Civ4 can be a pretty resource-intensive game, even on modern systems.
Especially when coupled with a mod and the biggest possible maps ever.
I've tried it - these games can slow even the fastest system to a crawl(when a turn takes in excess of 5 mins on a core i7 with 16 gigs things start to feel fishy).
What I wanna ask is - even if you make more than 2GB of user-addressable space available to the game(via setting a certain flag on the executable image manually), is it aware of this and can it utilize that memory?
Especially when coupled with a mod and the biggest possible maps ever.
I've tried it - these games can slow even the fastest system to a crawl(when a turn takes in excess of 5 mins on a core i7 with 16 gigs things start to feel fishy).
What I wanna ask is - even if you make more than 2GB of user-addressable space available to the game(via setting a certain flag on the executable image manually), is it aware of this and can it utilize that memory?