Pre-turn - Not much to do, but I find a couple of commerce tiles that can be worked for a turn or two, without slowing down builds. This cut the research of the Wheel by 2 turns.
2510bc - Sparta barracks -> settler.
Hoplite moves in to Thermo and warrior whacks the barb.
2470bc - We need to connect Thermo, so the worker will road that way.
Athens archer -> settler
2350bc - We learn the Wheel -> IW at 80%, silly Sparta needs some luxes.
Good news, we have a horse west of Athens, perfect for the next town
2190bc - Athens settler -> archer. Move the settler to the horse.
Researching on deficit for now.
2110bc - Sparta settler -> worker. Move the new settler to the furs.
Thermo is connected, worker will connect wines.
2070bc - Corinth founded -> warrior.
1990bc - Athens archer -> archer.
Sparta worker -> archer. New worker will connect furs.
Delphi founded by the furs, revealing a third source -> worker.
1950bc - Wines are connected!
1870bc - Thermo barracks -> archer
Corinth warrior -> worker
1830bc - Athens archer -> settler.
1750bc - We learn IW -> Writing at 70%, 20t. No iron around here.
The archer can be changed in Sparta, he is due next turn.
I was going to play 15 turns, but I can't count. Sorry about that.