Turn 109 (150 BC)
Methos: MM Mecca to get the temple in 4, shaving off 2 turns. Growth is still stagnant.
Methos: MM Damascus to emphasize growth. It is now at +3 fpt.
Turn 110 (125 BC)
Methos: I send an archer to one of the hills near the game as a lookout. Hopefully this will open enough fog to help keep the barbs away.
Methos: Decide that it is a good idea so send several archers out to hills outside of our borders.
Turn 111 (100 BC)
Methos: And of course as soon as I do, the enemy appears. Oh well, we still have enough defenders and iron should be getting ready soon.
Turn 112 (75 BC)
Methos: The iron is now mined, and construction on a road has begun.
Mecca finishes: Jewish Temple
Archer defeats (2.04/3): Barbarian Archer
Archer defeats (0.87/3): Barbarian Warrior
Turn 113 (50 BC)
Mecca begins: Barracks
Methos: Since Medina is busy, I decide to build a barracks in Mecca so we can get some axemen out.
Methos: Our nothern archer whips up on an archer and a warrior.
Archer loses to: Barbarian Axeman (3.10/5)
Turn 114 (25 BC)
Methos: One of our southern archers gets his butt handed to him.
Methos: End up bringing two of our fog-killing archers back.
Damascus grows: 2
Turn 115 (0 AD)
Medina begins: Axeman
Methos: I switch Medina to an axemen as a barb axemen is sitting adjacent to our temporairly connected iron.
Tech learned: Mathematics
Medina's borders expand
Archer defeats (1.11/3): Barbarian Axeman
Turn 116 (25 AD)
Research begun: Metal Casting
Methos: I'm rather shocked! An archer (in a forest) whips a barb axemen!
Medina begins: Worker
Mecca finishes: Barracks
Turn 117 (50 AD)
Mecca begins: Axeman
Turn 118 (75 AD)
Mecca grows: 9
Mecca finishes: Axeman
Archer defeats (1.47/3): Barbarian Axeman
Turn 119 (100 AD)
Mecca begins: Axeman
Axeman promoted: Combat I
Axeman promoted: Shock
Methos: We finally have an axemen! I give him +10% strength plus +25% versus melee. He heads south to the action.
Medina finishes: Worker
Archer defeats (3.00/3): Barbarian Warrior
Turn 120 (125 AD)
I’m wondering if it would be best to build several axemen and get them stationed on hilltops located within the fog. This would definitely help pushing the barbs back. Here’s an image of possible lookout points:
Note there are only five green
X’s. With a unit parked on a hill you can see two tiles away so long as there is nothing to interfere. The warrior in the south is currently moving to the southern most
X so we would only need four other units.
Those green
X's are a little tough to see.
I also just noticed this:
I didn’t note any possible lookout sites there as we could just capture the city and control the fog anyway. I’m a little unsure how good of a city location it is though.
I probably shouldn’t have had the new worker start a farm just north of Medina as there is other stuff that could be done, but figured why not. If we farm the two grass tiles north of Medina it’ll help be able to support production. Currently Mecca is the only good producer and I’m hoping this will allow Medina to become one too.
The other worker is working on getting a road between Mecca and Damascus. We need to speed up troop movement between the two cities.
If we farm the three flood plains tiles around Damascus it would allow us to work the four hill tiles surrounding the city. We should probably skip cottages here and instead go for growth support.
Here's the
125 AD save.
Roster:
Methos- Just Played
Soul Warrior- Up
Conroe- On Deck
MeteorPunch
ChrTh