I'm sorry, you're right about the setting in stone thing

. So yeah, let's first see some more nearby land then. We don't have a clue on how far away the other AI's are, the only info we have is how early we met the AI's. BTW that cow near the other river might also be interesting.
I agree on that the scouting is bad, I looked back at my report to see how I wandered so far off. There was a 1-tile path of defensive terrain which I followed (as discussed), then I saw the gold and took a look around there (even further away from cap). Maybe we've been too careful, but I don't think we we're too careful. Losing your starting unit early sucks bad.
Once we have a few more quecha's, we can scout regardless of terrain (we have good odds even on flatland against anything we'll encounter, except bears), since our exploration won't take as big of a hit if we lose one of them.
I'm planning way too far ahead each time, sorry for that

I kind of can't help myself. So, short term plans:
a- Tech --> Wheel-Pottery?
b- Tiles --> work pig + 3h tile now?
c- Worker --> mine the grass hill first, before finishing the FP farm?
d- Builds --> Work pig + hammer tiles to pump a 3-5 quecha's while slowly growing to size 4, then settler? Remember that from the 5th unit on, every additional unit will cost us 1 GPT! (= about 7% of our total research capacity!) (I'd prefer not to go there this early)
e- Scouting --> quecha goes towards horse? next quecha('s) scout some land to the east?
f- Anti-barb --> put a fogbuster on the plains hill 1w of pig? this clears quite a bit of barb-spawning
Let's shift the settling issue to when we start the settler then (indeed no point in discussing now if just w of the cap is a 3 gems site

). There should still be enough time then to move the quecha's to fogbust the way to any spot we choose.