1500BC (0): Look over our situation, and while I agree we need more of everything, right now Im focusing on getting our settlers out and getting a few more workers. Delphi is stuck in the tundra, and I dont see much point in a barracks for an unproductive, backline town, especially when Sparta is going to take that BG tile back soon. So I swap to a worker there. Pharsalos has more food than shields, as was mentioned, so it swaps from Granary to worker. Athens switches to a settler, so we can start connecting our dots. Move a warrior from Corinth north to explore a bit.
IBT: Forest chop completes the temple in Sparta, which starts our pre-build (Pyramids). Mayan warrior attacks our archer stack, inflicts 1hp but dies.
1475BC (1): Warrior from Corinth spots a barb warrior (I guess we dont have to declare on them
).
IBT: Barb moves back into the fog.
1450 (2): Spot blue border N of Pharsalos, send a warrior/archer pair along the mountains to take a look.
1425 (3): Spot 2 huts, one by our Curragh, who seems to have found a small island SW of Corinth, and one by the warrior N of Corinth. MM Athens to get the settler out.
IBT: Barb attacks our warrior, redlining him but dies. Athens-Settler>Hoplite, Delphi-Worker>worker.
1400 (4): Move settler N to a spot between Corinth and Pharsalos. 3S of Pharsalos would be off the river, and still take a river crossing, 3N of Corinth is on a river, and still 3 from Pharsalos, and can share the wheat. (The spot was covered by fog earlier).
IBT: Spot a Jav thrower by the borders. Thermo-Settler>Hoplite, Pharsalos-Worker>worker.
1375 (5): Spot a Mayan warrior also, move settler from Thermo toward coast (3NE spot). I fortify my archer on the mountain, wait for the Jav to get closer.
1350 (6): Our vet archer loses 2hp killing the regular Jav (Im glad, I really didnt want to trigger their GA just yet, we need more troops). Warrior moves to cover the archer.
1325 (7): Pop the hut, get Scythian barbs (Mayans would have popped it next turn anyway, so I thought I may as well get the goodies if there are any).
Knossos is founded on the coast 3NE of Thermo, start on a worker.
IBT: One of the barbs kills our warrior, see another Mayan warrior from the north.
1300 (8): Vet archer kills reg Mayan warrior, another vet archer loses 1hp killing a barb.
Argos is founded 3N of Corinth, starts a barracks. We can talk to the Mayans, they have 5 cities, still up only Mysticism, and have no luxes or resources.
IBT: Barb warrior attacks our archer, promoting him to Elite! Mayans send a spear/settler pair out from Copan. The Mayan vet warrior up north gets lucky, losing 2hp to kill our vet archer on a mountain.
1275 (9): Ive got an archer to trail the settler pair, and another moving to hit it if we get lucky.
1250 (10):
Writing is discovered, I start on Literature, due in 13 at 1gpt deficit. I guess the earlier Embassy debate was somewhat academic, as our advisor reminds me we can NOW establish them.
Ive focused on developing the BGs near Sparta, and trying to connect some roads. Unfortunately, most of our 3-tile routes require roading through the mountains, so it will be slow, the more workers the better. Note that the Settler build in Athens is a placeholder for a Horseman, same with the Hoplite in Thermo. The road segment will complete this turn, so they can swap next turn, or you can leave them to complete. With our limited defenders and un-connected cities, Horses might be better for shifting forces until we get more defenses in place.
I couldnt decide where the best spot for the Iron city is, so I didnt build one yet!
The hill NE of the lava would be OK, but will be more than 3 from any other city except Knossos, and theres a river there. I like the grass S of the game, but its still adjacent to the volcano. Still dont know if we can road/colony through lava, so that might be a good question to answer first.
Heres our lands:
Research: Obviously we dont know how the rest of the world is doing, but we dont really need Literature until our pre-build is closer to completion. We can do it now, just to get it out of the way, or we could research something else (Math, maybe) and come back for it. We could also try the Philo gambit, using that to get either Math or Map-Making as a free tech, then get Lit. Just some suggestions, since we got Writing this turn, we havent sunk any research into Lit yet.
Roster:
microbe
gozpel
grs
Justus II - Just played
6thGenTexan - up
Nick014 - on deck
The Save:
EDIT: Hmm, somehow whenever I try to post the save in a second reply, they are getting combined into one post. Is this something new? Automatically combining consecutive posts? Anyway, the picture is there, with the save attached beneath it.