up to the redline and shifting gears from first to 3rd as soon as I got past the clouds - it zoomed all the way down extremely fast.
I went through all the diplomacy screens - no memory issues. I gained a lot of memory - however I beleive too much as the vid_mem_usage was set for a 128MB card on Low. The graphics card needed to be used more. BTW, Wonder Movie still stuttered really bad - I believe this is something to do with the way the game runs the Bink codec.
I quit to desktop, and changed the vid_mem_usage to 180. Again, all high video settings for the game. Again it loaded super fast to the Main menu from desktop - this time loading your save game only took a little over 1 minute. (With a cleared cache). Again great performance except for the cloud layer going to globe view. I actually had
better memory performance this time...except the page file got a tad larger - but was not accessed much. Overall the game was using only about 550MB of physical RAM, wih virtual memory usage running between 375 and 450 MB, max total paged pool at 819K (compared to 712 with earleir setting).
You should get a new Civver award - "The Golden Hammer" - for tenacity and persistence chipping away at this issue. If you ever want to come to the US and need a professional reference for a job let me know...