Kael
Deity
This is a pretty significant change so bear with me. The short version is that we would merge mages/archmages and conjurers/summoners using the best spells of each and kicking out the weakest spells. This helps when we go to work on the AI, reduces art requirements, and generally makes all the spells more useful. I also think its more intuitive for new players.
Here are the proposed spells for each sphere:
Air
[TAB] Fair Winds (still a weak spell unless we can think of another function for it)
[TAB] Maelstrom (power reduced, replaces whirlwind)
[TAB] Conjure Air Elemental (replaces maelstrom)
Body
[TAB] Haste
[TAB] Regeneration (still a weak spell, needs to be improved)
[TAB] Graft Flesh
Chaos
[TAB] Dance of Blades (kinda boring, anythign more interesting we can do here?)
[TAB] Mutation (replaces dispel magic)
[TAB] Summon Pit Beast (replaces rage)
Creation
[TAB]
[TAB]
[TAB]
Death
[TAB] Raise Skeleton
[TAB] Summon Spectre (replaces contagion)
[TAB] Summon Wraith (replaces lichdom)
Dimensional
[TAB] Escape
[TAB]
[TAB]
Earth
[TAB] Wall of Stone (kinda boring, maybe add an effect when it is cast outside of cities?)
[TAB] Stoneskin
[TAB] Conjure Earth Elemental (replaces crush)
Enchantment
[TAB] Enchanted Blade
[TAB] Flaming Arrows
[TAB] Spellstaff
Entropy
[TAB] Wither
[TAB] Rust
[TAB] Enervation (now it also causes some death damage)
Fire
[TAB] Blaze
[TAB] Fireball
[TAB] Conjure Fire Elemental (replaces meteor swarm)
Force
[TAB]
[TAB] Whirlwind (push)
[TAB]
Ice
[TAB]
[TAB]
[TAB]
Law
[TAB] Loyalty
[TAB] Valor
[TAB] Summon Hosts of the Einherjar (replaces unyielding order)
Life
[TAB] Sanctify (needs a broader use, maybe this and defile grants bonuses in the tile to angels/demons?)
[TAB] Destroy Undead
[TAB] Ressurection (very specific, needs a more general use)
Metamagic
[TAB] Floating Eye
[TAB] Dispel Magic
[TAB] Summon Djinn
Mind
[TAB] Charm Person
[TAB] Inspiration
[TAB] Domination
Nature
[TAB] Treetop Defense
[TAB] Poisoned Blade
[TAB] Vitalize
Shadow
[TAB] Blur
[TAB] Shadowwalk (replaces hide)
[TAB] Summon Mistform (replaces shadowwalk)
Spirit
[TAB] Courage
[TAB] Hope
[TAB] Trust (probably needs to be more powerful)
Sun
[TAB] Scorch
[TAB] Blinding Light
[TAB] Summon Aurealis (replaces revelation)
Water
[TAB] Spring
[TAB] Water Walking
[TAB] Conjure Water Elemental (replaces tsunami)
Along with that change all of the priests would switch to a new model where they all get the following spell:
Divine spells for all priests:
[TAB]Cure Disease
Divine spells for all high priests:
[TAB]Heal
And each priest/high priest get the following unique spell based on their religion (the first spell is the priest spell, the 2nd is the high priest spell):
Order (start with spirit guide promotion)
[TAB] Bless
[TAB] Unyielding Order
Empyrean
[TAB] Revelation
[TAB] Crown of Brillance
Runes
[TAB] Shield of Faith
[TAB] Earthquake
Fellowship
[TAB] Bloom
[TAB] Summon Treant
Esus
[TAB]
[TAB]
Overlords (start with water walking promotion)
[TAB] Tsunami
[TAB] Summon Kraken
Veil (start with unholy taint promotion)
[TAB] Ring of Flames
[TAB] Summon Balor
Special Use spells:
[TAB]Burning Blood (maintained for the Moroi)
[TAB]Rage (maintained for the avatar of wrath)
[TAB]Contagion (becoming a unique spell for Mary)
[TAB]Lichdom (becoming a special 2nd spell that is available with death3)
[TAB]Crush (becoming a special dwarven druid spell)
[TAB]Pillar of Fire (becoming a special spell for Chalid)
[TAB]Entangle (becomes a special druid only spell)
[TAB]Hide (becomes a special spell for units with the stealth promotion)
[TAB]Summon Sand Lion (becomes a special Malakim only spell)
Spells that would be removed by this plan:
[TAB]Hasturs Razor (may become a unique spell for Hemah)
[TAB]Transmutation
[TAB]Summon Kikijub
[TAB]Spiritual Hammer
[TAB]Unholy Taint
[TAB]Summon Imp
[TAB]Banish
[TAB]Summon Azer
[TAB]Meteor Swarm
[TAB]Restore City
[TAB]Summon Law Bringer
[TAB]Righteous Cause
[TAB]Summon Griffon
[TAB]Summon Lifespark
[TAB]Hideous Thoughts
[TAB]Summon Guardian Vines
[TAB]Summon Phantasm
[TAB]Whitefire
[TAB]Spirit Guide
[TAB]Summon Chaos Marauder
What do you guys think?
Here are the proposed spells for each sphere:
Air
[TAB] Fair Winds (still a weak spell unless we can think of another function for it)
[TAB] Maelstrom (power reduced, replaces whirlwind)
[TAB] Conjure Air Elemental (replaces maelstrom)
Body
[TAB] Haste
[TAB] Regeneration (still a weak spell, needs to be improved)
[TAB] Graft Flesh
Chaos
[TAB] Dance of Blades (kinda boring, anythign more interesting we can do here?)
[TAB] Mutation (replaces dispel magic)
[TAB] Summon Pit Beast (replaces rage)
Creation
[TAB]
[TAB]
[TAB]
Death
[TAB] Raise Skeleton
[TAB] Summon Spectre (replaces contagion)
[TAB] Summon Wraith (replaces lichdom)
Dimensional
[TAB] Escape
[TAB]
[TAB]
Earth
[TAB] Wall of Stone (kinda boring, maybe add an effect when it is cast outside of cities?)
[TAB] Stoneskin
[TAB] Conjure Earth Elemental (replaces crush)
Enchantment
[TAB] Enchanted Blade
[TAB] Flaming Arrows
[TAB] Spellstaff
Entropy
[TAB] Wither
[TAB] Rust
[TAB] Enervation (now it also causes some death damage)
Fire
[TAB] Blaze
[TAB] Fireball
[TAB] Conjure Fire Elemental (replaces meteor swarm)
Force
[TAB]
[TAB] Whirlwind (push)
[TAB]
Ice
[TAB]
[TAB]
[TAB]
Law
[TAB] Loyalty
[TAB] Valor
[TAB] Summon Hosts of the Einherjar (replaces unyielding order)
Life
[TAB] Sanctify (needs a broader use, maybe this and defile grants bonuses in the tile to angels/demons?)
[TAB] Destroy Undead
[TAB] Ressurection (very specific, needs a more general use)
Metamagic
[TAB] Floating Eye
[TAB] Dispel Magic
[TAB] Summon Djinn
Mind
[TAB] Charm Person
[TAB] Inspiration
[TAB] Domination
Nature
[TAB] Treetop Defense
[TAB] Poisoned Blade
[TAB] Vitalize
Shadow
[TAB] Blur
[TAB] Shadowwalk (replaces hide)
[TAB] Summon Mistform (replaces shadowwalk)
Spirit
[TAB] Courage
[TAB] Hope
[TAB] Trust (probably needs to be more powerful)
Sun
[TAB] Scorch
[TAB] Blinding Light
[TAB] Summon Aurealis (replaces revelation)
Water
[TAB] Spring
[TAB] Water Walking
[TAB] Conjure Water Elemental (replaces tsunami)
Along with that change all of the priests would switch to a new model where they all get the following spell:
Divine spells for all priests:
[TAB]Cure Disease
Divine spells for all high priests:
[TAB]Heal
And each priest/high priest get the following unique spell based on their religion (the first spell is the priest spell, the 2nd is the high priest spell):
Order (start with spirit guide promotion)
[TAB] Bless
[TAB] Unyielding Order
Empyrean
[TAB] Revelation
[TAB] Crown of Brillance
Runes
[TAB] Shield of Faith
[TAB] Earthquake
Fellowship
[TAB] Bloom
[TAB] Summon Treant
Esus
[TAB]
[TAB]
Overlords (start with water walking promotion)
[TAB] Tsunami
[TAB] Summon Kraken
Veil (start with unholy taint promotion)
[TAB] Ring of Flames
[TAB] Summon Balor
Special Use spells:
[TAB]Burning Blood (maintained for the Moroi)
[TAB]Rage (maintained for the avatar of wrath)
[TAB]Contagion (becoming a unique spell for Mary)
[TAB]Lichdom (becoming a special 2nd spell that is available with death3)
[TAB]Crush (becoming a special dwarven druid spell)
[TAB]Pillar of Fire (becoming a special spell for Chalid)
[TAB]Entangle (becomes a special druid only spell)
[TAB]Hide (becomes a special spell for units with the stealth promotion)
[TAB]Summon Sand Lion (becomes a special Malakim only spell)
Spells that would be removed by this plan:
[TAB]Hasturs Razor (may become a unique spell for Hemah)
[TAB]Transmutation
[TAB]Summon Kikijub
[TAB]Spiritual Hammer
[TAB]Unholy Taint
[TAB]Summon Imp
[TAB]Banish
[TAB]Summon Azer
[TAB]Meteor Swarm
[TAB]Restore City
[TAB]Summon Law Bringer
[TAB]Righteous Cause
[TAB]Summon Griffon
[TAB]Summon Lifespark
[TAB]Hideous Thoughts
[TAB]Summon Guardian Vines
[TAB]Summon Phantasm
[TAB]Whitefire
[TAB]Spirit Guide
[TAB]Summon Chaos Marauder
What do you guys think?