Good thinking on the mining accident
Builds
Tiwanku could either build four more Quechas for us after the terrace before working the improved pig or it could build a worker. I'm leaning towards a worker because it isn't growing anyways, but if it doesn't build Quechas Cuzco or MP wil have to and they have better things to build. Then again I think it might be best to throw in a Quecha to go to one of the spawnbusting points and then get a worker after.
Cuzco should probably start a library immediately after the current Quecha, writing finished way faster than I thought it would, maybe because I normally play on Epic, maybe it is the combo of gold+Fin cottages. Perhaps the library can be sped up with whip and/or a single chop (we have 7 forests so can chop one and still be healthy). If we whip, the overflow could go into a worker if Tiwanku builds Quechas. Otherwise it probably should get a Granary next using the idea I mentioned earlier of overflow whipping a settler into the granary.
Terraces give 2

, so it's borders wil expand in only 5 turns, So the Ivory worker can improve pigs immediately after (then mine 2x plains hills?) A few quecha's (we definitely need em, Gold city needs at least 2 garrison IMO), then library while growing to 4 seems good(to generate a great scientist @ pig-gold-sci-sci). We could throw in a worker in the cap (which is working unimproved tiles, maybe max-overflow whip him into terrace.
I'm thinking Machu Picchu should build a Terrace so that we can hook up the corn soon, not just for the food but so that Cuzco gets +2 so we can chop some more forests to speed up our expansion.
It could borrow the cap's cottage (especially if we whip the cap), grow to size 2, and then whip the terrace (juggle a bit to get 30h invested)
Tech
As soon as we get writing we should start banking gold until we get a library in Cuzco. Then we should higher two scientist to get an academy for there too.
I think Aesthetics is the next obvious choice, it is good trade bait and with Marble we should absolutely try for the GLib in Cuzco.
Aesthetics is good.
OK, IF we want Glib, these are the costs i think. We should:
- Not use the forests for expanding
- prechop forests (instead of improving tiles)
- Not trade aestethics around, which probably WILL hurt, since AI's research it themselves.
- Also, IND bismarck is around. If we lose it just before completion, the failure gold will in no way make up for the oppertunity costs.
- Also, did you note SH and GW dates

It scares me!
I'd wait until Aest is in before we make that decision (although discussing it further now is fine).
Workers
After the cottage I'm thinking of getting a mine on the Eastern plains hill by Cuzco, we have plenty of food surplus and could do with the hammers.
I'd keep cottaging, in anticipation of the academy, and (overflow)-whip things. We have both the food and the happy surplus for this. When Ivory city is up and running, it can take on the workers+settlers task, with help from the capital, who slowbuilds them in addition, while working cottages@happy cap.
Scouting
I think we are getting close to done with this, George could keep going around, but I think our eastern guy should go to the hill to keep the barbarians away.
Although, hatty came from that direction, I'd like to scout to the east some more. If it's a peninsula, it might very well be the reason this map is "very winnable"!
Agree on spawnbusting points, we could add another 1s of the Ol' horse green city dot.
EDIT: O, Got it, btw